mirror of
https://github.com/ocornut/imgui.git
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Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456)
Changed signature of GetKeyChordName() to use ImGuiKeyChord. Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
This commit is contained in:
parent
f359dca0dc
commit
fd408c9790
@ -17,7 +17,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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@ -450,10 +451,10 @@ static void ImGui_ImplAllegro5_UpdateKeyModifiers()
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ImGuiIO& io = ImGui::GetIO();
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ALLEGRO_KEYBOARD_STATE keys;
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al_get_keyboard_state(&keys);
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io.AddKeyEvent(ImGuiKey_ModCtrl, al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL));
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io.AddKeyEvent(ImGuiKey_ModShift, al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT));
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io.AddKeyEvent(ImGuiKey_ModAlt, al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR));
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io.AddKeyEvent(ImGuiKey_ModSuper, al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN));
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io.AddKeyEvent(ImGuiMod_Ctrl, al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL));
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io.AddKeyEvent(ImGuiMod_Shift, al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT));
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io.AddKeyEvent(ImGuiMod_Alt, al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR));
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io.AddKeyEvent(ImGuiMod_Super, al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN));
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}
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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@ -19,7 +19,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-03-04: Initial version.
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@ -163,10 +164,10 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
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int32_t event_action = AKeyEvent_getAction(input_event);
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int32_t event_meta_state = AKeyEvent_getMetaState(input_event);
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io.AddKeyEvent(ImGuiKey_ModCtrl, (event_meta_state & AMETA_CTRL_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModShift, (event_meta_state & AMETA_SHIFT_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModAlt, (event_meta_state & AMETA_ALT_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModSuper, (event_meta_state & AMETA_META_ON) != 0);
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io.AddKeyEvent(ImGuiMod_Ctrl, (event_meta_state & AMETA_CTRL_ON) != 0);
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io.AddKeyEvent(ImGuiMod_Shift, (event_meta_state & AMETA_SHIFT_ON) != 0);
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io.AddKeyEvent(ImGuiMod_Alt, (event_meta_state & AMETA_ALT_ON) != 0);
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io.AddKeyEvent(ImGuiMod_Super, (event_meta_state & AMETA_META_ON) != 0);
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switch (event_action)
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{
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@ -16,11 +16,12 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-09-01: Inputs: Honor GLFW_CURSOR_DISABLED by not setting mouse position.
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// 2022-04-30: Inputs: Fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX.
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// 2022-03-23: Inputs: Fixed a regression in 1.87 which resulted in keyboard modifiers events being reported incorrectly on Linux/X11.
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// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after initializing backend.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates.
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@ -263,10 +264,10 @@ static int ImGui_ImplGlfw_KeyToModifier(int key)
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static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.AddKeyEvent(ImGuiKey_ModCtrl, (mods & GLFW_MOD_CONTROL) != 0);
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io.AddKeyEvent(ImGuiKey_ModShift, (mods & GLFW_MOD_SHIFT) != 0);
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io.AddKeyEvent(ImGuiKey_ModAlt, (mods & GLFW_MOD_ALT) != 0);
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io.AddKeyEvent(ImGuiKey_ModSuper, (mods & GLFW_MOD_SUPER) != 0);
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io.AddKeyEvent(ImGuiMod_Ctrl, (mods & GLFW_MOD_CONTROL) != 0);
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io.AddKeyEvent(ImGuiMod_Shift, (mods & GLFW_MOD_SHIFT) != 0);
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io.AddKeyEvent(ImGuiMod_Alt, (mods & GLFW_MOD_ALT) != 0);
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io.AddKeyEvent(ImGuiMod_Super, (mods & GLFW_MOD_SUPER) != 0);
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}
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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@ -20,6 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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@ -208,9 +209,9 @@ static void ImGui_ImplGLUT_UpdateKeyModifiers()
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{
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ImGuiIO& io = ImGui::GetIO();
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int glut_key_mods = glutGetModifiers();
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io.AddKeyEvent(ImGuiKey_ModCtrl, (glut_key_mods & GLUT_ACTIVE_CTRL) != 0);
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io.AddKeyEvent(ImGuiKey_ModShift, (glut_key_mods & GLUT_ACTIVE_SHIFT) != 0);
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io.AddKeyEvent(ImGuiKey_ModAlt, (glut_key_mods & GLUT_ACTIVE_ALT) != 0);
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io.AddKeyEvent(ImGuiMod_Ctrl, (glut_key_mods & GLUT_ACTIVE_CTRL) != 0);
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io.AddKeyEvent(ImGuiMod_Shift, (glut_key_mods & GLUT_ACTIVE_SHIFT) != 0);
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io.AddKeyEvent(ImGuiMod_Alt, (glut_key_mods & GLUT_ACTIVE_ALT) != 0);
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}
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static void ImGui_ImplGLUT_AddKeyEvent(ImGuiKey key, bool down, int native_keycode)
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@ -23,12 +23,13 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture.
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
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// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key
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// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
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// 2022-01-31: Fix building with old Xcode versions that are missing gamepad features.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function.
