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mirror of https://github.com/ocornut/imgui.git synced 2024-09-24 19:48:34 +02:00
This commit is contained in:
ocornut 2015-05-26 17:27:35 +01:00
parent d009a85de4
commit fdce095101

View File

@ -7631,7 +7631,7 @@ bool ImGui::BeginMenu(const char* label)
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
float extra = ImClamp(fabsf(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack. all sizes are hard-coded in pixels, need some sort of pixel-to-window-size ratio for retina-like displays.
float extra = ImClamp(fabsf(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus
tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);