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MultiSelect: Box-Select: added support for ImGuiMultiSelectFlags_BoxSelect.

(v11)
FIXME: broken on clipping demo.
This commit is contained in:
ocornut 2023-08-29 16:27:31 +02:00
parent 90305c57e4
commit f904a6646c
4 changed files with 107 additions and 11 deletions

13
imgui.h
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@ -2733,12 +2733,13 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_None = 0,
ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to use same code/logic is desired, but may not be very useful.
ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to set RequestSelectAll
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 2, // Clear selection when pressing Escape while scope is focused.
ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 3, // Clear selection when clicking on empty location within scope.
ImGuiMultiSelectFlags_ScopeWindow = 1 << 4, // Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if (use if BeginMultiSelect() covers a whole window.
ImGuiMultiSelectFlags_ScopeRect = 1 << 5, // Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items. Use if multiple BeginMultiSelect() are used in the same host window.
ImGuiMultiSelectFlags_SelectOnClick = 1 << 7, // Apply selection on mouse down when clicking on unselected item. (Default)
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 8, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
ImGuiMultiSelectFlags_BoxSelect = 1 << 2, // Enable box-selection. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 4, // Clear selection when pressing Escape while scope is focused.
ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 5, // Clear selection when clicking on empty location within scope.
ImGuiMultiSelectFlags_ScopeWindow = 1 << 6, // Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if (use if BeginMultiSelect() covers a whole window.
ImGuiMultiSelectFlags_ScopeRect = 1 << 7, // Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items. Use if multiple BeginMultiSelect() are used in the same host window.
ImGuiMultiSelectFlags_SelectOnClick = 1 << 8, // Apply selection on mouse down when clicking on unselected item. (Default)
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 9, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
};
// Multi-selection system

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@ -3299,14 +3299,13 @@ static void ShowDemoWindowMultiSelect()
for (int selection_scope_n = 0; selection_scope_n < SCOPES_COUNT; selection_scope_n++)
{
ImGui::PushID(selection_scope_n);
ExampleSelection* selection = &selections_data[selection_scope_n];
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection->ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
ImGui::SeparatorText("Selection scope");
ImGui::Text("Selection size: %d/%d", selection->GetSize(), ITEMS_COUNT);
ImGui::PushID(selection_scope_n);
for (int n = 0; n < ITEMS_COUNT; n++)
{
@ -3325,6 +3324,7 @@ static void ShowDemoWindowMultiSelect()
ImGui::TreePop();
}
// See ShowExampleAppAssetsBrowser()
if (ImGui::TreeNode("Multi-Select (tiled assets browser)"))
{
ImGui::BulletText("See 'Examples->Assets Browser' in menu");
@ -3361,6 +3361,7 @@ static void ShowDemoWindowMultiSelect()
ImGui::Checkbox("Show color button", &show_color_button);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SingleSelect", &flags, ImGuiMultiSelectFlags_SingleSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectAll", &flags, ImGuiMultiSelectFlags_NoSelectAll);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeWindow", &flags, ImGuiMultiSelectFlags_ScopeWindow) && (flags & ImGuiMultiSelectFlags_ScopeWindow))