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@ -696,10 +697,10 @@ static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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unsigned short key_code = [event keyCode];
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NSEventModifierFlags modifier_flags = [event modifierFlags];
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io.AddKeyEvent(ImGuiKey_ModShift, (modifier_flags & NSEventModifierFlagShift) != 0);
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io.AddKeyEvent(ImGuiKey_ModCtrl, (modifier_flags & NSEventModifierFlagControl) != 0);
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io.AddKeyEvent(ImGuiKey_ModAlt, (modifier_flags & NSEventModifierFlagOption) != 0);
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io.AddKeyEvent(ImGuiKey_ModSuper, (modifier_flags & NSEventModifierFlagCommand) != 0);
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io.AddKeyEvent(ImGuiMod_Shift, (modifier_flags & NSEventModifierFlagShift) != 0);
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io.AddKeyEvent(ImGuiMod_Ctrl, (modifier_flags & NSEventModifierFlagControl) != 0);
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io.AddKeyEvent(ImGuiMod_Alt, (modifier_flags & NSEventModifierFlagOption) != 0);
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io.AddKeyEvent(ImGuiMod_Super, (modifier_flags & NSEventModifierFlagCommand) != 0);
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ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
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if (key != ImGuiKey_None)
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@ -18,6 +18,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-03-22: Inputs: Fix mouse position issues when dragging outside of boundaries. SDL_CaptureMouse() erroneously still gives out LEAVE events when hovering OS decorations.
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// 2022-03-22: Inputs: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2).
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// 2022-02-04: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(), so we can use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer.
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@ -233,10 +234,10 @@ static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode)
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static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.AddKeyEvent(ImGuiKey_ModCtrl, (sdl_key_mods & KMOD_CTRL) != 0);
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io.AddKeyEvent(ImGuiKey_ModShift, (sdl_key_mods & KMOD_SHIFT) != 0);
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io.AddKeyEvent(ImGuiKey_ModAlt, (sdl_key_mods & KMOD_ALT) != 0);
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io.AddKeyEvent(ImGuiKey_ModSuper, (sdl_key_mods & KMOD_GUI) != 0);
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io.AddKeyEvent(ImGuiMod_Ctrl, (sdl_key_mods & KMOD_CTRL) != 0);
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io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0);
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io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0);
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io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0);
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}
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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@ -34,7 +34,8 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-17: Inputs: always update key mods next and before a key event (not in NewFrame) to fix input queue with very low framerates.
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@ -238,10 +239,10 @@ static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds()
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static void ImGui_ImplWin32_UpdateKeyModifiers()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.AddKeyEvent(ImGuiKey_ModCtrl, IsVkDown(VK_CONTROL));
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io.AddKeyEvent(ImGuiKey_ModShift, IsVkDown(VK_SHIFT));
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io.AddKeyEvent(ImGuiKey_ModAlt, IsVkDown(VK_MENU));
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io.AddKeyEvent(ImGuiKey_ModSuper, IsVkDown(VK_APPS));
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io.AddKeyEvent(ImGuiMod_Ctrl, IsVkDown(VK_CONTROL));
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io.AddKeyEvent(ImGuiMod_Shift, IsVkDown(VK_SHIFT));
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io.AddKeyEvent(ImGuiMod_Alt, IsVkDown(VK_MENU));
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io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_APPS));
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}
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static void ImGui_ImplWin32_UpdateMouseData()
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@ -37,6 +37,20 @@ HOW TO UPDATE?
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Breaking changes:
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- Renamed and merged keyboard modifiers key enums and flags into a same set: (#4921, #456)
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- ImGuiKey_ModCtrl and ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl
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- ImGuiKey_ModShift and ImGuiModFlags_Shift -> ImGuiMod_Shift
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- ImGuiKey_ModAlt and ImGuiModFlags_Alt -> ImGuiMod_Alt
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- ImGuiKey_ModSuper and ImGuiModFlags_Super -> ImGuiMod_Super
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Kept inline redirection enums (will obsolete).
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This change simplifies a few things, reduces confusion, and will facilitate upcoming
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shortcut/input ownership apis.
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- The ImGuiKey_ModXXX were introduced in 1.87 and mostly used by backends.
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- The ImGuiModFlags_XXX have been exposed in imgui.h but not really used by any public api,
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only by third-party extensions. They were however subject to a recent rename
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(ImGuiKeyModFlags_XXX -> ImGuiModFlags_XXX) and we are exceptionally commenting out
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the older ImGuiKeyModFlags_XXX names ahead of obsolescence schedule to reduce confusion
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and because they were not meant to be used anyway.
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- Removed io.NavInputs[] and ImGuiNavInput enum that were used to feed gamepad inputs.
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Basically 1.87 already obsoleted them from the backend's point of view, but internally
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our navigation code still used this array and enum, so they were still present.
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103
imgui.cpp
103
imgui.cpp
@ -384,6 +384,14 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2022/09/26 (1.89) - renamed and merged keyboard modifiers key enums and flags into a same set. Kept inline redirection enums (will obsolete).
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- ImGuiKey_ModCtrl and ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl
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- ImGuiKey_ModShift and ImGuiModFlags_Shift -> ImGuiMod_Shift
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- ImGuiKey_ModAlt and ImGuiModFlags_Alt -> ImGuiMod_Alt
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- ImGuiKey_ModSuper and ImGuiModFlags_Super -> ImGuiMod_Super
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the ImGuiKey_ModXXX were introduced in 1.87 and mostly used by backends.
