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Backends: GLFW: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902)
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@ -906,6 +906,8 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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float x_scale, y_scale;
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float x_scale, y_scale;
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glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale);
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glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale);
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if (x_scale == 0.0f)
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continue; // Some accessibility applications are declaring fake monitors with a DPI of 0, see (#7902)
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monitor.DpiScale = x_scale;
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monitor.DpiScale = x_scale;
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#endif
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#endif
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monitor.PlatformHandle = (void*)glfw_monitors[n]; // [...] GLFW doc states: "guaranteed to be valid only until the monitor configuration changes"
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monitor.PlatformHandle = (void*)glfw_monitors[n]; // [...] GLFW doc states: "guaranteed to be valid only until the monitor configuration changes"
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@ -56,6 +56,8 @@ Docking+Viewports Branch:
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- Viewports: added optional platform_io.Platform_GetWindowWorkAreaInsets() hook
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- Viewports: added optional platform_io.Platform_GetWindowWorkAreaInsets() hook
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to allow backends to alter the default per-viewport work-area. (#7823)
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to allow backends to alter the default per-viewport work-area. (#7823)
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- Backends: don't report monitors with DpiScale of 0, which seemed to be reported
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for virtual monitors instead by accessibility drivers. (#7902) [@nicolasnoble]
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