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MultiSelect: Box-Select: added support for ImGuiMultiSelectFlags_BoxSelect.
(v11) FIXME: broken on clipping demo.
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13
imgui.h
13
imgui.h
@ -2733,12 +2733,13 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to use same code/logic is desired, but may not be very useful.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to set RequestSelectAll
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 2, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 3, // Clear selection when clicking on empty location within scope.
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ImGuiMultiSelectFlags_ScopeWindow = 1 << 4, // Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if (use if BeginMultiSelect() covers a whole window.
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ImGuiMultiSelectFlags_ScopeRect = 1 << 5, // Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items. Use if multiple BeginMultiSelect() are used in the same host window.
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ImGuiMultiSelectFlags_SelectOnClick = 1 << 7, // Apply selection on mouse down when clicking on unselected item. (Default)
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ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 8, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
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ImGuiMultiSelectFlags_BoxSelect = 1 << 2, // Enable box-selection. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 4, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 5, // Clear selection when clicking on empty location within scope.
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ImGuiMultiSelectFlags_ScopeWindow = 1 << 6, // Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if (use if BeginMultiSelect() covers a whole window.
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ImGuiMultiSelectFlags_ScopeRect = 1 << 7, // Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items. Use if multiple BeginMultiSelect() are used in the same host window.
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ImGuiMultiSelectFlags_SelectOnClick = 1 << 8, // Apply selection on mouse down when clicking on unselected item. (Default)
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ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 9, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
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};
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// Multi-selection system
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@ -3299,14 +3299,13 @@ static void ShowDemoWindowMultiSelect()
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for (int selection_scope_n = 0; selection_scope_n < SCOPES_COUNT; selection_scope_n++)
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{
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ImGui::PushID(selection_scope_n);
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ExampleSelection* selection = &selections_data[selection_scope_n];
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection->ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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ImGui::SeparatorText("Selection scope");
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ImGui::Text("Selection size: %d/%d", selection->GetSize(), ITEMS_COUNT);
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ImGui::PushID(selection_scope_n);
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for (int n = 0; n < ITEMS_COUNT; n++)
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{
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@ -3325,6 +3324,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::TreePop();
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}
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// See ShowExampleAppAssetsBrowser()
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if (ImGui::TreeNode("Multi-Select (tiled assets browser)"))
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{
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ImGui::BulletText("See 'Examples->Assets Browser' in menu");
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@ -3361,6 +3361,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::Checkbox("Show color button", &show_color_button);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SingleSelect", &flags, ImGuiMultiSelectFlags_SingleSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectAll", &flags, ImGuiMultiSelectFlags_NoSelectAll);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeWindow", &flags, ImGuiMultiSelectFlags_ScopeWindow) && (flags & ImGuiMultiSelectFlags_ScopeWindow))
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@ -1722,6 +1722,10 @@ struct IMGUI_API ImGuiMultiSelectTempData
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ImGuiMultiSelectFlags Flags;
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ImVec2 ScopeRectMin;
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ImVec2 BackupCursorMaxPos;
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ImGuiID BoxSelectId;
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ImRect BoxSelectRectCurr; // Selection rectangle in absolute coordinates (derived from Storage->BoxSelectStartPosRel + MousePos)
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ImRect BoxSelectRectPrev;
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ImGuiSelectionUserData BoxSelectLastitem;
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ImGuiKeyChord KeyMods;
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bool LoopRequestClear;
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bool LoopRequestSelectAll;
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@ -1733,7 +1737,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { size_t io_sz = sizeof(IO); IO.Clear(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); } // Zero-clear except IO
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void Clear() { size_t io_sz = sizeof(IO); IO.Clear(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); BoxSelectLastitem = -1; } // Zero-clear except IO
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};
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// Persistent storage for multi-select (as long as selection is alive)
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@ -1747,8 +1751,15 @@ struct IMGUI_API ImGuiMultiSelectState
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ImGuiSelectionUserData RangeSrcItem; //
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ImGuiSelectionUserData NavIdItem; // SetNextItemSelectionUserData() value for NavId (if part of submitted items)
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bool BoxSelectActive;
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bool BoxSelectStarting;
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bool BoxSelectFromVoid;
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ImGuiKeyChord BoxSelectKeyMods : 16; // Latched key-mods for box-select logic.
