ocornut
854e21d4b4
Disabled: move field to ImGuiWindowStackData. ( #7640 )
...
Amend f953ebf
2024-05-31 18:24:55 +02:00
ocornut
f953ebf9ca
Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. ( #211 , #7640 )
2024-05-31 18:13:25 +02:00
ocornut
97a1111b94
Drag and Drop: tweaked BeginDragDropSource() to remove indent. Added debug log.
2024-05-29 18:48:32 +02:00
ocornut
661c388515
Debug Log, Test Engine: avoid duplicate carriage return when using ImGuiDebugLogFlags_OutputToTestEngine. ( #5855 )
2024-05-29 18:48:28 +02:00
ocornut
868f444620
Debug: extracted debug log 0xXXXXXXX scanning into a helper function. ( #5855 )
2024-05-29 18:48:25 +02:00
ocornut
ed9eb880b5
Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. ( #7576 , #899 )
...
Latching TitleBarHeight, MenuBarHeight in window.
2024-05-28 15:35:36 +02:00
ocornut
1f9fc382c3
Version 1.90.8 WIP
...
Tidying up todo.txt
2024-05-28 10:09:31 +02:00
ocornut
00ad3c65bc
Version 1.90.7
2024-05-27 15:47:04 +02:00
ocornut
f814ef816f
Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments
2024-05-27 14:41:02 +02:00
ocornut
86931393a3
Shortcuts: Revert "SetShortcutRouting: require explicit routing. ( #456 )
...
This reverts commit a689fa262a
.
2024-05-24 17:59:42 +02:00
ocornut
7832e6a70e
Shortcuts: Routing: fixed mixed keys<>chars filtering not applying on global routes. ( #456 , #7618 )
2024-05-24 17:10:11 +02:00
ocornut
85d982011e
Shortcuts: fixed priority of route calculation (higher first). ( #456 , #7618 )
2024-05-24 17:02:10 +02:00
ocornut
ce4e210dcb
Shotcuts: renamed ImGuiInputFlags_RouteGlobalOverFocused -> ImGuiInputFlags_RouteOverFocused, ImGuiInputFlags_RouteGlobalOverActive -> ImGuiInputFlags_RouteOverActive in previsiion of using them with a Hovered route. ( #456 )
2024-05-24 16:07:58 +02:00
ocornut
5ce3d29955
Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. ( #456 )
2024-05-24 15:44:59 +02:00
ocornut
650cb51bf1
Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. ( #456 , #7618 )
...
Amend ef9d525
2024-05-24 15:27:48 +02:00
ocornut
ef9d525f02
Shortcuts: added ImGuiInputFlags_RouteActiveItem. ( #456 , #7618 ) + rearrange Changelog
2024-05-24 15:07:43 +02:00
ocornut
16b72f2d21
Comments
2024-05-24 14:21:50 +02:00
ocornut
29439bdd27
Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. ( #1710 )
...
Calculation incorrectly didn't always account for scrollbar as it assumed the other axis would also be auto-fit.
2024-05-24 12:31:40 +02:00
ocornut
c150ad50c4
Shortcuts: claim mods ownership once pressed. ( #456 , #2637 , #2620 , #2891 , #3370 , #3724 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 18:14:16 +02:00
ocornut
7c71e66370
Shortcuts, SetShortcutRouting: move ImGuiInputFlags_RouteFromRootWindow evaluation to SetShortcutRouting() for now. ( #456 )
2024-05-23 17:33:16 +02:00
ocornut
d5a600e9c6
Shortcuts, SetShortcutRouting: added ImGuiInputFlags_RouteFromRootWindow. Made it possible for SetShortcutRouting() to query for another location.
2024-05-23 17:22:44 +02:00
ocornut
0eb025f484
Internals: move ItemHandleShortcut() next to Shortcut(), it's calling it anyhow. ( #456 )
2024-05-23 17:17:54 +02:00
ocornut
a689fa262a
SetShortcutRouting: require explicit routing. ( #456 )
2024-05-23 17:09:48 +02:00
ocornut
c06e6340cd
Shortcuts: added ImGuiInputFlags_Tooltip. ( #456 )
2024-05-23 16:58:14 +02:00
ocornut
77e4171894
Shortcuts: added flags to SetNextItemShortcut(). ( #456 )
2024-05-23 16:57:19 +02:00
ocornut
197f8904fe
Shortcuts, Nav: make SetNextItemShortcut() work when another item is active. Made NavCalcPreferredRefPos() take account for remote activation. ( #456 )
...
