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Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)

(e.g. resizing a child window triggering parent scroll) to avoid resizing feedback loop.
This commit is contained in:
ocornut 2023-10-31 18:37:49 +01:00
parent 9235352400
commit f1d1a8d32b
3 changed files with 48 additions and 5 deletions

View File

@ -96,6 +96,9 @@ Other changes:
to false when popup is closed in ways other than clicking the close button. (#6900)
- Double-clicking lower-left resize grip auto-resize (like lower-rightone).
- Double-clicking bottom or right window border auto-resize on a singles axis.
- Use relative mouse movement for border resize when the border geometry has moved
(e.g. resizing a child window triggering parent scroll) in order to avoid resizing
feedback loops. Unless manually mouse-wheeling while border resizing. (#1710)
- Separators:
- Altered end-points to use more standard boundaries. (#205, #4787, #1643)
Left position is always current cursor X position, right position is always work-rect

View File

@ -5964,7 +5964,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID()
ItemAdd(border_rect, border_id, NULL, ImGuiItemFlags_NoNav);
ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
//GetForegroundDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
if (hovered && g.HoveredIdTimer <= WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER)
hovered = false;
if (hovered || held)
@ -5983,13 +5983,43 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
}
else if (held)
{
// Switch to relative resizing mode when border geometry moved (e.g. resizing a child altering parent scroll), in order to avoid resizing feedback loop.
// Currently only using relative mode on resizable child windows, as the problem to solve is more likely noticeable for them, but could apply for all windows eventually.
// FIXME: May want to generalize this idiom at lower-level, so more widgets can use it!
const bool just_scrolled_manually_while_resizing = (g.WheelingWindow != NULL && g.WheelingWindowScrolledFrame == g.FrameCount && IsWindowChildOf(window, g.WheelingWindow, false));
if (g.ActiveIdIsJustActivated || just_scrolled_manually_while_resizing)
{
g.WindowResizeBorderExpectedRect = border_rect;
g.WindowResizeRelativeMode = false;
}
if ((window->Flags & ImGuiWindowFlags_ChildWindow) && memcmp(&g.WindowResizeBorderExpectedRect, &border_rect, sizeof(ImRect)) != 0)
g.WindowResizeRelativeMode = true;
const ImVec2 border_curr = (window->Pos + ImMin(def.SegmentN1, def.SegmentN2) * window->Size);
const float border_target_rel_mode_for_axis = border_curr[axis] + g.IO.MouseDelta[axis];
const float border_target_abs_mode_for_axis = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + WINDOWS_HOVER_PADDING; // Match ButtonBehavior() padding above.
// Use absolute mode position
ImVec2 border_target = window->Pos;
border_target[axis] = border_target_abs_mode_for_axis;
// Use relative mode target for child window, ignore resize when moving back toward the ideal absolute position.
bool ignore_resize = false;
if (g.WindowResizeRelativeMode)
{
//GetForegroundDrawList()->AddText(GetMainViewport()->WorkPos, IM_COL32_WHITE, "Relative Mode");
border_target[axis] = border_target_rel_mode_for_axis;
if (g.IO.MouseDelta[axis] == 0.0f || (g.IO.MouseDelta[axis] > 0.0f) == (border_target_rel_mode_for_axis > border_target_abs_mode_for_axis))
ignore_resize = true;
}
// Clamp, apply
ImVec2 clamp_min(border_n == ImGuiDir_Right ? clamp_rect.Min.x : -FLT_MAX, border_n == ImGuiDir_Down || (border_n == ImGuiDir_Up && window_move_from_title_bar) ? clamp_rect.Min.y : -FLT_MAX);
ImVec2 clamp_max(border_n == ImGuiDir_Left ? clamp_rect.Max.x : +FLT_MAX, border_n == ImGuiDir_Up ? clamp_rect.Max.y : +FLT_MAX);
ImVec2 border_target = window->Pos;
border_target[axis] = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + WINDOWS_HOVER_PADDING;
border_target = ImClamp(border_target, clamp_min, clamp_max);
if (window->Flags & ImGuiWindowFlags_ChildWindow) // Clamp resizing of childs within parent
border_target = ImClamp(border_target, window->ParentWindow->InnerClipRect.Min, window->ParentWindow->InnerClipRect.Max);
if (!ignore_resize)
CalcResizePosSizeFromAnyCorner(window, border_target, ImMin(def.SegmentN1, def.SegmentN2), &pos_target, &size_target);
}
if (hovered)
@ -6043,6 +6073,10 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
if (size_target.x != FLT_MAX || size_target.y != FLT_MAX || pos_target.x != FLT_MAX || pos_target.y != FLT_MAX)
MarkIniSettingsDirty(window);
// Recalculate next expected border expected coordinates
if (*border_held != -1)
g.WindowResizeBorderExpectedRect = GetResizeBorderRect(window, *border_held, grip_hover_inner_size, WINDOWS_HOVER_PADDING);
return ret_auto_fit_mask;
}
@ -8931,6 +8965,7 @@ void ImGui::UpdateMouseWheel()
float max_step = window->InnerRect.GetWidth() * 0.67f;
float scroll_step = ImTrunc(ImMin(2 * window->CalcFontSize(), max_step));
SetScrollX(window, window->Scroll.x - wheel.x * scroll_step);
g.WheelingWindowScrolledFrame = g.FrameCount;
}
if (do_scroll[ImGuiAxis_Y])
{
@ -8938,6 +8973,7 @@ void ImGui::UpdateMouseWheel()
float max_step = window->InnerRect.GetHeight() * 0.67f;
float scroll_step = ImTrunc(ImMin(5 * window->CalcFontSize(), max_step));
SetScrollY(window, window->Scroll.y - wheel.y * scroll_step);
g.WheelingWindowScrolledFrame = g.FrameCount;
}
}
}

View File

@ -1899,6 +1899,7 @@ struct ImGuiContext
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
ImVec2 WheelingWindowRefMousePos;
int WheelingWindowStartFrame; // This may be set one frame before WheelingWindow is != NULL
int WheelingWindowScrolledFrame;
float WheelingWindowReleaseTimer;
ImVec2 WheelingWindowWheelRemainder;
ImVec2 WheelingAxisAvg;
@ -2091,6 +2092,8 @@ struct ImGuiContext
ImU32 ColorEditSavedColor; // RGB value with alpha set to 0.
ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
ImGuiComboPreviewData ComboPreviewData;
ImRect WindowResizeBorderExpectedRect; // Expected border rect, switch to relative edit if moving
bool WindowResizeRelativeMode;
float SliderGrabClickOffset;
float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
@ -2187,7 +2190,7 @@ struct ImGuiContext
HoveredWindowUnderMovingWindow = NULL;
MovingWindow = NULL;
WheelingWindow = NULL;
WheelingWindowStartFrame = -1;
WheelingWindowStartFrame = WheelingWindowScrolledFrame = -1;
WheelingWindowReleaseTimer = 0.0f;
DebugHookIdInfo = 0;
@ -2289,6 +2292,7 @@ struct ImGuiContext
ColorEditCurrentID = ColorEditSavedID = 0;
ColorEditSavedHue = ColorEditSavedSat = 0.0f;
ColorEditSavedColor = 0;
WindowResizeRelativeMode = false;
SliderGrabClickOffset = 0.0f;
SliderCurrentAccum = 0.0f;
SliderCurrentAccumDirty = false;