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Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release.
E.g. it would otherwise appear when releasing a color button payload.
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@ -71,6 +71,8 @@ Other changes:
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- Scrollbar: Shift+Click scroll to clicked location (pre-1.90.8 default). (#8002, #7328)
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- Scrollbar: added io.ConfigScrollbarScrollByPage setting (default to true). (#8002, #7328)
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Set io.ConfigScrollbarScrollByPage=false to enforce always scrolling to clicked location.
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- Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip
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appeared during drag and drop release.
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- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
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- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL.
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(#8009, #8010) [@blitz-research]
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@ -5521,7 +5521,7 @@ void ImGui::EndFrame()
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// in the BeginDragDropSource() block of the dragged item, you can submit them from a safe single spot
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// (e.g. end of your item loop, or before EndFrame) by reading payload data.
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// In the typical case, the contents of drag tooltip should be possible to infer solely from payload data.
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if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
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if (g.DragDropActive && g.DragDropSourceFrameCount + 1 < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
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{
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g.DragDropWithinSource = true;
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SetTooltip("...");
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