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TODO list

This commit is contained in:
ocornut 2016-09-07 12:02:37 +02:00
parent bc57fd5d1d
commit f6d4ca6473

View File

@ -483,8 +483,9 @@
!- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows). !- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows).
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now. - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541) - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
- input text: expose CursorPos in char filter event (#816)
- input text: flag to disable live update of the user buffer (also applies to float/int text input) - input text: flag to disable live update of the user buffer (also applies to float/int text input)
- input text: resize behavior - field could stretch when being edited? hover tooltip shows more text? - input text: resize behavior - field could stretch when being edited? hover tooltip shows more text?
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218) - input text: add ImGuiInputTextFlags_EnterToApply? (off #218)