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Tabs to Spaces, comments.
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@ -233,77 +233,77 @@ static void CleanupVulkan()
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static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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{
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VkResult err;
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VkResult err;
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VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
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err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
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err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
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{
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err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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check_vk_result(err);
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err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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check_vk_result(err);
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err = vkResetFences(g_Device, 1, &fd->Fence);
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check_vk_result(err);
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}
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{
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err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
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check_vk_result(err);
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VkCommandBufferBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
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check_vk_result(err);
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}
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{
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VkRenderPassBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.renderPass = wd->RenderPass;
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info.framebuffer = wd->Framebuffer[wd->FrameIndex];
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info.renderArea.extent.width = wd->Width;
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info.renderArea.extent.height = wd->Height;
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info.clearValueCount = 1;
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info.pClearValues = &wd->ClearValue;
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vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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}
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err = vkResetFences(g_Device, 1, &fd->Fence);
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check_vk_result(err);
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}
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{
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err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
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check_vk_result(err);
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VkCommandBufferBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
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check_vk_result(err);
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}
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{
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VkRenderPassBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.renderPass = wd->RenderPass;
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info.framebuffer = wd->Framebuffer[wd->FrameIndex];
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info.renderArea.extent.width = wd->Width;
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info.renderArea.extent.height = wd->Height;
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info.clearValueCount = 1;
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info.pClearValues = &wd->ClearValue;
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vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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{
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VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &image_acquired_semaphore;
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info.pWaitDstStageMask = &wait_stage;
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info.commandBufferCount = 1;
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info.pCommandBuffers = &fd->CommandBuffer;
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info.signalSemaphoreCount = 1;
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info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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{
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VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &image_acquired_semaphore;
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info.pWaitDstStageMask = &wait_stage;
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info.commandBufferCount = 1;
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info.pCommandBuffers = &fd->CommandBuffer;
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info.signalSemaphoreCount = 1;
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info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
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err = vkEndCommandBuffer(fd->CommandBuffer);
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check_vk_result(err);
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err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
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check_vk_result(err);
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}
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err = vkEndCommandBuffer(fd->CommandBuffer);
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check_vk_result(err);
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err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
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check_vk_result(err);
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}
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}
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static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
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info.swapchainCount = 1;
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &wd->FrameIndex;
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VkResult err = vkQueuePresentKHR(g_Queue, &info);
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check_vk_result(err);
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
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info.swapchainCount = 1;
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &wd->FrameIndex;
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VkResult err = vkQueuePresentKHR(g_Queue, &info);
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check_vk_result(err);
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}
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static void glfw_error_callback(int error, const char* description)
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@ -315,12 +315,12 @@ static void glfw_resize_callback(GLFWwindow*, int w, int h)
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{
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g_ResizeWanted = true;
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g_ResizeWidth = w;
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g_ResizeHeight = h;
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g_ResizeHeight = h;
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}
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int main(int, char**)
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{
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// Setup window
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// Setup window
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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return 1;
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@ -433,11 +433,11 @@ int main(int, char**)
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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if (g_ResizeWanted)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
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g_ResizeWanted = false;
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}
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if (g_ResizeWanted)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
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g_ResizeWanted = false;
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}
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// Start the Dear ImGui frame
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ImGui_ImplVulkan_NewFrame();
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@ -484,7 +484,7 @@ int main(int, char**)
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// Rendering
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ImGui::Render();
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd);
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FrameRender(wd);
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FramePresent(wd);
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}
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@ -223,18 +223,18 @@ static void CleanupVulkan()
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static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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{
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VkResult err;
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VkResult err;
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VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
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err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
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err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
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{