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the ImGuiModFlags_XXX have been exposed in imgui.h but not really used by any public api only by third-party extensions.
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exceptionally commenting out the older ImGuiKeyModFlags_XXX names ahead of obsolescence schedule to reduce confusion and because they were not meant to be used anyway.
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- 2022/09/12 (1.89) - removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)', always pass a pointer value explicitly, NULL is ok.
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- 2022/09/05 (1.89) - commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020):
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- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(): For old signatures ending with (..., const char* format, float power = 1.0f) -> use (..., format ImGuiSliderFlags_Logarithmic) if power != 1.0f.
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@ -431,7 +439,7 @@ CODE
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- IsKeyPressed(MY_NATIVE_KEY_XXX) -> use IsKeyPressed(ImGuiKey_XXX)
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- IsKeyPressed(GetKeyIndex(ImGuiKey_XXX)) -> use IsKeyPressed(ImGuiKey_XXX)
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- Backend writing to io.KeyMap[],io.KeysDown[] -> backend should call io.AddKeyEvent() (+ call io.SetKeyEventNativeData() if you want legacy user code to stil function with legacy key codes).
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- Backend writing to io.KeyCtrl, io.KeyShift.. -> backend should call io.AddKeyEvent() with ImGuiKey_ModXXX values. *IF YOU PULLED CODE BETWEEN 2021/01/10 and 2021/01/27: We used to have a io.AddKeyModsEvent() function which was now replaced by io.AddKeyEvent() with ImGuiKey_ModXXX values.*
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- Backend writing to io.KeyCtrl, io.KeyShift.. -> backend should call io.AddKeyEvent() with ImGuiMod_XXX values. *IF YOU PULLED CODE BETWEEN 2021/01/10 and 2021/01/27: We used to have a io.AddKeyModsEvent() function which was now replaced by io.AddKeyEvent() with ImGuiMod_XXX values.*
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- one case won't work with backward compatibility: if your custom backend used ImGuiKey as mock native indices (e.g. "io.KeyMap[ImGuiKey_A] = ImGuiKey_A") because those values are now larger than the legacy KeyDown[] array. Will assert.
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- inputs: added ImGuiKey_ModCtrl/ImGuiKey_ModShift/ImGuiKey_ModAlt/ImGuiKey_ModSuper values to submit keyboard modifiers using io.AddKeyEvent(), instead of writing directly to io.KeyCtrl, io.KeyShift, io.KeyAlt, io.KeySuper.
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- 2022/01/05 (1.87) - inputs: renamed ImGuiKey_KeyPadEnter to ImGuiKey_KeypadEnter to align with new symbols. Kept redirection enum.
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@ -1291,7 +1299,7 @@ void ImGuiIO::ClearInputKeys()
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KeysData[n].DownDurationPrev = -1.0f;
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}
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KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
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KeyMods = ImGuiModFlags_None;
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KeyMods = ImGuiMod_None;
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}
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// Queue a new key down/up event.
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@ -1305,7 +1313,7 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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return;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(&g.IO == this && "Can only add events to current context.");
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IM_ASSERT(ImGui::IsNamedKey(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API.
|
||||
IM_ASSERT(ImGui::IsNamedKeyOrModKey(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API.
|
||||
IM_ASSERT(!ImGui::IsAliasKey(key)); // Backend cannot submit ImGuiKey_MouseXXX values they are automatically inferred from AddMouseXXX() events.
|
||||
|
||||
// Verify that backend isn't mixing up using new io.AddKeyEvent() api and old io.KeysDown[] + io.KeyMap[] data.