Unsure why filter in ItemHandleShortcut(), will probably find out soon enough.
2024-05-23 16:57:19 +02:00
ocornut
fc512a2474
Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. ( #456 , #2637 )
2024-05-23 16:57:03 +02:00
ocornut
85513de247
Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). ( #456 )
...
For several reasons those changes makes sense. They are being made because making some of those API public.
Only past users of imgui_internal.h with the extra parameters will be affected.
Added asserts for valid flags in various functions to detect _some_ misuses, BUT NOT ALL.
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
900b29055c
Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). ( #456 )
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
55748cdbe1
Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
aa725ca79d
Inputs: moving ImGuiInputFlags_RouteAlways into ImGuiInputFlags_RouteTypeMask_
2024-05-21 12:28:47 +02:00
ocornut
28a283b460
Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine.
2024-05-21 11:06:40 +02:00
Eugene Sandulenko
aa5a6098ee
Fixed typos in comments ( #7599 )
2024-05-18 17:10:36 +02:00
ocornut
d39ca33b63
Fixed false positive with PVS-Studio.
...
Amend ae8218a
.
2024-05-17 17:13:55 +02:00
ocornut
ae8218a3ea
Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. ( #456 )
...
Rename IsNamedKeyOrModKey() to IsNamedKeyOrMod() for consistency.
Fixed GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending on IMGUI_DISABLE_OBSOLETE_KEYIO.
See "inputs_keychord_name" in imgui_test_suite.
2024-05-17 17:07:50 +02:00
ocornut
25e279ee73
Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. ( #2343 )
2024-05-17 15:26:34 +02:00
ocornut
b4f564c1ed
Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest ( #456 )
2024-05-17 14:18:22 +02:00
ocornut
5107e58b0f
Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. ( #2343 )
2024-05-16 19:56:29 +02:00
ocornut
8bd5d1d42f
Inputs: Fixed swapping of keys associated to mods. Fixed warnings. ( #2343 , #4084 , #5923 , #456 )
...
Amend 7747106
.
2024-05-16 19:23:05 +02:00
ocornut
7747106647
Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. ( #2343 , #4084 , #5923 , #456 )
2024-05-16 19:16:55 +02:00
Hubert Maier
07dbcf1f70
Fixed typos. ( #7593 )
2024-05-16 16:13:01 +02:00
ocornut
5d973a87d4
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
2024-05-15 13:44:54 +02:00
Erin M
af2fbf043d
Backends/Internals: Don't use IME and clipboard default win32 functions when WINAPI_FAMILY_GAMES ( #7585 )
2024-05-15 11:42:56 +02:00
ocornut
e4576914cb
Internals: amend f806c76
to better match docking + fixed unused static forward declaration warning.
2024-05-14 16:22:27 +02:00
ocornut
d0524df887
Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication.
2024-05-14 16:03:00 +02:00
ocornut
f806c76e97
Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
...
+ Added note about how equivalent resize padding for windows (sourced from WINDOWS_HOVER_PADDING) would need further rework.
2024-05-14 15:03:20 +02:00
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
d4495446d5
Windows, Internal: added experimental SkipRefresh mode. ( #3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
...
currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
2024-05-07 11:44:43 +02:00
ocornut
0b309471f2
Windows: Changed default ClipRect to extend to windows' left and right borders. ( #3312 , #7540 , #3756 , #6170 , #6365 )
2024-05-03 16:00:20 +02:00
ocornut
0c9c12c1bb
InnerClipRect use ImFloor() matching docking branch (fix c41868531
for #6861 , #2884 , followed by rename 94da5842
)
...
Since negative windows can never be visibile in master it didn't show as a difference.
2024-05-03 15:51:49 +02:00
ocornut
6ebbecc6a0
Realign assignments.
...
No functional changes.
2024-05-03 12:57:07 +02:00
thedmd
fc4d818e17
Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. ( #6917 )
2024-05-03 12:54:59 +02:00
ocornut
4bb7567141
Tables: Angled headers: fixed multi-line label display when angle is flipped. ( #6917 )
2024-05-02 13:49:26 +02:00
ocornut
50b2ff0bf0
ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it ( #7534 )
...
This is essentially a misleading grace feature allowing a build mistake to be made, as we technically are more flexible now. BUT if we reintroduce a need we may more harshly move it to the top of the structure to detect issues.
2024-04-30 10:23:03 +02:00
ocornut
fa0120ea5e
Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. ( #7506 , #823 )
...