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err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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check_vk_result(err);
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err = vkResetFences(g_Device, 1, &fd->Fence);
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err = vkResetFences(g_Device, 1, &fd->Fence);
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check_vk_result(err);
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}
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{
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@ -250,7 +250,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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VkRenderPassBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.renderPass = wd->RenderPass;
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info.framebuffer = wd->Framebuffer[wd->FrameIndex];
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info.framebuffer = wd->Framebuffer[wd->FrameIndex];
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info.renderArea.extent.width = wd->Width;
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info.renderArea.extent.height = wd->Height;
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info.clearValueCount = 1;
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@ -258,17 +258,17 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Submit command buffer
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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{
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VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &image_acquired_semaphore;
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info.pWaitSemaphores = &image_acquired_semaphore;
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info.pWaitDstStageMask = &wait_stage;
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info.commandBufferCount = 1;
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info.pCommandBuffers = &fd->CommandBuffer;
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@ -291,8 +291,8 @@ static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
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info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
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info.swapchainCount = 1;
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &wd->FrameIndex;
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VkResult err = vkQueuePresentKHR(g_Queue, &info);
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info.pImageIndices = &wd->FrameIndex;
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VkResult err = vkQueuePresentKHR(g_Queue, &info);
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check_vk_result(err);
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}
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@ -470,7 +470,7 @@ int main(int, char**)
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// Rendering
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ImGui::Render();
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd);
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FrameRender(wd);
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FramePresent(wd);
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}
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@ -18,7 +18,7 @@
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#include "imgui_impl_metal.h"
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#import <Metal/Metal.h>
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// #import <QuartzCore/CAMetalLayer.h> // Not suported in XCode 9.2. Maybe a macro to detect the SDK version can be used (something like #if MACOS_SDK >= 10.13 ...)
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// #import <QuartzCore/CAMetalLayer.h> // Not supported in XCode 9.2. Maybe a macro to detect the SDK version can be used (something like #if MACOS_SDK >= 10.13 ...)
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#import <simd/simd.h>
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#pragma mark - Support classes
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@ -103,9 +103,9 @@ void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data)
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glEnable(GL_TEXTURE_2D);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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// If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!),
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// If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!),
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// you may need to backup/reset/restore current shader using the lines below. DO NOT MODIFY THIS FILE! Add the code in your calling function:
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// GLint last_program;
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// GLint last_program;
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// glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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// glUseProgram(0);
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// ImGui_ImplOpenGL2_RenderDrawData(...);
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@ -946,7 +946,7 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
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void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
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{
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uint32_t min_image_count = 2; // FIXME: this should become a function parameter
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uint32_t min_image_count = 2; // FIXME: this should become a function parameter
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VkResult err;
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VkSwapchainKHR old_swapchain = wd->Swapchain;
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@ -974,7 +974,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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VkSwapchainCreateInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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info.surface = wd->Surface;
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info.minImageCount = min_image_count;
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info.minImageCount = min_image_count;
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info.imageFormat = wd->SurfaceFormat.format;
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info.imageColorSpace = wd->SurfaceFormat.colorSpace;
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info.imageArrayLayers = 1;
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@ -989,9 +989,9 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
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check_vk_result(err);
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if (info.minImageCount < cap.minImageCount)
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info.minImageCount = cap.minImageCount;
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else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
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info.minImageCount = cap.maxImageCount;
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info.minImageCount = cap.minImageCount;
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else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
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info.minImageCount = cap.maxImageCount;
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if (cap.currentExtent.width == 0xffffffff)
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{
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@ -46,6 +46,7 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
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//-------------------------------------------------------------------------
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// You probably do NOT need to use or care about those functions.
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// Those functions only exist because:
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@ -69,6 +70,7 @@ IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysic
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IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
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// Helper structure to hold the data needed by one rendering frame
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// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
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struct ImGui_ImplVulkanH_FrameData
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{
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uint32_t BackbufferIndex; // Keep track of recently rendered swapchain frame indices
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@ -82,6 +84,7 @@ struct ImGui_ImplVulkanH_FrameData
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};
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// Helper structure to hold the data needed by one rendering context into one OS window
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// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
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struct ImGui_ImplVulkanH_WindowData
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{
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int Width;
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@ -1333,7 +1333,7 @@ const char* ImStrchrRange(const char* str, const char* str_end, char c)
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int ImStrlenW(const ImWchar* str)
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{
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//return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bits
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//return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bits
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int n = 0;
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while (*str++) n++;
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return n;
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