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ScrollToRectEx: Fix bug where scrolling horizontally to an always-centered element that is not visible but could be would take the item's Y coordinate into account.

Neither behavior were used in the codebase for this axis.
Amend 27c58c39 (#5902, #2812, #4242, #2900)
Signed-off-by: Neil Bickford <nbickford@nvidia.com>
This commit is contained in:
Neil Bickford 2022-12-19 09:11:33 -08:00 committed by ocornut
parent 91b356cf8e
commit f1ddf63027

View File

@ -9666,7 +9666,7 @@ ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGui
else if (((flags & ImGuiScrollFlags_KeepVisibleCenterX) && !fully_visible_x) || (flags & ImGuiScrollFlags_AlwaysCenterX)) else if (((flags & ImGuiScrollFlags_KeepVisibleCenterX) && !fully_visible_x) || (flags & ImGuiScrollFlags_AlwaysCenterX))
{ {
if (can_be_fully_visible_x) if (can_be_fully_visible_x)
SetScrollFromPosX(window, ImFloor((item_rect.Min.x + item_rect.Max.y) * 0.5f) - window->Pos.x, 0.5f); SetScrollFromPosX(window, ImFloor((item_rect.Min.x + item_rect.Max.x) * 0.5f) - window->Pos.x, 0.5f);
else else
SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x, 0.0f); SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x, 0.0f);
} }