Amend 067605052
, 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb
TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). ( #7505 , #282 )
...
Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
eba46cb0d2
Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() ( #7504 ) + update Gallery links
2024-04-17 18:00:55 +02:00
ocornut
3caa79c8a5
Version 1.90.6 WIP
2024-04-15 11:27:07 +02:00
ocornut
76bc1b825e
Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. ( #7495 , #6406 )
...
Also changed g.Font->ContainerAtlas->Flags to g.IO.Fonts->Flags
2024-04-15 11:24:43 +02:00
ocornut
f790d51665
Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
2024-04-12 16:55:32 +02:00
ocornut
231cbee0fc
Version 1.90.5
2024-04-11 15:54:39 +02:00
ocornut
e7712ff103
Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block.
2024-04-03 10:50:32 +09:00
ocornut
f959c417fe
Refactor moving ID stack functions to their own section (part 2)
2024-04-03 10:48:32 +09:00
ocornut
0bf134a8e2
Refactor moving ID stack functions to their own section.
2024-04-03 10:42:57 +09:00
ocornut
9638c2839a
Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. ( #1418 )
2024-03-27 12:00:50 +09:00
ocornut
742e53434f
Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. ( #7440 )
2024-03-27 11:36:57 +09:00
cfillion
515b437c08
Child windows: look at the parent window's flags to decide whether to clamp child resizes. ( #7440 , #1710 )
2024-03-27 11:24:07 +09:00
cfillion
976dc23965
Windows: extend outer resize borders to the edges when there are no corner grips. ( #7440 , #1710 )
2024-03-27 11:01:14 +09:00
cfillion
cf4c10bef7
Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. ( #7411 )
2024-03-26 14:38:38 +09:00
cfillion
868facff9d
ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). ( #2743 , #7417 )
2024-03-18 22:50:47 -07:00
ocornut
40df3db1a2
Tweaking terminology
2024-03-17 19:46:12 +09:00
ocornut
3c435c0297
Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. ( #4921 )
2024-03-08 12:16:24 +01:00
ocornut
286cd5bd41
Internals, InputText: removed ImGuiInputSource_Clipboard. ( #4005 )
...
Added by f08566b4d
2024-03-07 15:02:38 +01:00
ocornut
65dc67f63c
Windows: Double-click to collapse may be disabled via key-ownership mechanism. ( #7369 )
2024-03-05 17:34:34 +01:00
ocornut
04f40014a6
Docs: added a mini wiki index in main source files.
2024-02-29 15:17:08 +01:00
ocornut
0573513d6d
Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. ( #7252 )
2024-02-28 17:09:20 +01:00
ocornut
44c7dfca03
Menus, Popup: Amend c3f8f4d
for static analyzer warning ("condition always true"). ( #7325 )
2024-02-27 19:42:20 +01:00
ocornut
c3f8f4de25
Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. ( #7325 , #7287 , #7063 )
...
Amend 014e0ac8
2024-02-27 18:36:46 +01:00
ocornut
9877941775
Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
...
This is expected to clear the noise so next commit can be cleared to read. (#7325 )
Last renamed in b3ea01d86
2024-02-27 17:56:51 +01:00
ocornut
e46d1e69ac
Version 1.90.5 WIP
2024-02-26 13:31:10 +01:00
ocornut
277ae93c41
Version 1.90.4
2024-02-22 19:56:39 +01:00
ocornut
f5be90523d
Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
...
Amend/fix 13d91ff
3a078466
2024-02-22 19:43:03 +01:00
ocornut
13d91ff918
Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
...
Amend/fix 3a078466a
2024-02-22 19:39:10 +01:00
ocornut
34965cf23a
Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). ( #7340 )
...
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
2024-02-22 14:53:33 +01:00
ocornut
659fb41d0a
Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. ( #2673 )
2024-02-20 17:33:17 +01:00
ocornut
d3f1a7165c
Popups: allow Child Popups to be resizable if not explicitly disabling.
2024-02-20 15:03:09 +01:00
ocornut
e78ce72eb6
Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. ( #73290
...
Amend e2035a514
, 623bff23ce
, 923535240
, etc.
2024-02-20 15:00:01 +01:00
ocornut
014e0ac8c9
Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. ( #7325 , #7287 , #7063 )
...
Amend 76e09c4b0
. Initial call to ClosePopupToLevel d31fe97f7
(#2880 ).
See "widgets_menu_reopen_2" in TestSuite.
