mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-30 18:34:34 +01:00
iOS example: shallow tweaks and fixes (untested)
This commit is contained in:
parent
eee6dab226
commit
fb27360ea8
@ -11,7 +11,7 @@ opengl_example/
|
||||
Prefer following this example since it is the shortest one!
|
||||
|
||||
opengl3_example/
|
||||
OpenGL exemple, using GLFW/GL3W + programmable pipeline.
|
||||
OpenGL example, using GLFW/GL3W + programmable pipeline.
|
||||
This uses more modern calls and custom shaders.
|
||||
I don't think there is an advantage using this over the simpler example, but it is provided for reference.
|
||||
|
||||
@ -22,3 +22,6 @@ directx11_example/
|
||||
DirectX11 example, Windows only.
|
||||
This is quite long and tedious, because: DirectX11.
|
||||
|
||||
ios_example/
|
||||
iOS example.
|
||||
Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky.
|
||||
|
@ -3,9 +3,9 @@
|
||||
----
|
||||
## Introduction
|
||||
|
||||
This example is the default XCode "OpenGL" example code, modified to support IMGUI and [Synergy](http://synergy-project.org/).
|
||||
This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/).
|
||||
|
||||
Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use IMGUI without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. IMGUI supports "Touch Padding", and this is enabled when Synergy is not active.
|
||||
Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active.
|
||||
|
||||
## How to Use
|
||||
----
|
||||
@ -28,8 +28,8 @@ Things that would be nice but I didn't get around to doing:
|
||||
|
||||
----
|
||||
## C++ on iOS
|
||||
IMGUI is a c++ library. If you want to include it directly, rename your Obj-C file to have the ".mm" extension.
|
||||
ImGui is a c++ library. If you want to include it directly, rename your Obj-C file to have the ".mm" extension.
|
||||
|
||||
Alternatively, you can wrap your debug code in a C interface, this is what I am demonstrating here with the "debug_hud.h" interface. Either approach works, use whatever you prefer.
|
||||
|
||||
In my case, most of my game code is already in C++ so it's not really an issue and I can use IMGUI directly.
|
||||
In my case, most of my game code is already in C++ so it's not really an issue and I can use ImGui directly.
|
||||
|
@ -2,8 +2,7 @@
|
||||
// GameViewController.h
|
||||
// imguiex
|
||||
|
||||
// This is the OpenGL Example template from XCode, modified to
|
||||
// support IMGUI
|
||||
// This is the OpenGL Example template from XCode, modified to support ImGui
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <GLKit/GLKit.h>
|
||||
|
@ -9,20 +9,19 @@
|
||||
|
||||
void DebugHUD_InitDefaults( DebugHUD *hud )
|
||||
{
|
||||
hud->show_test_window = 1;
|
||||
hud->show_example_window = 1;
|
||||
hud->rotation_speed = 15.0;
|
||||
hud->show_test_window = true;
|
||||
hud->show_example_window = true;
|
||||
hud->rotation_speed = 15.0f;
|
||||
|
||||
hud->cubeColor1[0] = 0.4;
|
||||
hud->cubeColor1[1] = 0.4;
|
||||
hud->cubeColor1[2] = 1.0;
|
||||
hud->cubeColor1[3] = 1.0;
|
||||
|
||||
hud->cubeColor2[0] = 1.0;
|
||||
hud->cubeColor2[1] = 0.4;
|
||||
hud->cubeColor2[2] = 0.4;
|
||||
hud->cubeColor2[3] = 1.0;
|
||||
hud->cubeColor1[0] = 0.4f;
|
||||
hud->cubeColor1[1] = 0.4f;
|
||||
hud->cubeColor1[2] = 1.0f;
|
||||
hud->cubeColor1[3] = 1.0f;
|
||||
|
||||
hud->cubeColor2[0] = 1.0f;
|
||||
hud->cubeColor2[1] = 0.4f;
|
||||
hud->cubeColor2[2] = 0.4f;
|
||||
hud->cubeColor2[3] = 1.0f;
|
||||
}
|
||||
|
||||
void DebugHUD_DoInterface( DebugHUD *hud )
|
||||
@ -30,24 +29,17 @@ void DebugHUD_DoInterface( DebugHUD *hud )
|
||||
if (hud->show_test_window)
|
||||
{
|
||||
ImGui::SetNextWindowPos( ImVec2( 400, 20 ), ImGuiSetCond_FirstUseEver );
|
||||
bool show_test_window = hud->show_test_window;
|
||||
ImGui::ShowTestWindow( &show_test_window );
|
||||
hud->show_test_window = show_test_window;
|
||||
ImGui::ShowTestWindow( &hud->show_test_window );
|
||||
}
|
||||
|
||||
if (hud->show_example_window)