|
||||
@ -4047,15 +4055,15 @@ static void UpdateAliasKey(ImGuiKey key, bool v, float analog_value)
|
||||
}
|
||||
|
||||
// [Internal] Do not use directly (should read io.KeyMods instead)
|
||||
static ImGuiModFlags GetMergedModFlags()
|
||||
static ImGuiKeyChord GetMergedModsFromBools()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiModFlags key_mods = ImGuiModFlags_None;
|
||||
if (g.IO.KeyCtrl) { key_mods |= ImGuiModFlags_Ctrl; }
|
||||
if (g.IO.KeyShift) { key_mods |= ImGuiModFlags_Shift; }
|
||||
if (g.IO.KeyAlt) { key_mods |= ImGuiModFlags_Alt; }
|
||||
if (g.IO.KeySuper) { key_mods |= ImGuiModFlags_Super; }
|
||||
return key_mods;
|
||||
ImGuiKeyChord key_chord = 0;
|
||||
if (g.IO.KeyCtrl) { key_chord |= ImGuiMod_Ctrl; }
|
||||
if (g.IO.KeyShift) { key_chord |= ImGuiMod_Shift; }
|
||||
if (g.IO.KeyAlt) { key_chord |= ImGuiMod_Alt; }
|
||||
if (g.IO.KeySuper) { key_chord |= ImGuiMod_Super; }
|
||||
return key_chord;
|
||||
}
|
||||
|
||||
static void ImGui::UpdateKeyboardInputs()
|
||||
@ -4098,10 +4106,10 @@ static void ImGui::UpdateKeyboardInputs()
|
||||
}
|
||||
if (io.BackendUsingLegacyKeyArrays == 1)
|
||||
{
|
||||
GetKeyData(ImGuiKey_ModCtrl)->Down = io.KeyCtrl;
|
||||
GetKeyData(ImGuiKey_ModShift)->Down = io.KeyShift;
|
||||
GetKeyData(ImGuiKey_ModAlt)->Down = io.KeyAlt;
|
||||
GetKeyData(ImGuiKey_ModSuper)->Down = io.KeySuper;
|
||||
GetKeyData(ImGuiMod_Ctrl)->Down = io.KeyCtrl;
|
||||
GetKeyData(ImGuiMod_Shift)->Down = io.KeyShift;
|
||||
GetKeyData(ImGuiMod_Alt)->Down = io.KeyAlt;
|
||||
GetKeyData(ImGuiMod_Super)->Down = io.KeySuper;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4132,7 +4140,7 @@ static void ImGui::UpdateKeyboardInputs()
|
||||
#endif
|
||||
|
||||
// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools, update aliases
|
||||
io.KeyMods = GetMergedModFlags();
|
||||
io.KeyMods = GetMergedModsFromBools();
|
||||
for (int n = 0; n < ImGuiMouseButton_COUNT; n++)
|
||||
UpdateAliasKey(MouseButtonToKey(n), io.MouseDown[n], io.MouseDown[n] ? 1.0f : 0.0f);
|
||||
UpdateAliasKey(ImGuiKey_MouseWheelX, io.MouseWheelH != 0.0f, io.MouseWheelH);
|
||||
@ -5319,17 +5327,16 @@ void ImGui::SetItemUsingMouseWheel()
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: Technically this also prevents use of Gamepad D-Pad, may not be an issue.
|
||||
void ImGui::SetActiveIdUsingAllKeyboardKeys()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.ActiveId != 0);
|
||||
g.ActiveIdUsingNavDirMask = ~(ImU32)0;
|
||||
g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_COUNT) - 1;
|
||||
g.ActiveIdUsingKeyInputMask.SetBitRange(ImGuiKey_Keyboard_BEGIN, ImGuiKey_Keyboard_END);
|
||||
g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModCtrl);
|
||||
g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModShift);
|
||||
g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModAlt);
|
||||
g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModSuper);
|
||||
//g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModCtrl);
|
||||
//g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModShift);
|
||||
//g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModAlt);
|
||||
//g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModSuper);
|
||||
NavMoveRequestCancel();
|
||||
}
|
||||
|
||||
@ -7734,6 +7741,11 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
|
||||
ImGuiKeyData* ImGui::GetKeyData(ImGuiKey key)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Special storage location for mods
|
||||
if (key & ImGuiMod_Mask_)
|
||||
key = ConvertSingleModFlagToKey(key);
|
||||
|
||||
int index;
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
IM_ASSERT(key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_NamedKey_END);
|
||||
@ -7779,7 +7791,7 @@ static const char* const GKeyNames[] =
|
||||
"GamepadLStickLeft", "GamepadLStickRight", "GamepadLStickUp", "GamepadLStickDown",
|
||||
"GamepadRStickLeft", "GamepadRStickRight", "GamepadRStickUp", "GamepadRStickDown",
|
||||
"MouseLeft", "MouseRight", "MouseMiddle", "MouseX1", "MouseX2", "MouseWheelX", "MouseWheelY",
|
||||
"ModCtrl", "ModShift", "ModAlt", "ModSuper",
|
||||
"ModCtrl", "ModShift", "ModAlt", "ModSuper", // ReservedForModXXX are showing the ModXXX names.
|
||||
};
|
||||
IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT == IM_ARRAYSIZE(GKeyNames));
|
||||
|
||||
@ -7805,16 +7817,15 @@ const char* ImGui::GetKeyName(ImGuiKey key)