2024-02-20 14:01:24 +01:00
Tim-Rex
9159cd7b4a
Updated invalid documentation link ( #7331 )
2024-02-18 12:51:32 +01:00
cvionis
ccc5347e45
Fix typos ( #7332 )
2024-02-18 12:50:51 +01:00
ocornut
8a14b71f22
Version 1.90.4 WIP
2024-02-15 16:51:57 +01:00
ocornut
5b6f03213d
Version 1.90.3
2024-02-14 13:58:19 +01:00
ocornut
9dfa2397de
Internals: Fixed ImFileOpen not working before context is created. ( #7314 , #7315 )
...
Amend daf49e9d8
2024-02-14 11:02:24 +01:00
ocornut
3af739a2d1
Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. ( #7287 , #7063 )
...
Amend f37f6f6
2024-02-12 15:21:48 +01:00
ocornut
915c6393ad
Version 1.90.3 WIP
2024-02-12 14:54:48 +01:00
ocornut
536090303a
Version 1.90.2
2024-02-09 16:59:31 +01:00
ocornut
7b5357d817
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
...
Added ImGuiViewport ID in Master branch.
2024-02-09 16:32:26 +01:00
ocornut
70aa717a8e
Combo: Fixed not reusing windows optimally when used inside a popup stack.
2024-02-09 15:23:43 +01:00
ocornut
76e09c4b0f
ClosePopupsOverWindow(): amend to remove _ChildWindow test.
...
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
2024-02-08 17:08:01 +01:00
ocornut
3a078466a7
Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
2024-02-08 16:06:55 +01:00
ocornut
a5e0e90c16
Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
2024-02-08 15:44:46 +01:00
ocornut
a06dd7a27b
OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. ( #1497 , #1533 )
...
reopen
2024-02-08 15:02:22 +01:00
ocornut
f104967c68
Comments
2024-02-08 12:10:14 +01:00
ocornut
06ce312745
InputText: Internal: added reload from user-buf feature. ( #2890 )
...
Very highly requested feature (#6962 , #5219 , #3290 , #4627 , #5054 , #3878 , #2881 , #1506 , #1216 , #968 ).
Also useful for interactive completion/selection popups (#2057 , #718 )
Based on @kudaba PR. Design for Inputtext V2 should make this obsolete.
2024-02-07 22:04:18 +01:00
ocornut
96839b445e
Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
...
See test "inputs_owner_single_mod"
2024-01-25 16:51:07 +01:00
ocornut
7194756370
Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl)
2024-01-25 15:42:19 +01:00
ocornut
8491cf36ad
Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed.
...
Amend fc134f5
2024-01-24 18:53:36 +01:00
ocornut
9176eedf24
Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op.
2024-01-24 18:51:00 +01:00
ocornut
81e0be856a
Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). ( #7090 , #7256 )
2024-01-24 14:27:43 +01:00
ocornut
a201af7354
Added SetNextItemShortcut() wip function. ( #456 )
...
Mark widget as hovered. Amend d10641b
.
2024-01-22 18:38:54 +01:00
ocornut
4c2c09450a
Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. ( #456 )
...
Amend d10641b
2024-01-22 18:26:45 +01:00
ocornut
763100b385
Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. ( #7237 )
2024-01-19 18:37:21 +01:00
ocornut
c7edb446ca
Shortcut(): always test ownership.
...
- It doesn't sense to test route without ownership (which may be overrided by code not using routing)
- It also wouldn't be possible to call Shortcut() with _None anyway, since successful routing sets ownership.
Tangential to experiments for #7237
2024-01-19 16:40:24 +01:00
ocornut
1844f903d5
Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut
...
InputText: no need to call SetShortcutRouting() directly.
Tangential to experiments for #7237
2024-01-19 16:22:45 +01:00
ocornut
d7c2a0e38f
Shortcut(): fixed 8323a06
adding _Repeat to all Shortcut() calls.
2024-01-17 18:21:04 +01:00
ocornut
3b828d3701
Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2)
...
Diff not ideal (in Fork it looks like ItemSize is moved) but understandable at a glance.
2024-01-17 17:34:28 +01:00
ocornut
ff5f3aa38b
Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1)
...
Moved KeepAliveID() as well for increased locality.
Adding dummy ItemAdd() placeholder to facilitate diffing (otherwise single commit single diff is a mess).
2024-01-17 17:32:50 +01:00
ocornut
1a48a63446
Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness.
2024-01-17 15:55:36 +01:00
ocornut
5fdcdf7080
Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. ( #456 )
2024-01-16 17:51:14 +01:00
ocornut
80d5cb1ab1
Comments around ImGuiInputFlags.
