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Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)

Apparently as per specs works. I reckon the best way to confirm it is to try.
This commit is contained in:
ocornut 2024-12-09 12:58:32 +01:00
parent 921c22f5ad
commit f3147f446a

View File

@ -297,15 +297,13 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
io.BackendRendererName = "imgui_impl_opengl3";
// Query for GL version (e.g. 320 for GL 3.2)
const char* gl_version_str = (const char*)glGetString(GL_VERSION);
#if defined(IMGUI_IMPL_OPENGL_ES2)
// GLES 2
const char* gl_version_str = "";
IM_UNUSED(gl_version_str); // For IMGUI_IMPL_OPENGL_DEBUG block below.
bd->GlVersion = 200;
bd->GlProfileIsES2 = true;
#else
// Desktop or GLES 3
const char* gl_version_str = (const char*)glGetString(GL_VERSION);
GLint major = 0;
GLint minor = 0;
glGetIntegerv(GL_MAJOR_VERSION, &major);