|
||||
return GKeyNames[key - ImGuiKey_NamedKey_BEGIN];
|
||||
}
|
||||
|
||||
void ImGui::GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size)
|
||||
void ImGui::GetKeyChordName(ImGuiKeyChord key_chord, char* out_buf, int out_buf_size)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT((mods & ~ImGuiModFlags_All) == 0 && "Passing invalid ImGuiModFlags value!"); // A frequent mistake is to pass ImGuiKey_ModXXX instead of ImGuiModFlags_XXX
|
||||
ImFormatString(out_buf, (size_t)out_buf_size, "%s%s%s%s%s",
|
||||
(mods & ImGuiModFlags_Ctrl) ? "Ctrl+" : "",
|
||||
(mods & ImGuiModFlags_Shift) ? "Shift+" : "",
|
||||
(mods & ImGuiModFlags_Alt) ? "Alt+" : "",
|
||||
(mods & ImGuiModFlags_Super) ? (g.IO.ConfigMacOSXBehaviors ? "Cmd+" : "Super+") : "",
|
||||
GetKeyName(key));
|
||||
(key_chord & ImGuiMod_Ctrl) ? "Ctrl+" : "",
|
||||
(key_chord & ImGuiMod_Shift) ? "Shift+" : "",
|
||||
(key_chord & ImGuiMod_Alt) ? "Alt+" : "",
|
||||
(key_chord & ImGuiMod_Super) ? (g.IO.ConfigMacOSXBehaviors ? "Cmd+" : "Super+") : "",
|
||||
GetKeyName((ImGuiKey)(key_chord & ~ImGuiMod_Mask_)));
|
||||
}
|
||||
|
||||
// t0 = previous time (e.g.: g.Time - g.IO.DeltaTime)
|
||||
@ -8146,8 +8157,8 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
{
|
||||
ImGuiKey key = e->Key.Key;
|
||||
IM_ASSERT(key != ImGuiKey_None);
|
||||
const int key_data_index = (key - ImGuiKey_KeysData_OFFSET);
|
||||
ImGuiKeyData* key_data = &io.KeysData[key_data_index];
|
||||
ImGuiKeyData* key_data = GetKeyData(key);
|
||||
const int key_data_index = (int)(key_data - g.IO.KeysData);
|
||||
e->IgnoredAsSame = (key_data->Down == e->Key.Down && key_data->AnalogValue == e->Key.AnalogValue);
|
||||
if (!e->IgnoredAsSame)
|
||||
{
|
||||
@ -8159,20 +8170,20 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
key_changed = true;
|
||||
key_changed_mask.SetBit(key_data_index);
|
||||
|
||||
if (key == ImGuiKey_ModCtrl || key == ImGuiKey_ModShift || key == ImGuiKey_ModAlt || key == ImGuiKey_ModSuper)
|
||||
if (key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super)
|
||||
{
|
||||
if (key == ImGuiKey_ModCtrl) { io.KeyCtrl = key_data->Down; }
|
||||
if (key == ImGuiKey_ModShift) { io.KeyShift = key_data->Down; }
|
||||
if (key == ImGuiKey_ModAlt) { io.KeyAlt = key_data->Down; }
|
||||
if (key == ImGuiKey_ModSuper) { io.KeySuper = key_data->Down; }
|
||||
io.KeyMods = GetMergedModFlags();
|
||||
if (key == ImGuiMod_Ctrl) { io.KeyCtrl = key_data->Down; }
|
||||
if (key == ImGuiMod_Shift) { io.KeyShift = key_data->Down; }
|
||||
if (key == ImGuiMod_Alt) { io.KeyAlt = key_data->Down; }
|
||||
if (key == ImGuiMod_Super) { io.KeySuper = key_data->Down; }
|
||||
io.KeyMods = GetMergedModsFromBools();
|
||||
}
|
||||
|
||||
// Allow legacy code using io.KeysDown[GetKeyIndex()] with new backends
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
io.KeysDown[key] = key_data->Down;
|
||||
if (io.KeyMap[key] != -1)
|
||||
io.KeysDown[io.KeyMap[key]] = key_data->Down;
|
||||
io.KeysDown[key_data_index] = key_data->Down;
|
||||
if (io.KeyMap[key_data_index] != -1)
|
||||
io.KeysDown[io.KeyMap[key_data_index]] = key_data->Down;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -8333,7 +8344,7 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
|
||||
// send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs.
|
||||
// We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0),
|
||||
// while still correctly asserting on mid-frame key press events.
|
||||
const ImGuiModFlags key_mods = GetMergedModFlags();
|
||||
const ImGuiKeyChord key_mods = GetMergedModsFromBools();
|
||||
IM_ASSERT((key_mods == 0 || g.IO.KeyMods == key_mods) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
|
||||
IM_UNUSED(key_mods);
|
||||
|
||||
@ -11123,7 +11134,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
// Keyboard: Press and Release ALT to toggle menu layer
|
||||
// - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer.
|
||||
// - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway.
|
||||
if (nav_keyboard_active && IsKeyPressed(ImGuiKey_ModAlt))
|
||||
if (nav_keyboard_active && IsKeyPressed(ImGuiMod_Alt))
|
||||
{
|
||||
g.NavWindowingToggleLayer = true;
|
||||
g.NavInputSource = ImGuiInputSource_Keyboard;
|
||||
@ -11137,11 +11148,11 @@ static void ImGui::NavUpdateWindowing()
|
||||
|
||||
// Apply layer toggle on release
|
||||
// Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss.