2024-01-16 16:25:08 +01:00
ocornut
1cc0eb4d32
Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning.
2024-01-16 12:32:00 +01:00
ocornut
46e5f44ec8
Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. ( #6798 , #2637 , #456 )
...
Amend d474836
Begin: tweak clearing of CurrentWindow as FocusWindow() relies on it now.
Addded SetWindowParentWindowForFocusRoute() helper.
2024-01-16 11:39:41 +01:00
ocornut
e0c8c80ada
Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. ( #6798 , #2637 , #456 )
2024-01-15 17:33:47 +01:00
ocornut
4b20a0217e
Internals: add window to FocusScopeStack. ( #6798 )
2024-01-15 17:33:47 +01:00
ocornut
2156db7a07
Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). ( #6798 , #2637 , #456 )
2024-01-15 17:33:23 +01:00
ocornut
dd0efdc637
Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. ( #7226 )
...
Amend 70f2aaff
2024-01-15 17:32:11 +01:00
ocornut
8a3dfda8d0
Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
...
Amend 3a90dc38
(#2589 , #2598 , #3108 , #3113 , #3653 , #4642 )
2024-01-15 11:30:52 +01:00
ocornut
29809d7220
Version 1.90.2 WIP
2024-01-11 14:37:13 +01:00
ocornut
d6cb3c923d
Version 1.90.1
2024-01-10 18:00:57 +01:00
ocornut
6470e2279e
Debug Tools: DebugRenderKeyboardPreview() scales better.
2024-01-10 17:35:41 +01:00
ocornut
fdf8d02be1
Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. ( #2673 )
2024-01-10 17:33:19 +01:00
ocornut
788bb58b6b
Metrics: Tweak, reorganize tools menu.
2024-01-10 15:12:24 +01:00
ocornut
a5dec42866
Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. ( #5855 )
2024-01-10 15:12:24 +01:00
ocornut
69bf3291df
Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
...
Amend 8323a06
. Eager to get rid of legacy IMGUI_DISABLE_OBSOLETE_KEYIO stuff: technically it's been two years, may give it another one.
2024-01-09 23:05:45 +01:00
ocornut
fc2e532f99
Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. ( #456 , #2637 )
...
Took a while to come to this design, but it is flexible and lightweight and allow all decision to be taken a polling location. All three policies are useful.
2024-01-09 15:54:12 +01:00
ocornut
8323a06e6d
Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
...
Will make extra sense with next commit where we add ImGuiInputFlags_RepeatUntil options.
2024-01-09 12:09:42 +01:00
ocornut
58261dbe9a
Internals: alter ImGuiInputFlags values to leave room + indent.
2024-01-09 12:06:58 +01:00
ocornut
7f9533b840
ColorPicker: Fixed saturation/value cursor radius not scaling properly.
...
+ Misc docs/comments.
2024-01-08 16:08:12 +01:00
ocornut
278cf1a7bc
Readme: updated binaries. ( #7193 )
...
+ removed two now unnecessary casts.
2024-01-05 16:47:39 +01:00
ocornut
a1b06823fe
Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. ( #1710 , #7194 )
2024-01-04 17:23:30 +01:00
ocornut
33d18c580b
Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. ( #7175 )
2024-01-03 14:56:21 +01:00
ocornut
718fa0eec6
Happy new year!
2024-01-02 22:03:36 +01:00
ocornut
f039e69b9c
Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
2023-12-21 14:14:39 +01:00
ocornut
8340a30d27
Debug: move debug assertion in post-clip code to reduce overhead. ( #4796 and more).
...
Amend c80179921
2023-12-20 16:23:27 +01:00
ocornut
1e1013085b
Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
2023-12-20 16:22:35 +01:00
ocornut
0bd6489721
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space ( #7120 , #7121 )
...
+ extra tweak color ColorEdit4() label. Amend 86512ea
, 3464662
2023-12-19 20:50:17 +01:00
ocornut
0000739c08
Internals: Fixed function name typo.
2023-12-19 20:32:09 +01:00
ocornut
b4c5a83cfe
Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. ( #2625 , #7143 )
2023-12-19 13:55:09 +01:00
ocornut
70f2aaff43
Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
2023-12-19 13:48:04 +01:00
Kevin Coghlan
089ed30323
Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. ( #7143 )
2023-12-19 00:30:49 +01:00
ocornut
e265610a0c
Fixes for MSVC code analyzer.