|
||||
{
|
||||
bool show_window = hud->show_example_window;
|
||||
ImGui::SetNextWindowPos( ImVec2( 20, 20 ), ImGuiSetCond_FirstUseEver );
|
||||
ImGui::SetNextWindowSize( ImVec2( 350, 200 ), ImGuiSetCond_FirstUseEver );
|
||||
ImGui::Begin("Another Window", &show_window);
|
||||
hud->show_example_window = show_window;
|
||||
|
||||
ImGui::Begin("Another Window", &hud->show_example_window);
|
||||
ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
|
||||
ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
|
||||
ImGui::SliderFloat("Rotation Speed", &(hud->rotation_speed), 0.0f, 200.0f);
|
||||
|
||||
ImGui::SliderFloat("Rotation Speed", &hud->rotation_speed, 0.0f, 200.0f);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -2,13 +2,12 @@
|
||||
// debug_hud.h
|
||||
// imguiex
|
||||
|
||||
#ifndef __imguiex__debug_hud__
|
||||
#define __imguiex__debug_hud__
|
||||
#pragma once
|
||||
|
||||
typedef struct DebugHUD
|
||||
{
|
||||
int show_test_window;
|
||||
int show_example_window;
|
||||
bool show_test_window;
|
||||
bool show_example_window;
|
||||
float rotation_speed;
|
||||
float cubeColor1[4];
|
||||
float cubeColor2[4];
|
||||
@ -24,5 +23,3 @@ void DebugHUD_DoInterface( DebugHUD *hud );
|
||||
#if __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* defined(__imguiex__debug_hud__) */
|
||||
|
@ -5,8 +5,7 @@
|
||||
// Joel Davis (joeld42@gmail.com)
|
||||
//
|
||||
|
||||
#ifndef __imguiex__imgui_impl_ios__
|
||||
#define __imguiex__imgui_impl_ios__
|
||||
#pragma once
|
||||
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <UIKit/UIKit.h>
|
||||
@ -21,6 +20,3 @@
|
||||
- (void)newFrame;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
#endif /* defined(__imguiex__imgui_impl_ios__) */
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "uSynergy.h"
|
||||
|
||||
// From Carbon HIToolbox/Events.h
|
||||
// FIXME: Keyboard mapping is hacked in because Synergy doesn't give us character but only keycode which aren't really portable if you consider keyboard locale. See https://github.com/ocornut/imgui/pull/247
|
||||
enum {
|
||||
kVK_ANSI_A = 0x00,
|
||||
kVK_ANSI_S = 0x01,
|
||||
@ -267,15 +268,10 @@ void ImGui_KeyboardCallback(uSynergyCookie cookie, uint16_t key,
|
||||
|
||||
|
||||
// Add this as keyboard input
|
||||
if ((down) && (key) && (scanCode<256) && !(modifiers & USYNERGY_MODIFIER_CTRL)) {
|
||||
int charForKeycode = 0;
|
||||
if (modifiers & USYNERGY_MODIFIER_SHIFT ) {
|
||||
charForKeycode = g_keycodeCharShifted[ scanCode ];
|
||||
} else {
|
||||
charForKeycode = g_keycodeCharUnshifted[ scanCode ];
|
||||
}
|
||||
|
||||
if ((down) && (key) && (scanCode<256) && !(modifiers & USYNERGY_MODIFIER_CTRL))
|
||||
{
|
||||
// If this key maps to a character input, apply it
|
||||
int charForKeycode = (modifiers & USYNERGY_MODIFIER_SHIFT) ? g_keycodeCharShifted[scanCode] : g_keycodeCharUnshifted[scanCode];
|
||||
io.AddInputCharacter((unsigned short)charForKeycode);
|
||||
}
|
||||
|
||||
@ -499,8 +495,6 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat
|
||||
io.KeyMap[ImGuiKey_X] = kVK_ANSI_X+1;
|
||||
io.KeyMap[ImGuiKey_Y] = kVK_ANSI_Y+1;
|
||||
io.KeyMap[ImGuiKey_Z] = kVK_ANSI_Z+1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
- (void)connectServer: (NSString*)serverName
|
||||
@ -620,9 +614,7 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat
|
||||
static void ImGui_ImplIOS_RenderDrawLists (ImDrawList** const cmd_lists, int cmd_lists_count)
|
||||
{
|
||||
if (cmd_lists_count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
|
||||
GLint last_program, last_texture;
|
||||
@ -703,7 +695,6 @@ static void ImGui_ImplIOS_RenderDrawLists (ImDrawList** const cmd_lists, int cmd
|
||||
cmd_offset = vtx_offset;
|
||||
}
|
||||
|
||||
|
||||
// Restore modified state
|
||||
glBindVertexArray(0);
|
||||
glEnable(GL_CULL_FACE);
|
||||
@ -822,4 +813,3 @@ bool ImGui_ImplIOS_CreateDeviceObjects()
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user