mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-12 16:01:11 +01:00
AA branch: fixed separators, borders, input cursor. - not really sure about this.
This commit is contained in:
parent
cf1554ebb5
commit
f5c2f8c60d
11
imgui.cpp
11
imgui.cpp
@ -2222,9 +2222,8 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
|
||||
window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
|
||||
if (border && (window->Flags & ImGuiWindowFlags_ShowBorders))
|
||||
{
|
||||
// FIXME: This is the best I've found that works on multiple renderer/back ends. Bit dodgy.
|
||||
window->DrawList->AddRect(p_min+ImVec2(1.5f,1.5f), p_max+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), rounding);
|
||||
window->DrawList->AddRect(p_min+ImVec2(0.5f,0.5f), p_max+ImVec2(0,0), window->Color(ImGuiCol_Border), rounding);
|
||||
window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), rounding);
|
||||
window->DrawList->AddRect(p_min, p_max, window->Color(ImGuiCol_Border), rounding);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2957,7 +2956,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
|
||||
window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding);
|
||||
window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), window_rounding);
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
|
||||
window->DrawList->AddLine(title_bar_aabb.GetBL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_Border));
|
||||
window->DrawList->AddLine(title_bar_aabb.GetBL()+ImVec2(0.5f,0.5f), title_bar_aabb.GetBR()+ImVec2(0.5f,0.5f), window->Color(ImGuiCol_Border));
|
||||
}
|
||||
|
||||
// Scrollbar
|
||||
@ -6317,7 +6316,7 @@ void ImGui::Separator()
|
||||
return;
|
||||
}
|
||||
|
||||
window->DrawList->AddLine(bb.Min, bb.Max, window->Color(ImGuiCol_Border));
|
||||
window->DrawList->AddLine(bb.Min+ImVec2(0.0f,0.5f), bb.Max+ImVec2(0.0f,0.5f), window->Color(ImGuiCol_Border));
|
||||
|
||||
if (window->DC.ColumnsCount > 1)
|
||||
{
|
||||
@ -7058,7 +7057,7 @@ void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float roun
|
||||
{
|
||||
if ((col >> 24) == 0)
|
||||
return;
|
||||
Rect(a, b, rounding, rounding_corners);
|
||||
Rect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners);
|
||||
Stroke(col, true);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user