2023-12-18 18:36:01 +01:00
ocornut
f59b54c6f4
Nav: Activation can also be performed with Keypad Enter. ( #5606 )
2023-12-18 18:23:53 +01:00
ocornut
6cfe3ddf52
InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. ( #3092 , #5759 , #787 )
2023-12-14 17:15:43 +01:00
ocornut
f6836ff37f
Misc: Rework debug display of texture id in Metrics window (amend) ( #7090 )
...
Amend 96b5b17
2023-12-12 18:24:30 +01:00
ocornut
07dbd46ddd
Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. ( #7090 )
2023-12-12 18:18:52 +01:00
Nahor
86512eac06
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. ( #7120 , #7121 )
2023-12-12 00:34:18 +01:00
ocornut
03298fe875
Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). ( #7106 )
2023-12-10 12:53:20 +01:00
ocornut
69f524ba95
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. ( #7095 )
2023-12-08 18:43:29 +01:00
ocornut
5366bd09bf
Scrolling: internal scrolling value is rounded instead of truncated. ( #6677 )
2023-12-07 15:47:18 +01:00
ocornut
1fade35159
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [ #7095 ]
2023-12-07 14:01:53 +01:00
ocornut
58ca5f6424
Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
2023-12-06 16:15:11 +01:00
ocornut
d72e1563d4
Removed CalcListClipping() marked obsolete in 1.86. ( #3841 ) + comments
...
Amend 64daeddf
2023-12-06 15:10:12 +01:00
ocornut
aaf157cfdd
Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
...
Amend 9499afdf
and 72de6f336
2023-12-05 17:04:19 +01:00
ocornut
d2b0167610
Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
2023-11-29 14:09:39 +01:00
ocornut
7965494ff3
Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
2023-11-28 19:40:38 +01:00
ocornut
6f171a066d
Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. ( #6997 )
2023-11-28 14:28:19 +01:00
ocornut
f37f6f67f6
Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. ( #7063 )
2023-11-27 16:33:20 +01:00
ocornut
bce4db00bc
Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. ( #7049 , #4281 , #3272 )
2023-11-22 19:30:16 +01:00
ocornut
7bb0a525c3
Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. ( #7016 , #3466 , #6846 )
2023-11-16 00:00:26 +01:00
ocornut
3d083dbe1a
Version 1.90.1 WIP
2023-11-15 23:53:58 +01:00
ocornut
b81bd7ed98
Version 1.90.0
...
w/ Changelog tweaks.
2023-11-15 15:56:05 +01:00
ocornut
623bff23ce
Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5
)
...
See "window_size_min" test. Waiting for a fuller simplification of this, probably for a future version.
2023-11-15 14:44:01 +01:00
ocornut
f298491a8a
Docs: amend/tweak details about using io.WantCaptureMouse. ( #7012 )
2023-11-15 13:29:37 +01:00
ocornut
afadf74a53
BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
...
When the later is fixed we can re-enable this. Essentially reverts 8ee8513
.
2023-11-14 14:23:18 +01:00
ocornut
fe6544622b
SetNextWindowSizeConstraints() clarified parameters, fixed comments. ( #1139 , #3186 , #3270 )
2023-11-13 14:13:17 +01:00
ocornut
ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. ( #4537 )
2023-11-09 16:44:39 +01:00
ocornut
0d3b468cb3
BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). ( #1666 , #1395 , #1496 , #1710 ) + Demo
...
Note that child don't report ideal content size to parent so nesting may be difficult.
Note 4e4042b
simplified SkipItems logic.
Note e2035a5
standardizing WindowMinSize application on child
2023-11-07 20:15:32 +01:00
ocornut
44345c2108
Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
...
BeginListBox() can't yet expose child flags because coarse clipping require query of stored size (same issue as with adding resize support to Tables).
2023-11-07 20:14:54 +01:00
ocornut
fa4c49b4a7
BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
2023-11-07 19:01:35 +01:00
ocornut
cdbc21a191
BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). ( #1666 , #1496 , #1395 , #1710 , #462 , #503 , #263 )
...
Effectively allows us to avoid extending BeginChildFrame() api to mimic BeginChild() new parameters.
2023-11-07 18:50:32 +01:00
ocornut
561af15d67
Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
...
Amend 4448d97
. Note that functions entry points will eventually be merged into one, so this is not a problem.
2023-11-06 14:09:35 +01:00
ocornut
376035fd01
Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
...
Note that the g.NavMoveKeyMods -> g.NavJustMovedToKeyMods chain is not used in this branch. Multi-select uses it.
2023-11-06 14:03:40 +01:00
ocornut
1ab63d925f
Undid some of the changes done by c95fbb4
because they are not compatible with docking code.
