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Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. (#1929, #1873)

This commit is contained in:
Omar Cornut 2019-02-11 17:38:34 +01:00
parent 4b41d3b280
commit ef7940699e
2 changed files with 10 additions and 14 deletions

View File

@ -440,17 +440,10 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1]; [commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
size_t vertexBufferLength = 0; size_t vertexBufferLength = drawData->TotalVtxCount * sizeof(ImDrawVert);
size_t indexBufferLength = 0; size_t indexBufferLength = drawData->TotalIdxCount * sizeof(ImDrawIdx);
for (int n = 0; n < drawData->CmdListsCount; n++) MetalBuffer* vertexBuffer = [self dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
{ MetalBuffer* indexBuffer = [self dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
const ImDrawList* cmd_list = drawData->CmdLists[n];
vertexBufferLength += cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
indexBufferLength += cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx);
}
MetalBuffer *vertexBuffer = [self dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
MetalBuffer *indexBuffer = [self dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
id<MTLRenderPipelineState> renderPipelineState = [self renderPipelineStateForFrameAndDevice:commandBuffer.device]; id<MTLRenderPipelineState> renderPipelineState = [self renderPipelineStateForFrameAndDevice:commandBuffer.device];
[commandEncoder setRenderPipelineState:renderPipelineState]; [commandEncoder setRenderPipelineState:renderPipelineState];
@ -484,10 +477,13 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
{ {
// Apply scissor/clipping rectangle // Apply scissor/clipping rectangle
MTLScissorRect scissorRect = { .x = NSUInteger(clip_rect.x), MTLScissorRect scissorRect =
{
.x = NSUInteger(clip_rect.x),
.y = NSUInteger(clip_rect.y), .y = NSUInteger(clip_rect.y),
.width = NSUInteger(clip_rect.z - clip_rect.x), .width = NSUInteger(clip_rect.z - clip_rect.x),
.height = NSUInteger(clip_rect.w - clip_rect.y) }; .height = NSUInteger(clip_rect.w - clip_rect.y)
};
[commandEncoder setScissorRect:scissorRect]; [commandEncoder setScissorRect:scissorRect];