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@ -4,9 +4,9 @@
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// Implemented features:
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPressed(kVK_Space).
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@ -4,9 +4,9 @@
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// Implemented features:
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPressed(kVK_Space).
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@ -22,6 +22,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-10: Inputs: calling new io.AddKeyEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys.
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// 2021-12-13: Add game controller support.
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// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards.
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@ -50,6 +51,7 @@ static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
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static bool g_MouseCursorHidden = false;
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static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
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static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
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static ImGuiKeyModFlags g_KeyModifiers = ImGuiKeyModFlags_None;
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static ImFocusObserver* g_FocusObserver = nil;
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static KeyEventResponder* g_KeyEventResponder = nil;
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@ -73,13 +75,6 @@ static double GetMachAbsoluteTimeInSeconds()
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return (double)mach_absolute_time() * g_HostClockPeriod;
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}
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static void resetKeys()
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{
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ImGuiIO& io = ImGui::GetIO();
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memset(io.KeysDown, 0, sizeof(io.KeysDown));
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io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false;
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}
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/**
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KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager.
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@ -105,10 +100,17 @@ static void resetKeys()
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- (void)keyDown:(NSEvent*)event
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{
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ImGui_ImplOSX_HandleEvent(event, self);
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// Call to the macOS input manager system.
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[self interpretKeyEvents:@[event]];
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}
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- (void)keyUp:(NSEvent*)event
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{
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ImGui_ImplOSX_HandleEvent(event, self);
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}
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- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -195,16 +197,134 @@ static void resetKeys()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.AddFocusEvent(false);
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// Unfocused applications do not receive input events, therefore we must manually
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// release any pressed keys when application loses focus, otherwise they would remain
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// stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832
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resetKeys();
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}
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@end
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// Functions
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static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code)
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{
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switch (key_code)
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{
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case kVK_ANSI_A: return ImGuiKey_A;
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case kVK_ANSI_S: return ImGuiKey_S;
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case kVK_ANSI_D: return ImGuiKey_D;
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case kVK_ANSI_F: return ImGuiKey_F;
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case kVK_ANSI_H: return ImGuiKey_H;
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case kVK_ANSI_G: return ImGuiKey_G;
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case kVK_ANSI_Z: return ImGuiKey_Z;
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case kVK_ANSI_X: return ImGuiKey_X;
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case kVK_ANSI_C: return ImGuiKey_C;
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case kVK_ANSI_V: return ImGuiKey_V;
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case kVK_ANSI_B: return ImGuiKey_B;
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case kVK_ANSI_Q: return ImGuiKey_Q;
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case kVK_ANSI_W: return ImGuiKey_W;
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case kVK_ANSI_E: return ImGuiKey_E;
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case kVK_ANSI_R: return ImGuiKey_R;
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case kVK_ANSI_Y: return ImGuiKey_Y;
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case kVK_ANSI_T: return ImGuiKey_T;
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case kVK_ANSI_1: return ImGuiKey_1;
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case kVK_ANSI_2: return ImGuiKey_2;
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case kVK_ANSI_3: return ImGuiKey_3;
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case kVK_ANSI_4: return ImGuiKey_4;
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case kVK_ANSI_6: return ImGuiKey_6;
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case kVK_ANSI_5: return ImGuiKey_5;
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case kVK_ANSI_Equal: return ImGuiKey_Equal;
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case kVK_ANSI_9: return ImGuiKey_9;
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case kVK_ANSI_7: return ImGuiKey_7;
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case kVK_ANSI_Minus: return ImGuiKey_Minus;
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case kVK_ANSI_8: return ImGuiKey_8;
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case kVK_ANSI_0: return ImGuiKey_0;
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case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket;
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case kVK_ANSI_O: return ImGuiKey_O;
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case kVK_ANSI_U: return ImGuiKey_U;
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case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket;
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case kVK_ANSI_I: return ImGuiKey_I;
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case kVK_ANSI_P: return ImGuiKey_P;
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case kVK_ANSI_L: return ImGuiKey_L;
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case kVK_ANSI_J: return ImGuiKey_J;
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case kVK_ANSI_Quote: return ImGuiKey_Apostrophe;
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case kVK_ANSI_K: return ImGuiKey_K;
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case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon;
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case kVK_ANSI_Backslash: return ImGuiKey_Backslash;
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case kVK_ANSI_Comma: return ImGuiKey_Comma;
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case kVK_ANSI_Slash: return ImGuiKey_Slash;
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case kVK_ANSI_N: return ImGuiKey_N;
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case kVK_ANSI_M: return ImGuiKey_M;
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case kVK_ANSI_Period: return ImGuiKey_Period;
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case kVK_ANSI_Grave: return ImGuiKey_GraveAccent;
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case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal;
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case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply;
