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Docking: exposed DockNodeWindowMenuHandler_Default() in imgui_internal.h to facilitate reuse.
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@ -14654,7 +14654,6 @@ namespace ImGui
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static void DockNodeAddTabBar(ImGuiDockNode* node);
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static void DockNodeRemoveTabBar(ImGuiDockNode* node);
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static void DockNodeWindowMenuUpdate(ImGuiDockNode* node, ImGuiTabBar* tab_bar);
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static void DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar);
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static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node);
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static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window);
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static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window);
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@ -16136,7 +16135,7 @@ static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* r
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// This is exceptionally stored in a function pointer to also user applications to tweak this menu (undocumented)
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// Custom overrides may want to decorate, group, sort entries.
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// Please note those are internal structures: if you copy this expect occasional breakage.
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static void ImGui::DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar)
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void ImGui::DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar)
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{
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IM_UNUSED(ctx);
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if (tab_bar->Tabs.Size == 1)
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@ -3192,6 +3192,7 @@ namespace ImGui
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IMGUI_API void DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);
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IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload_window, ImGuiDockNode* payload_node, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos);
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IMGUI_API ImGuiDockNode*DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id);
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IMGUI_API void DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar);
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IMGUI_API bool DockNodeBeginAmendTabBar(ImGuiDockNode* node);
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IMGUI_API void DockNodeEndAmendTabBar();
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inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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