mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-27 17:10:57 +01:00
Backends: Win32 + Viewports: tweak ImGui_ImplWin32_WndProcHandler_PlatformWindow() to be easier to rework in a parallal friendly way. (#8069)
This commit is contained in:
parent
646df39003
commit
fedf45c77e
@ -23,6 +23,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2024-10-28: [Docking] Rely on property stored inside HWND to retrieve context/viewport, should facilitate attempt to use this for parallel contexts. (#8069)
|
||||
// 2024-09-16: [Docking] Inputs: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
|
||||
// 2024-07-08: Inputs: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN. (#7768)
|
||||
// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
|
||||
@ -187,6 +188,8 @@ static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc)
|
||||
// Our mouse update function expect PlatformHandle to be filled for the main viewport
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd;
|
||||
::SetPropA(bd->hWnd, "IMGUI_CONTEXT", ImGui::GetCurrentContext());
|
||||
::SetPropA(bd->hWnd, "IMGUI_VIEWPORT", main_viewport);
|
||||
ImGui_ImplWin32_InitMultiViewportSupport(platform_has_own_dc);
|
||||
|
||||
// Dynamically load XInput library
|
||||
@ -230,6 +233,8 @@ void ImGui_ImplWin32_Shutdown()
|
||||
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
::SetPropA(bd->hWnd, "IMGUI_CONTEXT", nullptr);
|
||||
::SetPropA(bd->hWnd, "IMGUI_VIEWPORT", nullptr);
|
||||
ImGui_ImplWin32_ShutdownMultiViewportSupport();
|
||||
|
||||
// Unload XInput library
|
||||
@ -314,6 +319,14 @@ static void ImGui_ImplWin32_UpdateKeyModifiers()
|
||||
io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN));
|
||||
}
|
||||
|
||||
static ImGuiViewport* ImGui_ImplWin32_FindViewportByPlatformHandle(HWND hwnd)
|
||||
{
|
||||
// We could use ImGui::FindViewportByPlatformHandle() but GetPropA() gets us closer to parallel multi-contexts,
|
||||
// until we can pass an explicit context to FindViewportByPlatformHandle().
|
||||
//return ImGui::FindViewportByPlatformHandle((void*)hwnd);
|
||||
return (ImGuiViewport*)::GetPropA(hwnd, "IMGUI_VIEWPORT");
|
||||
}
|
||||
|
||||
// This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports)
|
||||
// Because of that, it is a little more complicated than your typical single-viewport binding code!
|
||||
static void ImGui_ImplWin32_UpdateMouseData()
|
||||
@ -326,7 +339,7 @@ static void ImGui_ImplWin32_UpdateMouseData()
|
||||
bool has_mouse_screen_pos = ::GetCursorPos(&mouse_screen_pos) != 0;
|
||||
|
||||
HWND focused_window = ::GetForegroundWindow();
|
||||
const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui::FindViewportByPlatformHandle((void*)focused_window)));
|
||||
const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui_ImplWin32_FindViewportByPlatformHandle(focused_window)));
|
||||
if (is_app_focused)
|
||||
{
|
||||
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when io.ConfigNavMoveSetMousePos is enabled by user)
|
||||
@ -364,7 +377,7 @@ static void ImGui_ImplWin32_UpdateMouseData()
|
||||
ImGuiID mouse_viewport_id = 0;
|
||||
if (has_mouse_screen_pos)
|
||||
if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos))
|
||||
if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd))
|
||||
if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(hovered_hwnd))
|
||||
mouse_viewport_id = viewport->ID;
|
||||
io.AddMouseViewportEvent(mouse_viewport_id);
|
||||
}
|
||||
@ -1072,6 +1085,7 @@ static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
|
||||
|
||||
// Secondary viewports store their imgui context
|
||||
::SetPropA(vd->Hwnd, "IMGUI_CONTEXT", ImGui::GetCurrentContext());
|
||||
::SetPropA(vd->Hwnd, "IMGUI_VIEWPORT", viewport);
|
||||
}
|
||||
|
||||
static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport)
|
||||
@ -1294,7 +1308,7 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
|
||||
LRESULT result = 0;
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
result = true;
|
||||
else if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hWnd))
|
||||
else if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(hWnd))
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user