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case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd;
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case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock;
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case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide;
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case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter;
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case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract;
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case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual;
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case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0;
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case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1;
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case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2;
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case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3;
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case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4;
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case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5;
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case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6;
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case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7;
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case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8;
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case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9;
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case kVK_Return: return ImGuiKey_Enter;
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case kVK_Tab: return ImGuiKey_Tab;
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case kVK_Space: return ImGuiKey_Space;
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case kVK_Delete: return ImGuiKey_Backspace;
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case kVK_Escape: return ImGuiKey_Escape;
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case kVK_Command: return ImGuiKey_LeftSuper;
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case kVK_Shift: return ImGuiKey_LeftShift;
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case kVK_CapsLock: return ImGuiKey_CapsLock;
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case kVK_Option: return ImGuiKey_LeftAlt;
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case kVK_Control: return ImGuiKey_LeftControl;
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case kVK_RightCommand: return ImGuiKey_RightSuper;
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case kVK_RightShift: return ImGuiKey_RightShift;
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case kVK_RightOption: return ImGuiKey_RightAlt;
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case kVK_RightControl: return ImGuiKey_RightControl;
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// case kVK_Function: return ImGuiKey_;
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// case kVK_F17: return ImGuiKey_;
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// case kVK_VolumeUp: return ImGuiKey_;
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// case kVK_VolumeDown: return ImGuiKey_;
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// case kVK_Mute: return ImGuiKey_;
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// case kVK_F18: return ImGuiKey_;
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// case kVK_F19: return ImGuiKey_;
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// case kVK_F20: return ImGuiKey_;
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case kVK_F5: return ImGuiKey_F5;
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case kVK_F6: return ImGuiKey_F6;
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case kVK_F7: return ImGuiKey_F7;
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case kVK_F3: return ImGuiKey_F3;
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case kVK_F8: return ImGuiKey_F8;
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case kVK_F9: return ImGuiKey_F9;
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case kVK_F11: return ImGuiKey_F11;
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case kVK_F13: return ImGuiKey_PrintScreen;
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// case kVK_F16: return ImGuiKey_;
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// case kVK_F14: return ImGuiKey_;
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case kVK_F10: return ImGuiKey_F10;
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case 0x6E: return ImGuiKey_Menu;
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case kVK_F12: return ImGuiKey_F12;
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// case kVK_F15: return ImGuiKey_;
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case kVK_Help: return ImGuiKey_Insert;
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case kVK_Home: return ImGuiKey_Home;
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case kVK_PageUp: return ImGuiKey_PageUp;
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case kVK_ForwardDelete: return ImGuiKey_Delete;
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case kVK_F4: return ImGuiKey_F4;
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case kVK_End: return ImGuiKey_End;
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case kVK_F2: return ImGuiKey_F2;
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case kVK_PageDown: return ImGuiKey_PageDown;
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case kVK_F1: return ImGuiKey_F1;
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case kVK_LeftArrow: return ImGuiKey_LeftArrow;
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case kVK_RightArrow: return ImGuiKey_RightArrow;
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case kVK_DownArrow: return ImGuiKey_DownArrow;
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case kVK_UpArrow: return ImGuiKey_UpArrow;
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default: return ImGuiKey_None;
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}
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}
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bool ImGui_ImplOSX_Init(NSView* view)
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -216,30 +336,6 @@ bool ImGui_ImplOSX_Init(NSView* view)
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
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io.BackendPlatformName = "imgui_impl_osx";
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// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array.
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io.KeyMap[ImGuiKey_Tab] = kVK_Tab;
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io.KeyMap[ImGuiKey_LeftArrow] = kVK_LeftArrow;
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io.KeyMap[ImGuiKey_RightArrow] = kVK_RightArrow;
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io.KeyMap[ImGuiKey_UpArrow] = kVK_UpArrow;
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io.KeyMap[ImGuiKey_DownArrow] = kVK_DownArrow;
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io.KeyMap[ImGuiKey_PageUp] = kVK_PageUp;
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io.KeyMap[ImGuiKey_PageDown] = kVK_PageDown;
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io.KeyMap[ImGuiKey_Home] = kVK_Home;
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io.KeyMap[ImGuiKey_End] = kVK_End;
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io.KeyMap[ImGuiKey_Insert] = kVK_F13;
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io.KeyMap[ImGuiKey_Delete] = kVK_ForwardDelete;
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io.KeyMap[ImGuiKey_Backspace] = kVK_Delete;
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io.KeyMap[ImGuiKey_Space] = kVK_Space;
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io.KeyMap[ImGuiKey_Enter] = kVK_Return;
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io.KeyMap[ImGuiKey_Escape] = kVK_Escape;
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io.KeyMap[ImGuiKey_KeypadEnter] = kVK_ANSI_KeypadEnter;
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io.KeyMap[ImGuiKey_A] = kVK_ANSI_A;
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io.KeyMap[ImGuiKey_C] = kVK_ANSI_C;
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io.KeyMap[ImGuiKey_V] = kVK_ANSI_V;
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io.KeyMap[ImGuiKey_X] = kVK_ANSI_X;
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io.KeyMap[ImGuiKey_Y] = kVK_ANSI_Y;
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io.KeyMap[ImGuiKey_Z] = kVK_ANSI_Z;
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// Load cursors. Some of them are undocumented.