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@ -1722,6 +1722,10 @@ struct IMGUI_API ImGuiMultiSelectTempData
ImGuiMultiSelectFlags Flags;
ImVec2 ScopeRectMin;
ImVec2 BackupCursorMaxPos;
ImGuiID BoxSelectId;
ImRect BoxSelectRectCurr; // Selection rectangle in absolute coordinates (derived from Storage->BoxSelectStartPosRel + MousePos)
ImRect BoxSelectRectPrev;
ImGuiSelectionUserData BoxSelectLastitem;
ImGuiKeyChord KeyMods;
bool LoopRequestClear;
bool LoopRequestSelectAll;
@ -1733,7 +1737,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
ImGuiMultiSelectTempData() { Clear(); }
void Clear() { size_t io_sz = sizeof(IO); IO.Clear(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); } // Zero-clear except IO
void Clear() { size_t io_sz = sizeof(IO); IO.Clear(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); BoxSelectLastitem = -1; } // Zero-clear except IO
};
// Persistent storage for multi-select (as long as selection is alive)
@ -1747,8 +1751,15 @@ struct IMGUI_API ImGuiMultiSelectState
ImGuiSelectionUserData RangeSrcItem; //
ImGuiSelectionUserData NavIdItem; // SetNextItemSelectionUserData() value for NavId (if part of submitted items)
bool BoxSelectActive;
bool BoxSelectStarting;
bool BoxSelectFromVoid;
ImGuiKeyChord BoxSelectKeyMods : 16; // Latched key-mods for box-select logic.
ImVec2 BoxSelectStartPosRel; // Start position in window-relative space (to support scrolling)
ImVec2 BoxSelectEndPosRel; // End position in window-relative space
ImGuiMultiSelectState() { Init(0); }
void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; }
void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; BoxSelectActive = BoxSelectStarting = BoxSelectFromVoid = false; BoxSelectKeyMods = 0; }
};
#endif // #ifdef IMGUI_HAS_MULTI_SELECT
@ -3087,6 +3098,7 @@ namespace ImGui
inline ImRect WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); }
inline ImRect WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); }
inline ImVec2 WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p) { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }
inline ImVec2 WindowPosAbsToRel(ImGuiWindow* window, const ImVec2& p) { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x - off.x, p.y - off.y); }
// Windows: Display Order and Focus Order
IMGUI_API void FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags = 0);