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ImVec2 BoxSelectStartPosRel; // Start position in window-relative space (to support scrolling)
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ImVec2 BoxSelectEndPosRel; // End position in window-relative space
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ImGuiMultiSelectState() { Init(0); }
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void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; }
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void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; BoxSelectActive = BoxSelectStarting = BoxSelectFromVoid = false; BoxSelectKeyMods = 0; }
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};
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#endif // #ifdef IMGUI_HAS_MULTI_SELECT
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@ -3087,6 +3098,7 @@ namespace ImGui
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inline ImRect WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); }
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inline ImRect WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); }
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inline ImVec2 WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p) { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }
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inline ImVec2 WindowPosAbsToRel(ImGuiWindow* window, const ImVec2& p) { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x - off.x, p.y - off.y); }
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// Windows: Display Order and Focus Order
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IMGUI_API void FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags = 0);
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@ -7103,6 +7103,8 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: Multi-Select support
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//-------------------------------------------------------------------------
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// - DebugLogMultiSelectRequests() [Internal]
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// - BoxSelectStart() [Internal]
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// - BeginMultiSelect()
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// - EndMultiSelect()
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// - SetNextItemSelectionUserData()
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@ -7122,6 +7124,15 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
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}
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}
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static void BoxSelectStart(ImGuiMultiSelectState* storage, ImGuiSelectionUserData clicked_item)
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{
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ImGuiContext& g = *GImGui;
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storage->BoxSelectStarting = true; // Consider starting box-select.
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storage->BoxSelectFromVoid = (clicked_item == ImGuiSelectionUserData_Invalid);
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storage->BoxSelectKeyMods = g.IO.KeyMods;
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storage->BoxSelectStartPosRel = storage->BoxSelectEndPosRel = ImGui::WindowPosAbsToRel(g.CurrentWindow, g.IO.MousePos);
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}
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// Return ImGuiMultiSelectIO structure. Lifetime: valid until corresponding call to EndMultiSelect().
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ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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{
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@ -7193,6 +7204,38 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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request_select_all = true;
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}
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// Box-select handling: update active state.
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if (flags & ImGuiMultiSelectFlags_BoxSelect)
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{
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ms->BoxSelectId = GetID("##BoxSelect");
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KeepAliveID(ms->BoxSelectId);
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// BoxSelectStarting is set by MultiSelectItemFooter() when considering a possible box-select. We validate it here and lock geometry.
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if (storage->BoxSelectStarting && IsMouseDragPastThreshold(0))
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{
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storage->BoxSelectActive = true;
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storage->BoxSelectStarting = false;
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SetActiveID(ms->BoxSelectId, window);
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if (storage->BoxSelectFromVoid && (storage->BoxSelectKeyMods & ImGuiMod_Shift) == 0)
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request_clear = true;
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}
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else if ((storage->BoxSelectStarting || storage->BoxSelectActive) && g.IO.MouseDown[0] == false)
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{
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storage->BoxSelectActive = storage->BoxSelectStarting = false;
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if (g.ActiveId == ms->BoxSelectId)
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ClearActiveID();
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}
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if (storage->BoxSelectActive)
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{
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ImVec2 start_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectStartPosRel);
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ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectEndPosRel);
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ms->BoxSelectRectPrev.Min = ImMin(start_pos_abs, prev_end_pos_abs);
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ms->BoxSelectRectPrev.Max = ImMax(start_pos_abs, prev_end_pos_abs);
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ms->BoxSelectRectCurr.Min = ImMin(start_pos_abs, g.IO.MousePos);
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ms->BoxSelectRectCurr.Max = ImMax(start_pos_abs, g.IO.MousePos);
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}
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}
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if (request_clear || request_select_all)
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ms->IO.Requests.push_back(ImGuiSelectionRequest(request_select_all ? ImGuiSelectionRequestType_SelectAll : ImGuiSelectionRequestType_Clear));
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ms->LoopRequestClear = request_clear;