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g_MouseCursorHidden = false;
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g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
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@ -296,6 +392,15 @@ bool ImGui_ImplOSX_Init(NSView* view)
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g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
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[view addSubview:g_KeyEventResponder];
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// Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down).
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// This monitor taps into global event stream and captures these events.
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NSEventMask eventMask = NSEventMaskFlagsChanged;
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[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
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{
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ImGui_ImplOSX_HandleEvent(event, g_KeyEventResponder);
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return event;
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}];
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return true;
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}
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@ -344,7 +449,7 @@ static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
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}
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}
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void ImGui_ImplOSX_UpdateGamepads()
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static void ImGui_ImplOSX_UpdateGamepads()
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{
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ImGuiIO& io = ImGui::GetIO();
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memset(io.NavInputs, 0, sizeof(io.NavInputs));
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@ -388,6 +493,15 @@ void ImGui_ImplOSX_UpdateGamepads()
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io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
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}
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static void ImGui_ImplOSX_UpdateKeyModifiers()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.KeyCtrl = (g_KeyModifiers & ImGuiKeyModFlags_Ctrl) != 0;
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io.KeyShift = (g_KeyModifiers & ImGuiKeyModFlags_Shift) != 0;
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io.KeyAlt = (g_KeyModifiers & ImGuiKeyModFlags_Alt) != 0;
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io.KeySuper = (g_KeyModifiers & ImGuiKeyModFlags_Super) != 0;
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}
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void ImGui_ImplOSX_NewFrame(NSView* view)
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{
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// Setup display size
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@ -409,28 +523,11 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
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io.DeltaTime = (float)(current_time - g_Time);
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g_Time = current_time;
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ImGui_ImplOSX_UpdateKeyModifiers();
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ImGui_ImplOSX_UpdateMouseCursorAndButtons();
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ImGui_ImplOSX_UpdateGamepads();
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}
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NSString* NSStringFromPhase(NSEventPhase phase)
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{
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static NSString* strings[] =
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{
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@"none",
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@"began",
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@"stationary",
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@"changed",
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@"ended",
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@"cancelled",
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@"mayBegin",
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};
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int pos = phase == NSEventPhaseNone ? 0 : __builtin_ctzl((NSUInteger)phase) + 1;
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return strings[pos];
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}
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -497,8 +594,6 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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wheel_dy = [event deltaY];
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}
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//NSLog(@"dx=%0.3ff, dy=%0.3f, phase=%@", wheel_dx, wheel_dy, NSStringFromPhase(event.phase));
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if (fabs(wheel_dx) > 0.0)
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io.MouseWheelH += (float)wheel_dx * 0.1f;
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if (fabs(wheel_dy) > 0.0)
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@ -508,35 +603,65 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp)
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{
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unsigned short code = event.keyCode;
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IM_ASSERT(code >= 0 && code < IM_ARRAYSIZE(io.KeysDown));
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io.KeysDown[code] = event.type == NSEventTypeKeyDown;
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NSEventModifierFlags flags = event.modifierFlags;
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io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0;
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io.KeyShift = (flags & NSEventModifierFlagShift) != 0;
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io.KeyAlt = (flags & NSEventModifierFlagOption) != 0;
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io.KeySuper = (flags & NSEventModifierFlagCommand) != 0;
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if ([event isARepeat])
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return io.WantCaptureKeyboard;
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ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
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io.AddKeyEvent(key, event.type == NSEventTypeKeyDown);
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io.SetKeyEventNativeData(key, (int)[event keyCode], -1); // To support legacy indexing (<1.87 user code)
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return io.WantCaptureKeyboard;
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}
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if (event.type == NSEventTypeFlagsChanged)
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{
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NSEventModifierFlags flags = event.modifierFlags;
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switch (event.keyCode)
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unsigned short key_code = [event keyCode];
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unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
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ImGuiKeyModFlags imgui_flags = ImGuiKeyModFlags_None;
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if (flags & NSEventModifierFlagShift)
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imgui_flags |= ImGuiKeyModFlags_Shift;
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if (flags & NSEventModifierFlagControl)
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imgui_flags |= ImGuiKeyModFlags_Ctrl;
|
||||
if (flags & NSEventModifierFlagOption)
|
||||
imgui_flags |= ImGuiKeyModFlags_Alt;
|
||||
if (flags & NSEventModifierFlagCommand)
|
||||
imgui_flags |= ImGuiKeyModFlags_Super;
|
||||
|
||||
g_KeyModifiers = imgui_flags;
|
||||
|
||||
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
|
||||
if (key != ImGuiKey_None)
|
||||
{
|
||||
case kVK_Control:
|
||||
io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0;
|
||||
break;
|
||||
case kVK_Shift:
|
||||
io.KeyShift = (flags & NSEventModifierFlagShift) != 0;
|
||||
break;
|
||||
case kVK_Option:
|
||||
io.KeyAlt = (flags & NSEventModifierFlagOption) != 0;
|
||||
break;
|
||||
case kVK_Command:
|
||||
io.KeySuper = (flags & NSEventModifierFlagCommand) != 0;
|
||||
break;
|
||||
// macOS does not generate down/up event for modifiers. We're trying
|
||||
// to use hardware dependent masks to extract that information.
