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mirror of https://github.com/ocornut/imgui.git synced 2025-02-27 07:09:11 +01:00

2661 Commits

Author SHA1 Message Date
ocornut
11b3a7c8ca Merge branch 'master' into docking 2025-01-31 16:10:20 +01:00
ocornut
dbb5eeaadf Version 1.91.8 2025-01-31 16:08:17 +01:00
ocornut
ae6cfd32a0 Tables, Menus: Fixed tables or child windows submitted inside BeginMainMenuBar() being unable to save their settings. (#8356)
Amend error handling (fa178f4) to avoid us setting ImGuiWindowFlags_NoSavedSettings on the wrong window.
2025-01-30 14:34:51 +01:00
ocornut
fa178f4235 Error Handling: Recovery from missing EndMenuBar() call. (#1651) 2025-01-30 14:30:14 +01:00
ocornut
c2dcc80660 Docking: fixed ImGuiWindowFlags_DockNodeHost/ImGuiWindowFlags_NavFlattened clash introduced by c38c18c1a just for 1.91.7 (#8357) 2025-01-30 11:39:52 +01:00
ocornut
082595200d Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2025-01-29 20:04:45 +01:00
ocornut
dfd1bc3c5b Tables, Menus: Fixed using BeginTable() in menu layer (any menu bar). (#8355) 2025-01-29 19:05:18 +01:00
ocornut
db4e541306 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
2025-01-27 15:45:26 +01:00
ocornut
134fbe1245 Windows: Fixed IsItemXXXX() functions not working on append-version of EndChild(). (#8350)
Also made some of the fields accessible after BeginChild() to match Begin() logic.
2025-01-27 12:41:31 +01:00
ocornut
355cb589e3 Merge branch 'master' into docking, incl conflict merge in BeginMenuBar() for #8267
# Conflicts:
#	imgui_widgets.cpp
2025-01-24 19:40:54 +01:00
ocornut
8a1613a382 Fonts: OversampleH/OversampleV value defaults to 0 for automatic selection. 2025-01-24 19:32:30 +01:00
ocornut
9eafb7bbfb ImFont: IndexLookup[] table hold 16-bit values even in ImWchar32 mode. 2025-01-24 16:54:59 +01:00
ocornut
ed7551c1d4 Selectable: Fixed horizontal label alignment when combined with using ImGuiSelectableFlags_SpanAllColumns. (#8338) 2025-01-24 14:59:37 +01:00
ocornut
9bc5b0406d Windows, Style: Fixed small rendering issues with menu bar, resize grip and scrollbar when using thick border sizes. (#8267, #7887)
Amend e.g. 742b5f4c.
2025-01-24 14:39:07 +01:00
ocornut
10199341b1 ImFontAtlas: made calling ClearFonts() call ClearInputData(). (#8174, #6556, #6336, #4723) 2025-01-23 11:31:32 +01:00
ocornut
71da34c48c Debug Tools: Tweaked font preview + indent "Glyphs" block. 2025-01-22 16:56:18 +01:00
ocornut
64e738cae7 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2025-01-22 12:19:09 +01:00
ocornut
6906ac979e ColorEdit, ColorPicker: (Breaking) redesigned how alpha is displayed in the preview square. (#8335, #1578, #346)
Added ImGuiColorEditFlags_AlphaOpaque, ImGuiColorEditFlags_AlphaNoBg.
Removed ImGuiColorEditFlags_AlphaPreview.
2025-01-22 12:12:07 +01:00
ocornut
fdca6c08ad Inputs: added IsMouseReleasedWithDelay() helper. (#8337, #8320) 2025-01-22 11:28:47 +01:00
David Maas
a3802c84fd Backends: SDL3: new viewport windows are created with the SDL_WINDOW_HIDDEN flag before calling SDL_ShowWindow(). (#8328
Unsure why it was missing from a526ff8c3
2025-01-22 10:02:24 +01:00
David Maas
2af26b75d1 ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7. (#8336, #8241). [@PathogenDavid]
ImAlphaBlendColors() was broken by ImLerp() change. (cd6c83c)
2025-01-21 14:26:00 +01:00
ocornut
7ae7c90790 Tabs, Style: reworked selected overline rendering to better accommodate for rounded tabs. (#8334) 2025-01-21 13:55:44 +01:00
ocornut
6e94f6cefb Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
#	imgui_internal.h
2025-01-20 18:04:31 +01:00
ocornut
4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 2025-01-20 15:24:46 +01:00
Julian Rachele
aa1b4ea861 Backends: OSX: Remove notification observer when shutting down. (#8331) 2025-01-20 09:24:43 +01:00
Daniel K. O. (dkosmari)
aa23f3801b Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. (#8327) 2025-01-18 17:26:36 +01:00
ocornut
b7c27c5333 Windows: legacy SetWindowFontScale() is properly inherited by nested child windows. (#2701, #8138, #1018) 2025-01-16 19:08:39 +01:00
ocornut
4c64ba16c5 imgui_freetype: fixed issue where glyph advances would incorrectly be snapped to pixels. 2025-01-16 17:42:00 +01:00
ocornut
b4a5d1dc53 Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988) 2025-01-16 12:43:06 +01:00
ocornut
109dd2be5d Backends: Vulkan: VK_SUBOPTIMAL_KHR doesn't skip frame. (#7831, #7825) 2025-01-15 17:50:57 +01:00
ocornut
015186aaf8 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_vulkan.cpp
2025-01-15 17:34:17 +01:00
ocornut
0f33d7185f Examples: Vulkan: vkAcquireNextImageKHR() and vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (#7825, #7831) 2025-01-15 17:31:38 +01:00
ocornut
6684984c49 Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in provided example, to reduce latency. 2025-01-15 15:13:05 +01:00
ocornut
8a9de84cd0 FontAtlas: reduced baked IM_DRAWLIST_TEX_LINES_WIDTH_MAX from 63 to 32. (#3245) 2025-01-15 14:00:03 +01:00
ocornut
100075f2be Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
+ minor tweaks to faciliate branch merging.
2025-01-15 12:15:24 +01:00
ocornut
c59a2267d0 Version 1.91.8 WIP 2025-01-15 11:58:47 +01:00
ocornut
c0ae3258f9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2025-01-14 13:46:39 +01:00
ocornut
5c1d2d1e4c Version 1.91.7 2025-01-14 13:29:25 +01:00
ocornut
9f8481a842 (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937) 2025-01-14 13:14:50 +01:00
ocornut
290e402a02 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565) 2025-01-13 18:55:09 +01:00
ocornut
32cea85331 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651) 2025-01-13 15:51:39 +01:00
ocornut
00f12b9a09 InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
Seems like there is no reason to not run that path. Amend ancient 9501cd99, f3ab5e625
2025-01-13 15:25:20 +01:00
ocornut
d0d571e0d7 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	imgui_internal.h
2025-01-13 14:30:57 +01:00
ocornut
a604d4f717 Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004) 2025-01-13 14:09:41 +01:00
ocornut
a28ffa81c4 Docs: added more references to IsKeyDown(), InFlags. (#8317) 2025-01-13 13:35:26 +01:00
ocornut
1d962820d8 Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314) 2025-01-12 15:20:27 +01:00
ocornut
0b8ff4b238 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642) 2025-01-09 23:29:44 +01:00
ocornut
2f91176011 Merge branch 'master' into docking 2025-01-09 17:08:31 +01:00
ocornut
596e09770d Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) 2025-01-09 17:07:53 +01:00
ocornut
e799849272 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 2025-01-09 16:55:03 +01:00