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@ -7228,6 +7271,15 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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storage->NavIdItem = ImGuiSelectionUserData_Invalid;
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storage->NavIdSelected = -1;
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}
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// Box-select: render selection rectangle
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// FIXME-MULTISELECT: Scroll on box-select
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if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && storage->BoxSelectActive)
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{
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ms->Storage->BoxSelectEndPosRel = WindowPosAbsToRel(window, g.IO.MousePos);
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window->DrawList->AddRectFilled(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
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window->DrawList->AddRect(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, GetColorU32(ImGuiCol_NavHighlight)); // FIXME-MULTISELECT: Styling
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}
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}
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if (ms->IsEndIO == false)
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@ -7240,6 +7292,10 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
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if (scope_hovered && g.HoveredId == 0)
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{
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if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
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if (!storage->BoxSelectActive && !storage->BoxSelectStarting && g.IO.MouseClickedCount[0] == 1)
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BoxSelectStart(storage, ImGuiSelectionUserData_Invalid);
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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{
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@ -7385,6 +7441,26 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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selected = pressed = true;
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}
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// Box-select handling
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if (ms->Storage->BoxSelectActive)
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{
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const bool rect_overlap_curr = ms->BoxSelectRectCurr.Overlaps(g.LastItemData.Rect);
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const bool rect_overlap_prev = ms->BoxSelectRectPrev.Overlaps(g.LastItemData.Rect);
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if ((rect_overlap_curr && !rect_overlap_prev && !selected) || (rect_overlap_prev && !rect_overlap_curr))
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{
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selected = !selected;
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ImGuiSelectionRequest req(ImGuiSelectionRequestType_SetRange);
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req.RangeFirstItem = req.RangeLastItem = item_data;
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req.RangeSelected = selected;
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ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
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if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->RangeSelected == selected)
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prev_req->RangeLastItem = item_data; // Merge span into same request
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else
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ms->IO.Requests.push_back(req);
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}
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ms->BoxSelectLastitem = item_data;
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}
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// Right-click handling: this could be moved at the Selectable() level.
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// FIXME-MULTISELECT: See https://github.com/ocornut/imgui/pull/5816
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if (hovered && IsMouseClicked(1))
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@ -7407,6 +7483,12 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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// Alter selection
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if (pressed && (!enter_pressed || !selected))
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{
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// Box-select
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ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
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if (selected == false && !storage->BoxSelectActive && !storage->BoxSelectStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1)
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BoxSelectStart(storage, item_data);
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//----------------------------------------------------------------------------------------
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// ACTION | Begin | Pressed/Activated | End
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//----------------------------------------------------------------------------------------
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@ -7424,7 +7506,6 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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// Mouse Pressed: Ctrl+Shift | n/a | Dst=item, Sel=!Sel => SetRange Src-Dst
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//----------------------------------------------------------------------------------------
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const ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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bool request_clear = false;
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if (is_singleselect)
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request_clear = true;
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@ -7492,6 +7573,7 @@ void ImGui::DebugNodeMultiSelectState(ImGuiMultiSelectState* storage)
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return;
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Text("RangeSrcItem = %" IM_PRId64 " (0x%" IM_PRIX64 "), RangeSelected = %d", storage->RangeSrcItem, storage->RangeSrcItem, storage->RangeSelected);
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Text("NavIdItem = %" IM_PRId64 " (0x%" IM_PRIX64 "), NavIdSelected = %d", storage->NavIdItem, storage->NavIdItem, storage->NavIdSelected);
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Text("BoxSelect Starting = %d, Active %d", storage->BoxSelectStarting, storage->BoxSelectActive);
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TreePop();
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#else
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IM_UNUSED(storage);
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