...
(Will cherry-pick this from docking to master)
# Conflicts:
# imgui.cpp
2023-11-02 18:08:39 +01:00
ocornut
f1d1a8d32b
Windows: use relative mouse movement for border resize when the border geometry has moved. ( #1710 )
...
(e.g. resizing a child window triggering parent scroll) to avoid resizing feedback loop.
2023-11-02 17:34:49 +01:00
ocornut
9235352400
BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. ( #1710 )
2023-11-02 17:34:49 +01:00
ocornut
34a0bc456e
BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. ( #462 , (toward #1666 , #1496 , #1395 , #1710 )
...
(bonus: will also eventually free a window flag)
2023-11-02 17:26:23 +01:00
ocornut
7713c29258
BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666 , #1496 , #1395 , #1710 )
2023-11-02 17:26:05 +01:00
ocornut
313676d200
Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
2023-10-20 17:56:54 +02:00
ocornut
8ee85137d8
BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.h
2023-10-20 15:40:11 +02:00
ocornut
4e4042bc33
Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
2023-10-20 15:38:58 +02:00
ocornut
bc3c6e74e6
Windows: fixed double-clicked border from showing highlighted at the new position.
...
Amend c95fbb4
+ misc tidying up, comments of grip/border resizing struct.
2023-10-19 18:38:32 +02:00
ocornut
e2035a514c
Windows: shared code for CalcWindowMinSize().
...
+ Don't apply WindowMinSize during auto-fit of child windows (not exercised yet).
2023-10-19 17:32:51 +02:00
ocornut
c95fbb4464
Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
2023-10-19 16:19:29 +02:00
ocornut
ade2acfd1d
Inputs: Added IsKeyChordPressed() public helper function.
...
Amend 99913b5
2023-10-19 14:44:24 +02:00
ocornut
1b9cb52d7b
BeginChild(): rename parameters to reduce diff of upcoming patches.
...
Should be a no-op.
2023-10-18 19:41:51 +02:00
ocornut
f8dc03d702
Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
2023-10-18 17:48:33 +02:00
ocornut
56f7e853be
Demo: expose more Combo flags + misc tidying up.
2023-10-18 17:48:33 +02:00
ocornut
d6d00b4fcf
Moved BeginChild() above BeginChildEx() as it is more readable.
...
Misc shallow tidying up. Should be a no-op.
2023-10-17 13:45:39 +02:00
ocornut
99913b5051
Internals: added IsKeyChordPressed() for consistency.
2023-10-16 22:21:29 +02:00
ocornut
947255c3da
Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. ( #1485 )
2023-10-16 14:57:44 +02:00
ocornut
0b8c6b9bce
Internals: removed seemingly unused AutoFitChildAxises.
...
The clamp was done on BeginChild(). Amend 2545d75c
2023-10-13 14:52:08 +02:00
ocornut
32228d8add
Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. ( #2957 )
2023-10-12 19:21:02 +02:00
ocornut
08606714a3
Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. ( #6915 , #718 )
2023-10-12 12:21:30 +02:00
ocornut
5053d79a24
Tables: Internal: rework so stacked headers height may be used.
2023-10-11 17:28:07 +02:00
ocornut
001f102f38
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. ( #6891 , #4921 )
2023-10-05 21:26:07 +02:00
Andon M. Coleman
73346e4341
IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. ( #6891 , #4921 )
2023-10-05 20:16:08 +02:00
ocornut
1107bffe84
Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. ( #6900 )
2023-10-05 17:45:31 +02:00
ocornut
085ed7bfbe
Drag and Drop: Rework drop target highlight. ( #4281 , #3272 )
...
Amend 4ddb6b46
, 4b94738c7
2023-10-05 14:13:27 +02:00
ocornut
0dd756bceb
Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
...
+ update gallery thread link + minor typo (#6898 )
2023-10-05 13:52:28 +02:00
ocornut
a63e2f0a33
Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
...
Amend 7bbf8f2
, 92b7d6b
.
2023-10-05 12:06:40 +02:00
ocornut
a61438740d
Debug Tools: Metrics: Added "Show groups rectangles" in tools.
2023-10-02 15:01:42 +02:00
ocornut
c21278eeae
Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). ( #4631 )
...
Amend 8175a47
2023-09-27 19:49:12 +02:00
ocornut
2f431a948c
IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
2023-09-27 18:14:48 +02:00
ocornut
f1519efb16
BeginGroup(): fix/amend 9ece0bd
.
