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Using IM_UNUSED() macro.
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parent
c3c2cd1e82
commit
ee3b4f2bf1
12
imgui.cpp
12
imgui.cpp
@ -1063,11 +1063,11 @@ ImGuiContext* GImGui = NULL;
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// If you use DLL hotreloading you might need to call SetAllocatorFunctions() after reloading code from this file.
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// Otherwise, you probably don't want to modify them mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction.
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#ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS
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static void* MallocWrapper(size_t size, void* user_data) { (void)user_data; return malloc(size); }
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static void FreeWrapper(void* ptr, void* user_data) { (void)user_data; free(ptr); }
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static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); return malloc(size); }
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static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); free(ptr); }
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#else
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static void* MallocWrapper(size_t size, void* user_data) { (void)user_data; (void)size; IM_ASSERT(0); return NULL; }
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static void FreeWrapper(void* ptr, void* user_data) { (void)user_data; (void)ptr; IM_ASSERT(0); }
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static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; }
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static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); }
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#endif
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static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
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@ -2706,9 +2706,9 @@ void ImGui::MarkItemEdited(ImGuiID id)
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{
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// This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit().
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// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
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(void)id; // Avoid unused variable warnings when asserts are compiled out.
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive);
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IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out.
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//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
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g.ActiveIdHasBeenEdited = true;
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g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
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@ -6918,7 +6918,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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void ImGui::EndPopup()
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{
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ImGuiContext& g = *GImGui; (void)g;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentWindow->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
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IM_ASSERT(g.BeginPopupStack.Size > 0);
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3
imgui.h
3
imgui.h
@ -72,6 +72,7 @@ Index of this file:
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#endif
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#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) // Size of a static C-style array. Don't use on pointers!
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#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in modern C++.
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#define IM_UNUSED(_VAR) ((void)_VAR) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
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// Warnings
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#if defined(__clang__)
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@ -1494,7 +1495,7 @@ namespace ImGui
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// OBSOLETED in 1.60 (between Dec 2017 and Apr 2018)
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static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
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static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
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static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { (void)on_edge; (void)outward; IM_ASSERT(0); return pos; }
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static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { IM_UNUSED(on_edge); IM_UNUSED(outward); IM_ASSERT(0); return pos; }
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// OBSOLETED in 1.53 (between Oct 2017 and Dec 2017)
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static inline void ShowTestWindow() { return ShowDemoWindow(); }
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static inline bool IsRootWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); }
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@ -6476,9 +6476,9 @@ ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button)
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void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col)
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{
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// While rendering tabs, we trim 1 pixel off the top of our bounding box so they can fit within a regular frame height while looking "detached" from it.
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(void)flags;
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ImGuiContext& g = *GImGui;
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const float width = bb.GetWidth();
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IM_UNUSED(flags);
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IM_ASSERT(width > 0.0f);
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const float rounding = ImMax(0.0f, ImMin(g.Style.TabRounding, width * 0.5f - 1.0f));
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float y1 = bb.Min.y + 1.0f;
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@ -569,8 +569,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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}
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// Default memory allocators
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static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { (void)user_data; return ImGui::MemAlloc(size); }
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static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { (void)user_data; ImGui::MemFree(ptr); }
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static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return ImGui::MemAlloc(size); }
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static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); ImGui::MemFree(ptr); }
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// Current memory allocators
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static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;
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