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Tables: Fix applying WorkRect in non-scrolling tables. Fix inverted BackgroundClipRect being passed to ImDrawCmd.

This commit is contained in:
ocornut 2020-10-30 21:35:23 +01:00
parent 557253e776
commit f80097ca96
2 changed files with 8 additions and 4 deletions

View File

@ -1999,6 +1999,7 @@ struct ImGuiTable
ImRect InnerClipRect; ImRect InnerClipRect;
ImRect BackgroundClipRect; // We use this to cpu-clip cell background color fill ImRect BackgroundClipRect; // We use this to cpu-clip cell background color fill
ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window. ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable() ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
ImRect HostBackupClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground() ImRect HostBackupClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
ImVec2 HostCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable() ImVec2 HostCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()

View File

@ -285,10 +285,11 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->HostIndentX = inner_window->DC.Indent.x; table->HostIndentX = inner_window->DC.Indent.x;
table->HostClipRect = inner_window->ClipRect; table->HostClipRect = inner_window->ClipRect;
table->HostSkipItems = inner_window->SkipItems; table->HostSkipItems = inner_window->SkipItems;
table->HostBackupWorkRect = inner_window->WorkRect;
table->HostBackupParentWorkRect = inner_window->ParentWorkRect; table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
table->HostCursorMaxPos = inner_window->DC.CursorMaxPos; table->HostCursorMaxPos = inner_window->DC.CursorMaxPos;
inner_window->ParentWorkRect = inner_window->WorkRect; inner_window->ParentWorkRect = table->WorkRect;
// Padding and Spacing // Padding and Spacing
// - None ........Content..... Pad .....Content........ // - None ........Content..... Pad .....Content........
@ -316,9 +317,10 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->LastRowFlags = ImGuiTableRowFlags_None; table->LastRowFlags = ImGuiTableRowFlags_None;
table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width
table->InnerClipRect.ClipWith(table->HostClipRect); table->InnerClipRect.ClipWithFull(table->HostClipRect);
table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y;
table->BackgroundClipRect = table->InnerClipRect; table->BackgroundClipRect = table->InnerClipRect;
IM_ASSERT(table->BackgroundClipRect.Min.y <= table->BackgroundClipRect.Max.y);
table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
@ -1059,7 +1061,7 @@ void ImGui::EndTable()
// Layout in outer window // Layout in outer window
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
PopID(); PopID();
inner_window->WorkRect = inner_window->ParentWorkRect; inner_window->WorkRect = table->HostBackupWorkRect;
inner_window->ParentWorkRect = table->HostBackupParentWorkRect; inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
inner_window->SkipItems = table->HostSkipItems; inner_window->SkipItems = table->HostSkipItems;
outer_window->DC.CursorPos = table->OuterRect.Min; outer_window->DC.CursorPos = table->OuterRect.Min;
@ -1799,8 +1801,9 @@ void ImGui::TableEndRow(ImGuiTable* table)
// BackgroundClipRect starts as table->InnerClipRect, reduce it now // BackgroundClipRect starts as table->InnerClipRect, reduce it now
float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y);
table->BackgroundClipRect.Min.y = y0; table->BackgroundClipRect.Min.y = ImMin(y0, window->InnerClipRect.Max.y);
table->BackgroundClipRect.Max.y = window->InnerClipRect.Max.y; table->BackgroundClipRect.Max.y = window->InnerClipRect.Max.y;
IM_ASSERT(table->BackgroundClipRect.Min.y <= table->BackgroundClipRect.Max.y);
float row_height = table->RowPosY2 - table->RowPosY1; float row_height = table->RowPosY2 - table->RowPosY1;
table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y;