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mirror of https://github.com/ocornut/imgui.git synced 2024-11-24 07:40:22 +01:00

Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. (#211, #7640)

This commit is contained in:
ocornut 2024-05-31 18:13:25 +02:00
parent e47015aef4
commit f953ebf9ca
4 changed files with 44 additions and 3 deletions

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@ -49,6 +49,8 @@ Other changes:
grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150) grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
- Combo: simplified Combo() API uses a list clipper (due to its api it wasn't - Combo: simplified Combo() API uses a list clipper (due to its api it wasn't
previously trivial before we added clipper.IncludeItemByIndex() function). previously trivial before we added clipper.IncludeItemByIndex() function).
- Disabled: nested tooltips or other non-child window within a BeginDisabled()
block disable the disabled state. (#211, #7640)
- Misc: made ImGuiDir and ImGuiSortDirection stronger-typed enums. - Misc: made ImGuiDir and ImGuiSortDirection stronger-typed enums.

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@ -6648,6 +6648,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// [EXPERIMENTAL] Skip Refresh mode // [EXPERIMENTAL] Skip Refresh mode
UpdateWindowSkipRefresh(window); UpdateWindowSkipRefresh(window);
// Nested root windows (typically tooltips) override disabled state
if (window->RootWindow == window)
if ((window->DC.BackupItemDisabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0))
BeginDisabledOverrideReenable();
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
g.CurrentWindow = NULL; g.CurrentWindow = NULL;
@ -7259,6 +7264,8 @@ void ImGui::End()
if (!window->SkipRefresh) if (!window->SkipRefresh)
PopClipRect(); // Inner window clip rectangle PopClipRect(); // Inner window clip rectangle
PopFocusScope(); PopFocusScope();
if (window->RootWindow == window && window->DC.BackupItemDisabled)
EndDisabledOverrideReenable();
if (window->SkipRefresh) if (window->SkipRefresh)
{ {
@ -7523,7 +7530,7 @@ void ImGui::BeginDisabled(bool disabled)
} }
if (was_disabled || disabled) if (was_disabled || disabled)
g.CurrentItemFlags |= ImGuiItemFlags_Disabled; g.CurrentItemFlags |= ImGuiItemFlags_Disabled;
g.ItemFlagsStack.push_back(g.CurrentItemFlags); g.ItemFlagsStack.push_back(g.CurrentItemFlags); // FIXME-OPT: can we simply skip this and use DisabledStackSize?
g.DisabledStackSize++; g.DisabledStackSize++;
} }
@ -7540,6 +7547,29 @@ void ImGui::EndDisabled()
g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar(); g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar();
} }
// Could have been called BeginDisabledDisable() but it didn't want to be award nominated for most awkward function name.
// Ideally we would use a shared e.g. BeginDisabled()->BeginDisabledEx() but earlier needs to be optimal.
// The whole code for this is awkward, will reevaluate if we find a way to implement SetNextItemDisabled().
void ImGui::BeginDisabledOverrideReenable()
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.CurrentItemFlags & ImGuiItemFlags_Disabled);
g.Style.Alpha = g.DisabledAlphaBackup;
g.CurrentItemFlags &= ~ImGuiItemFlags_Disabled;
g.ItemFlagsStack.push_back(g.CurrentItemFlags);
g.DisabledStackSize++;
}
void ImGui::EndDisabledOverrideReenable()
{
ImGuiContext& g = *GImGui;
g.DisabledStackSize--;
IM_ASSERT(g.DisabledStackSize > 0);
g.ItemFlagsStack.pop_back();
g.CurrentItemFlags = g.ItemFlagsStack.back();
g.Style.Alpha = g.DisabledAlphaBackup * g.Style.DisabledAlpha;
}
void ImGui::PushTabStop(bool tab_stop) void ImGui::PushTabStop(bool tab_stop)
{ {
PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop);
@ -9995,7 +10025,13 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044 while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044
{ {
if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'", window->Name); if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'", window->Name);
EndDisabled(); if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
EndDisabled();
else
{
EndDisabledOverrideReenable();
window->DC.BackupItemDisabled = false;
}
} }
while (g.ColorStack.Size > stack_sizes->SizeOfColorStack) while (g.ColorStack.Size > stack_sizes->SizeOfColorStack)
{ {

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@ -28,7 +28,7 @@
// Library Version // Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345') // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.8 WIP" #define IMGUI_VERSION "1.90.8 WIP"
#define IMGUI_VERSION_NUM 19072 #define IMGUI_VERSION_NUM 19073
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE
/* /*

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@ -2472,6 +2472,7 @@ struct IMGUI_API ImGuiWindowTempData
bool NavWindowHasScrollY; // Set per window when scrolling can be used (== ScrollMax.y > 0.0f) bool NavWindowHasScrollY; // Set per window when scrolling can be used (== ScrollMax.y > 0.0f)
// Miscellaneous // Miscellaneous
bool BackupItemDisabled; // Non-child window override disabled flag
bool MenuBarAppending; // FIXME: Remove this bool MenuBarAppending; // FIXME: Remove this
ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement
@ -3127,6 +3128,8 @@ namespace ImGui
IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
IMGUI_API void PopItemFlag(); IMGUI_API void PopItemFlag();
IMGUI_API const ImGuiDataVarInfo* GetStyleVarInfo(ImGuiStyleVar idx); IMGUI_API const ImGuiDataVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
IMGUI_API void BeginDisabledOverrideReenable();
IMGUI_API void EndDisabledOverrideReenable();
// Logging/Capture // Logging/Capture
IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.