|
||||
if (IsKeyReleased(ImGuiKey_ModAlt) && g.NavWindowingToggleLayer)
|
||||
if (IsKeyReleased(ImGuiMod_Alt) && g.NavWindowingToggleLayer)
|
||||
if (g.ActiveId == 0 || g.ActiveIdAllowOverlap)
|
||||
if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev))
|
||||
apply_toggle_layer = true;
|
||||
if (!IsKeyDown(ImGuiKey_ModAlt))
|
||||
if (!IsKeyDown(ImGuiMod_Alt))
|
||||
g.NavWindowingToggleLayer = false;
|
||||
}
|
||||
|
||||
@ -13439,7 +13450,7 @@ void ImGui::UpdateDebugToolItemPicker()
|
||||
SetMouseCursor(ImGuiMouseCursor_Hand);
|
||||
if (IsKeyPressed(ImGuiKey_Escape))
|
||||
g.DebugItemPickerActive = false;
|
||||
const bool change_mapping = g.IO.KeyMods == (ImGuiModFlags_Ctrl | ImGuiModFlags_Shift);
|
||||
const bool change_mapping = g.IO.KeyMods == (ImGuiMod_Ctrl | ImGuiMod_Shift);
|
||||
if (!change_mapping && IsMouseClicked(g.DebugItemPickerMouseButton) && hovered_id)
|
||||
{
|
||||
g.DebugItemPickerBreakId = hovered_id;
|
||||
@ -13594,7 +13605,7 @@ void ImGui::ShowStackToolWindow(bool* p_open)
|
||||
Checkbox("Ctrl+C: copy path to clipboard", &tool->CopyToClipboardOnCtrlC);
|
||||
SameLine();
|
||||
TextColored((time_since_copy >= 0.0f && time_since_copy < 0.75f && ImFmod(time_since_copy, 0.25f) < 0.25f * 0.5f) ? ImVec4(1.f, 1.f, 0.3f, 1.f) : ImVec4(), "*COPIED*");
|
||||
if (tool->CopyToClipboardOnCtrlC && IsKeyDown(ImGuiKey_ModCtrl) && IsKeyPressed(ImGuiKey_C))
|
||||
if (tool->CopyToClipboardOnCtrlC && IsKeyDown(ImGuiMod_Ctrl) && IsKeyPressed(ImGuiKey_C))
|
||||
{
|
||||
tool->CopyToClipboardLastTime = (float)g.Time;
|
||||
char* p = g.TempBuffer.Data;
|
||||
|
47
imgui.h
47
imgui.h
@ -23,7 +23,7 @@
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
|
||||
#define IMGUI_VERSION "1.89 WIP"
|
||||
#define IMGUI_VERSION_NUM 18822
|
||||
#define IMGUI_VERSION_NUM 18823
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
/*
|
||||
@ -167,7 +167,7 @@ struct ImGuiViewport; // A Platform Window (always only one in 'ma
|
||||
// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
|
||||
// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
|
||||
// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
|
||||
enum ImGuiKey : int; // -> enum ImGuiKey // Enum: A key identifier
|
||||
enum ImGuiKey : int; // -> enum ImGuiKey // Enum: A key identifier (ImGuiKey_XXX or ImGuiMod_XXX value)
|
||||
typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling
|
||||
typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions
|
||||
typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type
|
||||
@ -194,7 +194,7 @@ typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: f
|
||||
typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused()
|
||||
typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
|
||||
typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline()
|
||||
typedef int ImGuiModFlags; // -> enum ImGuiModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super)
|
||||
typedef int ImGuiKeyChord; // -> ImGuiKey | ImGuiMod_XXX // Flags: for storage only for now: an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values.
|
||||
typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen()
|
||||
typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
|
||||
typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc.
|
||||
@ -1441,18 +1441,24 @@ enum ImGuiKey : int
|
||||
// - This is mirroring the data also written to io.MouseDown[], io.MouseWheel, in a format allowing them to be accessed via standard key API.
|
||||
ImGuiKey_MouseLeft, ImGuiKey_MouseRight, ImGuiKey_MouseMiddle, ImGuiKey_MouseX1, ImGuiKey_MouseX2, ImGuiKey_MouseWheelX, ImGuiKey_MouseWheelY,
|
||||
|
||||
// [Internal] Reserved for mod storage
|
||||
ImGuiKey_ReservedForModCtrl, ImGuiKey_ReservedForModShift, ImGuiKey_ReservedForModAlt, ImGuiKey_ReservedForModSuper,
|
||||
ImGuiKey_COUNT,
|
||||
|
||||
// Keyboard Modifiers (explicitly submitted by backend via AddKeyEvent() calls)
|
||||
// - This is mirroring the data also written to io.KeyCtrl, io.KeyShift, io.KeyAlt, io.KeySuper, in a format allowing
|
||||
// them to be accessed via standard key API, allowing calls such as IsKeyPressed(), IsKeyReleased(), querying duration etc.
|
||||
// - Code polling every key (e.g. an interface to detect a key press for input mapping) might want to ignore those
|
||||
// and prefer using the real keys (e.g. ImGuiKey_LeftCtrl, ImGuiKey_RightCtrl instead of ImGuiKey_ModCtrl).
|
||||
// and prefer using the real keys (e.g. ImGuiKey_LeftCtrl, ImGuiKey_RightCtrl instead of ImGuiMod_Ctrl).
|
||||
// - In theory the value of keyboard modifiers should be roughly equivalent to a logical or of the equivalent left/right keys.
|
||||
// In practice: it's complicated; mods are often provided from different sources. Keyboard layout, IME, sticky keys and
|
||||
// backends tend to interfere and break that equivalence. The safer decision is to relay that ambiguity down to the end-user...
|
||||
ImGuiKey_ModCtrl, ImGuiKey_ModShift, ImGuiKey_ModAlt, ImGuiKey_ModSuper,
|
||||
|
||||
// End of list
|
||||
ImGuiKey_COUNT, // No valid ImGuiKey is ever greater than this value
|
||||
ImGuiMod_None = 0,
|
||||
ImGuiMod_Ctrl = 1 << 12,
|
||||
ImGuiMod_Shift = 1 << 13,
|
||||
ImGuiMod_Alt = 1 << 14, // Option/Menu
|
||||
ImGuiMod_Super = 1 << 15, // Cmd/Super/Windows
|
||||
ImGuiMod_Mask_ = 0xF000,
|
||||
|
||||
// [Internal] Prior to 1.87 we required user to fill io.KeysDown[512] using their own native index + the io.KeyMap[] array.
