From f43068c5438eee187a36992cb93b96e7edd5408d Mon Sep 17 00:00:00 2001 From: omar Date: Thu, 22 Feb 2018 13:15:16 +0100 Subject: [PATCH] Examples: DirectX10, DirectX11: Simplified main example code. --- examples/directx10_example/main.cpp | 10 +--------- examples/directx11_example/main.cpp | 10 +--------- 2 files changed, 2 insertions(+), 18 deletions(-) diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 4edf8be62..346fd35e2 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -16,17 +16,9 @@ static ID3D10RenderTargetView* g_mainRenderTargetView = NULL; void CreateRenderTarget() { - DXGI_SWAP_CHAIN_DESC sd; - g_pSwapChain->GetDesc(&sd); - - // Create the render target ID3D10Texture2D* pBackBuffer; - D3D10_RENDER_TARGET_VIEW_DESC render_target_view_desc; - ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc)); - render_target_view_desc.Format = sd.BufferDesc.Format; - render_target_view_desc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D; g_pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer); - g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView); + g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); pBackBuffer->Release(); } diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 2ded0a902..518aa7c27 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -16,17 +16,9 @@ static ID3D11RenderTargetView* g_mainRenderTargetView = NULL; void CreateRenderTarget() { - DXGI_SWAP_CHAIN_DESC sd; - g_pSwapChain->GetDesc(&sd); - - // Create the render target ID3D11Texture2D* pBackBuffer; - D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc; - ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc)); - render_target_view_desc.Format = sd.BufferDesc.Format; - render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); - g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView); + g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); pBackBuffer->Release(); }