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@ -7103,6 +7103,8 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
//-------------------------------------------------------------------------
// [SECTION] Widgets: Multi-Select support
//-------------------------------------------------------------------------
// - DebugLogMultiSelectRequests() [Internal]
// - BoxSelectStart() [Internal]
// - BeginMultiSelect()
// - EndMultiSelect()
// - SetNextItemSelectionUserData()
@ -7122,6 +7124,15 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
}
}
static void BoxSelectStart(ImGuiMultiSelectState* storage, ImGuiSelectionUserData clicked_item)
{
ImGuiContext& g = *GImGui;
storage->BoxSelectStarting = true; // Consider starting box-select.
storage->BoxSelectFromVoid = (clicked_item == ImGuiSelectionUserData_Invalid);
storage->BoxSelectKeyMods = g.IO.KeyMods;
storage->BoxSelectStartPosRel = storage->BoxSelectEndPosRel = ImGui::WindowPosAbsToRel(g.CurrentWindow, g.IO.MousePos);
}
// Return ImGuiMultiSelectIO structure. Lifetime: valid until corresponding call to EndMultiSelect().
ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
{
@ -7193,6 +7204,38 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
request_select_all = true;
}
// Box-select handling: update active state.
if (flags & ImGuiMultiSelectFlags_BoxSelect)
{
ms->BoxSelectId = GetID("##BoxSelect");
KeepAliveID(ms->BoxSelectId);
// BoxSelectStarting is set by MultiSelectItemFooter() when considering a possible box-select. We validate it here and lock geometry.
if (storage->BoxSelectStarting && IsMouseDragPastThreshold(0))
{
storage->BoxSelectActive = true;
storage->BoxSelectStarting = false;
SetActiveID(ms->BoxSelectId, window);
if (storage->BoxSelectFromVoid && (storage->BoxSelectKeyMods & ImGuiMod_Shift) == 0)
request_clear = true;
}
else if ((storage->BoxSelectStarting || storage->BoxSelectActive) && g.IO.MouseDown[0] == false)
{
storage->BoxSelectActive = storage->BoxSelectStarting = false;
if (g.ActiveId == ms->BoxSelectId)
ClearActiveID();
}
if (storage->BoxSelectActive)
{
ImVec2 start_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectStartPosRel);
ImVec2 prev_end_pos_abs = WindowPosRelToAbs(window, storage->BoxSelectEndPosRel);
ms->BoxSelectRectPrev.Min = ImMin(start_pos_abs, prev_end_pos_abs);
ms->BoxSelectRectPrev.Max = ImMax(start_pos_abs, prev_end_pos_abs);
ms->BoxSelectRectCurr.Min = ImMin(start_pos_abs, g.IO.MousePos);
ms->BoxSelectRectCurr.Max = ImMax(start_pos_abs, g.IO.MousePos);
}
}
if (request_clear || request_select_all)
ms->IO.Requests.push_back(ImGuiSelectionRequest(request_select_all ? ImGuiSelectionRequestType_SelectAll : ImGuiSelectionRequestType_Clear));
ms->LoopRequestClear = request_clear;
@ -7228,6 +7271,15 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
storage->NavIdItem = ImGuiSelectionUserData_Invalid;
storage->NavIdSelected = -1;
}
// Box-select: render selection rectangle
// FIXME-MULTISELECT: Scroll on box-select
if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && storage->BoxSelectActive)
{
ms->Storage->BoxSelectEndPosRel = WindowPosAbsToRel(window, g.IO.MousePos);
window->DrawList->AddRectFilled(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
window->DrawList->AddRect(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, GetColorU32(ImGuiCol_NavHighlight)); // FIXME-MULTISELECT: Styling
}
}
if (ms->IsEndIO == false)
@ -7240,6 +7292,10 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
if (scope_hovered && g.HoveredId == 0)
{
if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
if (!storage->BoxSelectActive && !storage->BoxSelectStarting && g.IO.MouseClickedCount[0] == 1)
BoxSelectStart(storage, ImGuiSelectionUserData_Invalid);
if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
{
@ -7385,6 +7441,26 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
selected = pressed = true;
}
// Box-select handling
if (ms->Storage->BoxSelectActive)
{
const bool rect_overlap_curr = ms->BoxSelectRectCurr.Overlaps(g.LastItemData.Rect);
const bool rect_overlap_prev = ms->BoxSelectRectPrev.Overlaps(g.LastItemData.Rect);
if ((rect_overlap_curr && !rect_overlap_prev && !selected) || (rect_overlap_prev && !rect_overlap_curr))
{
selected = !selected;
ImGuiSelectionRequest req(ImGuiSelectionRequestType_SetRange);
req.RangeFirstItem = req.RangeLastItem = item_data;
req.RangeSelected = selected;
ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->RangeSelected == selected)
prev_req->RangeLastItem = item_data; // Merge span into same request
else
ms->IO.Requests.push_back(req);
}
ms->BoxSelectLastitem = item_data;
}
// Right-click handling: this could be moved at the Selectable() level.
// FIXME-MULTISELECT: See https://github.com/ocornut/imgui/pull/5816
if (hovered && IsMouseClicked(1))
@ -7407,6 +7483,12 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
// Alter selection
if (pressed && (!enter_pressed || !selected))
{
// Box-select
ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
if (selected == false && !storage->BoxSelectActive && !storage->BoxSelectStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1)
BoxSelectStart(storage, item_data);
//----------------------------------------------------------------------------------------
// ACTION | Begin | Pressed/Activated | End
//----------------------------------------------------------------------------------------
@ -7424,7 +7506,6 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
// Mouse Pressed: Ctrl+Shift | n/a | Dst=item, Sel=!Sel => SetRange Src-Dst
//----------------------------------------------------------------------------------------
const ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
bool request_clear = false;
if (is_singleselect)
request_clear = true;
@ -7492,6 +7573,7 @@ void ImGui::DebugNodeMultiSelectState(ImGuiMultiSelectState* storage)
return;
Text("RangeSrcItem = %" IM_PRId64 " (0x%" IM_PRIX64 "), RangeSelected = %d", storage->RangeSrcItem, storage->RangeSrcItem, storage->RangeSelected);
Text("NavIdItem = %" IM_PRId64 " (0x%" IM_PRIX64 "), NavIdSelected = %d", storage->NavIdItem, storage->NavIdItem, storage->NavIdSelected);
Text("BoxSelect Starting = %d, Active %d", storage->BoxSelectStarting, storage->BoxSelectActive);
TreePop();
#else
IM_UNUSED(storage);