2023-09-27 17:25:55 +02:00
ocornut
9ece0bdc02
BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
2023-09-26 21:07:25 +02:00
ocornut
8175a47881
Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). ( #4631 )
2023-09-26 15:21:55 +02:00
ocornut
204ae8a407
Internals: added ImRect::ContainsWithPad()
2023-09-26 14:45:00 +02:00
ocornut
94da5842ef
Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). ( #6861 )
2023-09-26 11:18:29 +02:00
ocornut
72ae6f5200
Fixed MousePosPrev with has never been valid outside of NewFrame().
...
bed6ef03f
always worked because it was done in NewFrame() before the assignment.
2023-09-25 15:06:50 +02:00
ocornut
d4869207e3
Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. ( #3466 , #6846 )
2023-09-25 10:47:28 +02:00
ocornut
daf49e9d82
Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
2023-09-22 14:47:56 +02:00
ocornut
6c022f9bf1
IO, Inputs: rename SetMousePos() to TeleportMousePos(). ( #6837 , #228 )
2023-09-18 17:11:10 +02:00
ocornut
ff36fe365e
IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. ( #6837 , #228 )
...
Allow easily implementing wrapping behaviors.
2023-09-18 17:07:35 +02:00
ocornut
ef8ff1b5d8
TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. ( #6820 , #4859 , #5022 , #5239 )
...
Cherry-picked from docking's 64b1e44
2023-09-18 15:29:42 +02:00
ocornut
b101cf46b6
ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
2023-09-15 18:43:04 +02:00
ocornut
8a2cd81091
TypingSelect: always enable nav highlight.
...
Otherwise in non multi-select contexts as nav dosn't automatically select result would not always be visible.
2023-09-15 16:58:06 +02:00
ocornut
661a70fc79
TypingSelect: fast switch between characters in + debug, internal renames.
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-14 17:45:54 +02:00
ocornut
c86ce70968
Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
2023-09-12 20:29:36 +02:00
ocornut
9714594c35
Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. ( #1485 )
2023-09-12 11:55:34 +02:00
ocornut
6eb2681c09
Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
2023-09-11 20:41:09 +02:00
ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
2023-09-11 14:01:40 +02:00
ocornut
b9ab6e2019
Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. ( #6802 , #3092 , #5759 , #787 )
2023-09-11 12:12:14 +02:00
ocornut
7812039402
ImVector: Added find_index() helper.
2023-09-08 16:57:48 +02:00
ocornut
44a6b493ee
Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
...
Amend 5185329
, 3f5b2a3
, c2d6d26
, 39432bf
, 033dfd9
2023-09-08 12:14:11 +02:00
ocornut
becd75676f
Commented out obsolete redirecting function: GetWindowContentRegionWidth().
2023-09-08 11:28:17 +02:00
ocornut
727c462069
Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
2023-09-08 11:28:13 +02:00
ocornut
fb9b006865
Version 1.90 WIP
2023-09-05 16:46:52 +02:00
ocornut
fef3389157
Version 1.89.9
2023-09-04 14:30:32 +02:00
ocornut
e8a5c9e1b8
Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
2023-09-04 11:23:54 +02:00
ocornut
3816d478df
ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
...
# Conflicts:
# imgui_widgets.cpp
2023-09-01 15:25:47 +02:00
ocornut
303dc091b4
Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. ( #5923 , #456 )"
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This reverts commit b8f93a8fe0
. Too breaking for user.
2023-09-01 12:24:15 +02:00
ocornut
b8f93a8fe0
IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. ( #5923 , #456 )
2023-09-01 12:15:08 +02:00
ocornut
a066074054
Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. ( #3841 )
2023-08-31 21:39:27 +02:00
ocornut
bdd9b96fa3
Demo: Reorganized "Examples" menu. Tweak Property Editor.
2023-08-31 20:04:43 +02:00
ocornut
08b3a1a34a
ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
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Ties fixing f422e78
in docking: iterating root windows was incorrect. Will be faster to lazily merge in RenderDimmedBackground() rather than iterate all.
2023-08-30 15:22:36 +02:00
ocornut
82d177ccbd
Using range-based for where it makes sense. ( #4537 )
2023-08-28 12:21:44 +02:00
ocornut
33ea1e8b78
ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. ( #6722 )
2023-08-28 10:38:13 +02:00
ocornut
f617fe7890
Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). ( #6424 , #3841 )
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Single item version added in prevous commit (2000537
) renamed to IncludeItemByIndex() too.
2023-08-25 18:22:54 +02:00