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mirror of https://github.com/ocornut/imgui.git synced 2024-11-24 07:40:22 +01:00

Simplified glfw keyboard callbacks.

This commit is contained in:
Dale Kim 2015-04-13 20:04:53 -05:00
parent 4b7be31197
commit fe15756129
2 changed files with 28 additions and 80 deletions

View File

@ -134,50 +134,24 @@ void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yo
g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
}
void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int, int action, int mods)
{
ImGuiIO& io = ImGui::GetIO();
if (action == GLFW_PRESS)
{
switch (key)
{
case GLFW_KEY_LEFT_CONTROL:
case GLFW_KEY_RIGHT_CONTROL:
io.KeyCtrl = true;
break;
case GLFW_KEY_LEFT_SHIFT:
case GLFW_KEY_RIGHT_SHIFT:
io.KeyShift = true;
break;
case GLFW_KEY_LEFT_ALT:
case GLFW_KEY_RIGHT_ALT:
io.KeyAlt = true;
break;
default:
io.KeysDown[key] = true;
}
}
io.KeysDown[key] = true;
if (action == GLFW_RELEASE)
{
switch (key)
{
case GLFW_KEY_LEFT_CONTROL:
case GLFW_KEY_RIGHT_CONTROL:
io.KeyCtrl = false;
break;
case GLFW_KEY_LEFT_SHIFT:
case GLFW_KEY_RIGHT_SHIFT:
io.KeyShift = false;
break;
case GLFW_KEY_LEFT_ALT:
case GLFW_KEY_RIGHT_ALT:
io.KeyAlt = false;
break;
default:
io.KeysDown[key] = false;
}
}
io.KeysDown[key] = false;
bool leftCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS;
bool rightCtrl = glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
bool leftShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
bool rightShift = glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
bool leftAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS;
bool rightAlt = glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
io.KeyCtrl = leftCtrl || rightCtrl;
io.KeyShift = leftShift || rightShift;
io.KeyAlt = leftAlt || rightAlt;
}
void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c)

View File

@ -115,50 +115,24 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffs
g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
}
void ImGui_ImplGlFw_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int, int action, int mods)
{
ImGuiIO& io = ImGui::GetIO();
if (action == GLFW_PRESS)
{
switch (key)
{
case GLFW_KEY_LEFT_CONTROL:
case GLFW_KEY_RIGHT_CONTROL:
io.KeyCtrl = true;
break;
case GLFW_KEY_LEFT_SHIFT:
case GLFW_KEY_RIGHT_SHIFT:
io.KeyShift = true;
break;
case GLFW_KEY_LEFT_ALT:
case GLFW_KEY_RIGHT_ALT:
io.KeyAlt = true;
break;
default:
io.KeysDown[key] = true;
}
}
io.KeysDown[key] = true;
if (action == GLFW_RELEASE)
{
switch (key)
{
case GLFW_KEY_LEFT_CONTROL:
case GLFW_KEY_RIGHT_CONTROL:
io.KeyCtrl = false;
break;
case GLFW_KEY_LEFT_SHIFT:
case GLFW_KEY_RIGHT_SHIFT:
io.KeyShift = false;
break;
case GLFW_KEY_LEFT_ALT:
case GLFW_KEY_RIGHT_ALT:
io.KeyAlt = false;
break;
default:
io.KeysDown[key] = false;
}
}
io.KeysDown[key] = false;
bool leftCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS;
bool rightCtrl = glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
bool leftShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
bool rightShift = glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
bool leftAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS;
bool rightAlt = glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
io.KeyCtrl = leftCtrl || rightCtrl;
io.KeyShift = leftShift || rightShift;
io.KeyAlt = leftAlt || rightAlt;
}
void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)