From f33440bbc2e9e633863c6a3e91379575decfebc9 Mon Sep 17 00:00:00 2001 From: omar Date: Tue, 13 Feb 2018 20:42:01 +0100 Subject: [PATCH] Update README.md --- README.md | 59 ++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 37 insertions(+), 22 deletions(-) diff --git a/README.md b/README.md index 4ec12d858..ac0b1c38f 100644 --- a/README.md +++ b/README.md @@ -123,29 +123,42 @@ Languages: - Rust (imgui-rs): https://github.com/Gekkio/imgui-rs Frameworks: -- This repository include examples for DirectX9, DirectX10, DirectX11, OpenGL2/3, Vulkan, Allegro 5, SDL+GL2/3, iOS and Marmalade: https://github.com/ocornut/imgui/tree/master/examples -- PR: DirectX12: https://github.com/ocornut/imgui/pull/301 -- PR: SDL2 + OpenGLES + Emscripten: https://github.com/ocornut/imgui/pull/336 -- PR: FreeGlut + OpenGL2: https://github.com/ocornut/imgui/pull/801 -- PR: Native Win32 and OSX: https://github.com/ocornut/imgui/pull/281 -- PR: Android: https://github.com/ocornut/imgui/pull/421 -- Cinder: https://github.com/simongeilfus/Cinder-ImGui -- cocos2d-x: https://github.com/c0i/imguix https://github.com/ocornut/imgui/issues/551 -- Flexium/SFML (FlexGUI): https://github.com/DXsmiley/FlexGUI -- GML/GameMakerStudio2 (ImGuiGML): https://marketplace.yoyogames.com/assets/6221/imguigml -- Irrlicht (IrrIMGUI): https://github.com/ZahlGraf/IrrIMGUI -- Ogre: https://bitbucket.org/LMCrashy/ogreimgui/src -- openFrameworks (ofxImGui): https://github.com/jvcleave/ofxImGui -- OpenSceneGraph/OSG: https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c -- LÖVE: https://github.com/slages/love-imgui -- NanoRT (software raytraced) https://github.com/syoyo/imgui/tree/nanort -- Qt3d https://github.com/alpqr/imgui-qt3d -- Unreal Engine 4: https://github.com/segross/UnrealImGui or https://github.com/sronsse/UnrealEngine_ImGui -- SFML: https://github.com/EliasD/imgui-sfml or https://github.com/Mischa-Alff/imgui-backends +- DirectX 9, DirectX 10, DirectX 11: [github/ocornut/imgui/tree/master/examples](https://github.com/ocornut/imgui/tree/master/examples) (this repository) +- OpenGL 2/3 (with GLFW or SDL): [github/ocornut/imgui/tree/master/examples](https://github.com/ocornut/imgui/tree/master/examples) (this repository) +- Vulkan (with GLFW): [github/ocornut/imgui/tree/master/examples](https://github.com/ocornut/imgui/tree/master/examples) (this repository) +- Allegro 5, iOS, Marmalade: [github/ocornut/imgui/tree/master/examples](https://github.com/ocornut/imgui/tree/master/examples) (this repository) +- Unmerged PR: DirectX12: [github/ocornut/imgui/pull/301](https://github.com/ocornut/imgui/pull/301) +- Unmerged PR: SDL2 + OpenGLES + Emscripten: [github/ocornut/imgui/pull/336](https://github.com/ocornut/imgui/pull/336) +- Unmerged PR: FreeGlut + OpenGL2: [github/ocornut/imgui/pull/801](https://github.com/ocornut/imgui/pull/801) +- Unmerged PR: Native Win32 and OSX: [github/ocornut/imgui/pull/281](https://github.com/ocornut/imgui/pull/281) +- Unmerged PR: Android: [github/ocornut/imgui/pull/421](https://github.com/ocornut/imgui/pull/421) +- Cinder: [github/simongeilfus/Cinder-ImGui](https://github.com/simongeilfus/Cinder-ImGui) +- Cocos2d-x: [github/c0i/imguix](https://github.com/c0i/imguix), [github/ocornut/imgui/issues/551](https://github.com/ocornut/imgui/issues/551) +- Flexium/SFML (FlexGUI): [github/DXsmiley/FlexGUI](https://github.com/DXsmiley/FlexGUI) +- GML/GameMakerStudio2 (ImGuiGML): [marketplace.yoyogames.com/assets/6221/imguigml](https://marketplace.yoyogames.com/assets/6221/imguigml) +- Irrlicht (IrrIMGUI): [github/ZahlGraf/IrrIMGUI](https://github.com/ZahlGraf/IrrIMGUI) +- Ogre: [bitbucket.org/LMCrashy/ogreimgui/src](https://bitbucket.org/LMCrashy/ogreimgui/src) +- OpenFrameworks (ofxImGui): [github/jvcleave/ofxImGui](https://github.com/jvcleave/ofxImGui) +- OpenSceneGraph/OSG: [gist](https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c) +- LÖVE: [github/slages/love-imgui](https://github.com/slages/love-imgui) +- NanoRT: [github/syoyo/imgui](https://github.com/syoyo/imgui/tree/nanort) +- Qt3d: [github/alpqr/imgui-qt3d](https://github.com/alpqr/imgui-qt3d) +- Unreal Engine 4: [github/segross/UnrealImGui](https://github.com/segross/UnrealImGui) or [github/sronsse/UnrealEngine_ImGui](https://github.com/sronsse/UnrealEngine_ImGui) +- SFML: [github.com/EliasD/imgui-sfml](https://github.com/EliasD/imgui-sfml) or [Mischa-Alff/imgui-backends](https://github.com/Mischa-Alff/imgui-backends) For other bindings: see [this page](https://github.com/ocornut/imgui/wiki/Links/). Please contact me with the Issues tracker or Twitter to fix/update this list. +Roadmap +------- +Some of the goals for 2018 are: +- Finish work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787)) +- Finish work on viewports and multiple OS windows management. (see [#1542](https://github.com/ocornut/imgui/issues/1542)) +- Finish work on docking, tabs. (see [#351](https://github.com/ocornut/imgui/issues/351#issuecomment-346865709)) +- Make Columns better (they are currently pretty terrible!). +- Make the examples look better, improve styles, improve font support, make the examples hi-DPI aware. + + Gallery ------- @@ -195,8 +208,6 @@ The Immediate Mode GUI paradigm may at first appear unusual to some users. This - [Nicolas Guillemot's CppCon'16 flashtalk about Dear ImGui](https://www.youtube.com/watch?v=LSRJ1jZq90k). - [Thierry Excoffier's Zero Memory Widget](http://perso.univ-lyon1.fr/thierry.excoffier/ZMW/). -See the [Software using dear imgui page](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) for an incomplete list of software which are publicly known to use dear migui. - See the [Links page](https://github.com/ocornut/imgui/wiki/Links) for third-party bindings to different languages and frameworks. Frequently Asked Question (FAQ) @@ -211,7 +222,11 @@ Frequently Asked Question (FAQ) Which version should I get? -I occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master. The library is fairly stable and regressions tend to be fixed fast when reported. +I occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported. + +Who uses Dear ImGui? + +See the [Software using dear imgui page](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) for an (incomplete) list of games/software which are publicly known to use dear imgui. Please add yours if you can! Why the odd dual naming, "dear imgui" vs "ImGui"?