|
||||
// 'imgui_mask' is left as a fallback.
|
||||
NSEventModifierFlags mask = 0;
|
||||
ImGuiKeyModFlags imgui_mask = ImGuiKeyModFlags_None;
|
||||
switch (key_code)
|
||||
{
|
||||
case kVK_Control: mask = 0x0001; imgui_mask = ImGuiKeyModFlags_Ctrl; break;
|
||||
case kVK_RightControl: mask = 0x2000; imgui_mask = ImGuiKeyModFlags_Ctrl; break;
|
||||
case kVK_Shift: mask = 0x0002; imgui_mask = ImGuiKeyModFlags_Shift; break;
|
||||
case kVK_RightShift: mask = 0x0004; imgui_mask = ImGuiKeyModFlags_Shift; break;
|
||||
case kVK_Command: mask = 0x0008; imgui_mask = ImGuiKeyModFlags_Super; break;
|
||||
case kVK_RightCommand: mask = 0x0010; imgui_mask = ImGuiKeyModFlags_Super; break;
|
||||
case kVK_Option: mask = 0x0020; imgui_mask = ImGuiKeyModFlags_Alt; break;
|
||||
case kVK_RightOption: mask = 0x0040; imgui_mask = ImGuiKeyModFlags_Alt; break;
|
||||
}
|
||||
|
||||
if (mask)
|
||||
{
|
||||
NSEventModifierFlags modifier_flags = [event modifierFlags];
|
||||
io.AddKeyEvent(key, (modifier_flags & mask) != 0);
|
||||
}
|
||||
else if (imgui_mask)
|
||||
{
|
||||
io.AddKeyEvent(key, (imgui_flags & imgui_mask) != 0);
|
||||
}
|
||||
io.SetKeyEventNativeData(key, keycode, -1); // To support legacy indexing (<1.87 user code)
|
||||
}
|
||||
|
||||
return io.WantCaptureKeyboard;
|
||||
}
|
||||
|
||||
|
@ -107,18 +107,6 @@
|
||||
userInfo:nil];
|
||||
[self.view addTrackingArea:trackingArea];
|
||||
|
||||
// If we want to receive key events, we either need to be in the responder chain of the key view,
|
||||
// or else we can install a local monitor. The consequence of this heavy-handed approach is that
|
||||
// we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our
|
||||
// window, we'd want to be much more careful than just ingesting the complete event stream.
|
||||
// To match the behavior of other backends, we pass every event down to the OS.
|
||||
NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
|
||||
[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
|
||||
{
|
||||
ImGui_ImplOSX_HandleEvent(event, self.view);
|
||||
return event;
|
||||
}];
|
||||
|
||||
ImGui_ImplOSX_Init(self.view);
|
||||
|
||||
#endif
|
||||
@ -223,8 +211,7 @@
|
||||
|
||||
#if TARGET_OS_OSX
|
||||
|
||||
// Forward Mouse/Keyboard events to Dear ImGui OSX backend.
|
||||
// Other events are registered via addLocalMonitorForEventsMatchingMask()
|
||||
// Forward Mouse events to Dear ImGui OSX backend.
|
||||
-(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
|
||||
-(void)rightMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
|
||||
-(void)otherMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
|
||||
|
@ -36,15 +36,6 @@
|
||||
|
||||
-(void)initialize
|
||||
{
|
||||
// Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down).
|
||||
// This monitor taps into global event stream and captures these events.
|
||||
NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
|
||||
[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
|
||||
{
|
||||
ImGui_ImplOSX_HandleEvent(event, self);
|
||||
return event;
|
||||
}];
|
||||
|
||||
// Setup Dear ImGui context
|
||||
// FIXME: This example doesn't have proper cleanup...
|
||||
IMGUI_CHECKVERSION();
|
||||
|
Loading…
Reference in New Issue
Block a user