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InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)

+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
This commit is contained in:
ocornut 2021-11-04 19:49:39 +01:00
parent 32779c5b64
commit f01a6d3e8f
3 changed files with 5 additions and 3 deletions

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@ -51,6 +51,7 @@ Other Changes:
by the clipper to display. (#3841) by the clipper to display. (#3841)
- Clipper: Fixed content height declaration slightly mismatching the value of when not using a clipper. - Clipper: Fixed content height declaration slightly mismatching the value of when not using a clipper.
(an additional ItemSpacing.y was declared, affecting scrollbar range). (an additional ItemSpacing.y was declared, affecting scrollbar range).
- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
- Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer. - Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer.
- Nav: fixed resizing window from borders setting navigation to Menu layer. - Nav: fixed resizing window from borders setting navigation to Menu layer.
- Nav: pressing Esc to exit a child window reactivates the Nav highlight if it was disabled by mouse. - Nav: pressing Esc to exit a child window reactivates the Nav highlight if it was disabled by mouse.

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@ -9717,8 +9717,9 @@ void ImGui::NavMoveRequestApplyResult()
} }
} }
ClearActiveID();
g.NavWindow = result->Window; g.NavWindow = result->Window;
if (g.ActiveId != result->ID)
ClearActiveID();
if (g.NavId != result->ID) if (g.NavId != result->ID)
{ {
// Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId) // Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId)
@ -12188,7 +12189,7 @@ void ImGui::UpdateDebugToolStackQueries()
// Update queries. The steps are: -1: query Stack, >= 0: query each stack item // Update queries. The steps are: -1: query Stack, >= 0: query each stack item
// We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time // We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time
const ImGuiID query_id = g.ActiveId ? g.ActiveId : g.HoveredIdPreviousFrame; const ImGuiID query_id = g.HoveredIdPreviousFrame ? g.HoveredIdPreviousFrame : g.ActiveId;
if (tool->QueryId != query_id) if (tool->QueryId != query_id)
{ {
tool->QueryId = query_id; tool->QueryId = query_id;

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@ -64,7 +64,7 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.86 WIP" #define IMGUI_VERSION "1.86 WIP"
#define IMGUI_VERSION_NUM 18506 #define IMGUI_VERSION_NUM 18507
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE