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Demo: Renamed "Layout" -> "Layout & Scrolling". Fixed usage of local struct as template class (c++11).

This commit is contained in:
omar 2020-08-05 17:10:06 +02:00
parent 473a01adb0
commit fc61018b1c

View File

@ -1960,7 +1960,7 @@ static void ShowDemoWindowWidgets()
static void ShowDemoWindowLayout()
{
if (!ImGui::CollapsingHeader("Layout"))
if (!ImGui::CollapsingHeader("Layout & Scrolling"))
return;
if (ImGui::TreeNode("Child windows"))
@ -4993,8 +4993,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
if (ImGui::BeginTabItem("Canvas"))
{
struct ItemLine { ImVec2 p0, p1; ItemLine(const ImVec2& _p0, const ImVec2& _p1) { p0 = _p0; p1 = _p1; } };
static ImVector<ItemLine> lines;
static ImVector<ImVec2> points;
static ImVec2 scrolling(0.0f, 0.0f);
static bool opt_enable_grid = true;
static bool opt_enable_context_menu = true;
@ -5038,12 +5037,13 @@ static void ShowExampleAppCustomRendering(bool* p_open)
// Add first and second point
if (is_hovered && !adding_line && ImGui::IsMouseClicked(ImGuiMouseButton_Left))
{
lines.push_back(ItemLine(mouse_pos_in_canvas, mouse_pos_in_canvas));
points.push_back(mouse_pos_in_canvas);
points.push_back(mouse_pos_in_canvas);
adding_line = true;
}
if (adding_line)
{
lines.back().p1 = mouse_pos_in_canvas;
points.back() = mouse_pos_in_canvas;
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left))
adding_line = false;
}
@ -5064,10 +5064,10 @@ static void ShowExampleAppCustomRendering(bool* p_open)
if (ImGui::BeginPopup("context"))
{
if (adding_line)
lines.pop_back();
points.resize(points.size() - 2);
adding_line = false;
if (ImGui::MenuItem("Remove one", NULL, false, lines.Size > 0)) { lines.pop_back(); }
if (ImGui::MenuItem("Remove all", NULL, false, lines.Size > 0)) { lines.clear(); }
if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) { points.resize(points.size() - 2); }
if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) { points.clear(); }
ImGui::EndPopup();
}
@ -5081,8 +5081,8 @@ static void ShowExampleAppCustomRendering(bool* p_open)
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
}
for (int n = 0; n < lines.Size; n++)
draw_list->AddLine(ImVec2(origin.x + lines[n].p0.x, origin.y + lines[n].p0.y), ImVec2(origin.x + lines[n].p1.x, origin.y + lines[n].p1.y), IM_COL32(255, 255, 0, 255), 2.0f);
for (int n = 0; n < points.Size; n += 2)
draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
draw_list->PopClipRect();
ImGui::EndTabItem();