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Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
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@ -54,6 +54,7 @@ Other Changes:
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- Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip
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settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143)
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- Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "...". (#1725)
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- Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
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- IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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@ -4442,8 +4442,9 @@ void ImGui::EndFrame()
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if (g.NavWindowingTarget)
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NavUpdateWindowingList();
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// Drag and Drop: Elapse payload at the end of the frame if mouse has been released
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if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount && !IsMouseDown(g.DragDropMouseButton))
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// Drag and Drop: Elapse payload (if source stops being submitted)
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if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount)
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if ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton))
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ClearDragDrop();
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// Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing.
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1
imgui.h
1
imgui.h
@ -741,6 +741,7 @@ enum ImGuiDragDropFlags_
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ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item.
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ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit.
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ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously.
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ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged)
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// AcceptDragDropPayload() flags
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
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