|
||||
// We are ditching this method but keeping a legacy path for user code doing e.g. IsKeyPressed(MY_NATIVE_KEY_CODE)
|
||||
@ -1468,21 +1474,11 @@ enum ImGuiKey : int
|
||||
#endif
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
ImGuiKey_ModCtrl = ImGuiMod_Ctrl, ImGuiKey_ModShift = ImGuiMod_Shift, ImGuiKey_ModAlt = ImGuiMod_Alt, ImGuiKey_ModSuper = ImGuiMod_Super, // Renamed in 1.89
|
||||
ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
|
||||
#endif
|
||||
};
|
||||
|
||||
// Helper "flags" version of key-mods to store and compare multiple key-mods easily. Sometimes used for storage (e.g. io.KeyMods) but otherwise not much used in public API.
|
||||
enum ImGuiModFlags_
|
||||
{
|
||||
ImGuiModFlags_None = 0,
|
||||
ImGuiModFlags_Ctrl = 1 << 0,
|
||||
ImGuiModFlags_Shift = 1 << 1,
|
||||
ImGuiModFlags_Alt = 1 << 2, // Option/Menu key
|
||||
ImGuiModFlags_Super = 1 << 3, // Cmd/Super/Windows key
|
||||
ImGuiModFlags_All = 0x0F
|
||||
};
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
// OBSOLETED in 1.88 (from July 2022): ImGuiNavInput and io.NavInputs[].
|
||||
// Official backends between 1.60 and 1.86: will keep working and feed gamepad inputs as long as IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
|
||||
@ -2031,8 +2027,8 @@ struct ImGuiIO
|
||||
bool KeySuper; // Keyboard modifier down: Cmd/Super/Windows
|
||||
|
||||
// Other state maintained from data above + IO function calls
|
||||
ImGuiModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame()
|
||||
ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; // Key state for all known keys. Use IsKeyXXX() functions to access this.
|
||||
ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags). Read-only, updated by NewFrame()
|
||||
ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; // Key state for all known keys. Use IsKeyXXX() functions to access this.
|
||||
bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup.
|
||||
ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
|
||||
ImVec2 MouseClickedPos[5]; // Position at time of clicking
|
||||
@ -3041,9 +3037,12 @@ enum ImDrawCornerFlags_
|
||||
ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight,
|
||||
};
|
||||
|
||||
// RENAMED ImGuiKeyModFlags -> ImGuiModFlags in 1.88 (from April 2022)
|
||||
typedef int ImGuiKeyModFlags;
|
||||
enum ImGuiKeyModFlags_ { ImGuiKeyModFlags_None = ImGuiModFlags_None, ImGuiKeyModFlags_Ctrl = ImGuiModFlags_Ctrl, ImGuiKeyModFlags_Shift = ImGuiModFlags_Shift, ImGuiKeyModFlags_Alt = ImGuiModFlags_Alt, ImGuiKeyModFlags_Super = ImGuiModFlags_Super };
|
||||
// RENAMED and MERGED both ImGuiKey_ModXXX and ImGuiModFlags_XXX into ImGuiMod_XXX (from September 2022)
|
||||
// RENAMED ImGuiKeyModFlags -> ImGuiModFlags in 1.88 (from April 2022). Exceptionally commented out ahead of obscolescence schedule to reduce confusion and because they were not meant to be used in the first place.
|
||||
typedef ImGuiKeyChord ImGuiModFlags; // == int. We generally use ImGuiKeyChord to mean "a ImGuiKey or-ed with any number of ImGuiMod_XXX value", but you may store only mods in there.
|
||||
enum ImGuiModFlags_ { ImGuiModFlags_None = 0, ImGuiModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiModFlags_Shift = ImGuiMod_Shift, ImGuiModFlags_Alt = ImGuiMod_Alt, ImGuiModFlags_Super = ImGuiMod_Super };
|
||||
//typedef ImGuiKeyChord ImGuiKeyModFlags; // == int
|
||||
//enum ImGuiKeyModFlags_ { ImGuiKeyModFlags_None = 0, ImGuiKeyModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiKeyModFlags_Shift = ImGuiMod_Shift, ImGuiKeyModFlags_Alt = ImGuiMod_Alt, ImGuiKeyModFlags_Super = ImGuiMod_Super };
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
|
@ -1184,8 +1184,8 @@ typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitAr
|
||||
#define ImGuiKey_Aliases_END (ImGuiKey_MouseWheelY + 1)
|
||||
|
||||
// [Internal] Named shortcuts for Navigation
|
||||
#define ImGuiKey_NavKeyboardTweakSlow ImGuiKey_ModCtrl
|
||||
#define ImGuiKey_NavKeyboardTweakFast ImGuiKey_ModShift
|
||||
#define ImGuiKey_NavKeyboardTweakSlow ImGuiMod_Ctrl
|
||||
#define ImGuiKey_NavKeyboardTweakFast ImGuiMod_Shift
|
||||
#define ImGuiKey_NavGamepadTweakSlow ImGuiKey_GamepadL1
|
||||
#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
|
||||
#define ImGuiKey_NavGamepadActivate ImGuiKey_GamepadFaceDown
|
||||
@ -1692,7 +1692,7 @@ struct ImGuiContext
|
||||
ImGuiActivateFlags NavActivateFlags;
|
||||
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest).
