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Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. (#1929, #1873)
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@ -440,17 +440,10 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
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[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
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size_t vertexBufferLength = 0;
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size_t vertexBufferLength = drawData->TotalVtxCount * sizeof(ImDrawVert);
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size_t indexBufferLength = 0;
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size_t indexBufferLength = drawData->TotalIdxCount * sizeof(ImDrawIdx);
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for (int n = 0; n < drawData->CmdListsCount; n++)
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MetalBuffer* vertexBuffer = [self dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
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{
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MetalBuffer* indexBuffer = [self dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
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const ImDrawList* cmd_list = drawData->CmdLists[n];
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vertexBufferLength += cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
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indexBufferLength += cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx);
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}
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MetalBuffer *vertexBuffer = [self dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
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MetalBuffer *indexBuffer = [self dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
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id<MTLRenderPipelineState> renderPipelineState = [self renderPipelineStateForFrameAndDevice:commandBuffer.device];
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id<MTLRenderPipelineState> renderPipelineState = [self renderPipelineStateForFrameAndDevice:commandBuffer.device];
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[commandEncoder setRenderPipelineState:renderPipelineState];
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[commandEncoder setRenderPipelineState:renderPipelineState];
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@ -484,10 +477,13 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
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if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
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{
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{
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// Apply scissor/clipping rectangle
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// Apply scissor/clipping rectangle
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MTLScissorRect scissorRect = { .x = NSUInteger(clip_rect.x),
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MTLScissorRect scissorRect =
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{
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.x = NSUInteger(clip_rect.x),
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.y = NSUInteger(clip_rect.y),
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.y = NSUInteger(clip_rect.y),
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.width = NSUInteger(clip_rect.z - clip_rect.x),
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.width = NSUInteger(clip_rect.z - clip_rect.x),
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.height = NSUInteger(clip_rect.w - clip_rect.y) };
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.height = NSUInteger(clip_rect.w - clip_rect.y)
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};
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[commandEncoder setScissorRect:scissorRect];
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[commandEncoder setScissorRect:scissorRect];
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