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Begin: Moved code that calls FocusWindow() on a newly appearing window lower in the function so that Nav branch can use CursorStartPos on the first window frame. (#323)
Pushing in master because it _should_ be a no-op but I'd rather test for any issue in Begin() as soon as possible.
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13
imgui.cpp
13
imgui.cpp
@ -3918,16 +3918,10 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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else
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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// New windows appears in front
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if (!window_was_active)
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{
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window->AutoPosLastDirection = -1;
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if (!(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (!(flags & (ImGuiWindowFlags_ChildWindow|ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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FocusWindow(window);
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// Popup first latch mouse position, will position itself when it appears next frame
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window->AutoPosLastDirection = -1;
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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window->PosFloat = g.IO.MousePos;
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}
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@ -4265,6 +4259,11 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (window->AutoFitFramesY > 0)
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window->AutoFitFramesY--;
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// New windows appears in front (we need to do that AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there)
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if (!window_was_active && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (!(flags & (ImGuiWindowFlags_ChildWindow|ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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FocusWindow(window);
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// Title bar
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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{
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