|
||||
ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest).
|
||||
ImGuiModFlags NavJustMovedToKeyMods;
|
||||
ImGuiKeyChord NavJustMovedToKeyMods;
|
||||
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
|
||||
ImGuiActivateFlags NavNextActivateFlags;
|
||||
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard.
|
||||
@ -1713,7 +1713,7 @@ struct ImGuiContext
|
||||
bool NavMoveForwardToNextFrame;
|
||||
ImGuiNavMoveFlags NavMoveFlags;
|
||||
ImGuiScrollFlags NavMoveScrollFlags;
|
||||
ImGuiModFlags NavMoveKeyMods;
|
||||
ImGuiKeyChord NavMoveKeyMods;
|
||||
ImGuiDir NavMoveDir; // Direction of the move request (left/right/up/down)
|
||||
ImGuiDir NavMoveDirForDebug;
|
||||
ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename?
|
||||
@ -1917,7 +1917,7 @@ struct ImGuiContext
|
||||
NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavActivateInputId = 0;
|
||||
NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0;
|
||||
NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None;
|
||||
NavJustMovedToKeyMods = ImGuiModFlags_None;
|
||||
NavJustMovedToKeyMods = ImGuiMod_None;
|
||||
NavInputSource = ImGuiInputSource_None;
|
||||
NavLayer = ImGuiNavLayer_Main;
|
||||
NavIdIsAlive = false;
|
||||
@ -1933,7 +1933,7 @@ struct ImGuiContext
|
||||
NavMoveForwardToNextFrame = false;
|
||||
NavMoveFlags = ImGuiNavMoveFlags_None;
|
||||
NavMoveScrollFlags = ImGuiScrollFlags_None;
|
||||
NavMoveKeyMods = ImGuiModFlags_None;
|
||||
NavMoveKeyMods = ImGuiMod_None;
|
||||
NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None;
|
||||
NavScoringDebugCount = 0;
|
||||
NavTabbingDir = 0;
|
||||
@ -2708,11 +2708,21 @@ namespace ImGui
|
||||
// Inputs
|
||||
// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
|
||||
inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; }
|
||||
inline bool IsNamedKeyOrModKey(ImGuiKey key) { return (key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super; }
|
||||
inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
|
||||
inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
|
||||
inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
|
||||
inline ImGuiKey ConvertSingleModFlagToKey(ImGuiKey key)
|
||||
{
|
||||
if (key == ImGuiMod_Ctrl) return ImGuiKey_ReservedForModCtrl;
|
||||
if (key == ImGuiMod_Shift) return ImGuiKey_ReservedForModShift;
|
||||
if (key == ImGuiMod_Alt) return ImGuiKey_ReservedForModAlt;
|
||||
if (key == ImGuiMod_Super) return ImGuiKey_ReservedForModSuper;
|
||||
return key;
|
||||
}
|
||||
|
||||
IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key);
|
||||
IMGUI_API void GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size);
|
||||
IMGUI_API void GetKeyChordName(ImGuiKeyChord key_chord, char* out_buf, int out_buf_size);
|
||||
IMGUI_API void SetItemUsingMouseWheel();
|
||||
IMGUI_API void SetActiveIdUsingAllKeyboardKeys();
|
||||
inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
|
||||
|
@ -4311,12 +4311,12 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
|
||||
const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
|
||||
const bool is_osx = io.ConfigMacOSXBehaviors;
|
||||
const bool is_osx_shift_shortcut = is_osx && (io.KeyMods == (ImGuiModFlags_Super | ImGuiModFlags_Shift));
|
||||
const bool is_osx_shift_shortcut = is_osx && (io.KeyMods == (ImGuiMod_Super | ImGuiMod_Shift));
|
||||
const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl
|
||||
const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End
|
||||
const bool is_ctrl_key_only = (io.KeyMods == ImGuiModFlags_Ctrl);
|
||||
const bool is_shift_key_only = (io.KeyMods == ImGuiModFlags_Shift);
|
||||
const bool is_shortcut_key = g.IO.ConfigMacOSXBehaviors ? (io.KeyMods == ImGuiModFlags_Super) : (io.KeyMods == ImGuiModFlags_Ctrl);
|
||||
const bool is_ctrl_key_only = (io.KeyMods == ImGuiMod_Ctrl);
|
||||
const bool is_shift_key_only = (io.KeyMods == ImGuiMod_Shift);
|
||||
const bool is_shortcut_key = g.IO.ConfigMacOSXBehaviors ? (io.KeyMods == ImGuiMod_Super) : (io.KeyMods == ImGuiMod_Ctrl);
|
||||
|
||||
const bool is_cut = ((is_shortcut_key && IsKeyPressed(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressed(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection());
|
||||
const bool is_copy = ((is_shortcut_key && IsKeyPressed(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressed(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection());
|
||||
|
Loading…
Reference in New Issue
Block a user