ocornut
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65840c19c4
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Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902)
I am not too confident on this but I believe pushing this is the fastest way we will get feedback.
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2024-08-19 12:19:06 +02:00 |
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RT2
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fa65dcf24c
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Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896)
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2024-08-19 12:15:29 +02:00 |
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ocornut
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527b2c45af
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
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2024-07-02 19:05:36 +02:00 |
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ocornut
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0ebf49b4c1
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IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
Amend 8f36798
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2024-07-02 19:03:40 +02:00 |
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ocornut
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380b3559c6
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Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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2024-07-02 18:06:19 +02:00 |
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ocornut
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3f61da7e8b
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
# imgui.h
# imgui_internal.h
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2024-07-02 17:48:38 +02:00 |
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ocornut
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fb799bba7f
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(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
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2024-07-02 15:48:32 +02:00 |
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ocornut
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ae708e3bcd
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Backends: SDL3: add default case to fix warnings. (#7763)
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2024-07-02 12:12:25 +02:00 |
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ocornut
|
12f92518bc
|
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672)
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2024-07-02 11:36:13 +02:00 |
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ocornut
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32f9dfc126
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Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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2024-06-26 14:32:48 +02:00 |
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ocornut
|
e863f89d39
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2024-06-20 17:47:22 -07:00 |
|
ocornut
|
eabe98f6d5
|
Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2024-05-14 16:29:06 +02:00 |
|
ocornut
|
5e23680454
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
|
ocornut
|
e391fe2e66
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
|
2024-05-08 16:17:32 +02:00 |
|
ocornut
|
d15574ce2a
|
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
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2024-05-07 16:53:03 +02:00 |
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ocornut
|
77dff5a735
|
Backends: comments.
|
2024-02-28 11:06:40 +01:00 |
|
ocornut
|
d79514c407
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
|
2024-02-14 14:32:17 +01:00 |
|
ocornut
|
262e30e300
|
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
|
2024-02-14 11:30:43 +01:00 |
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ocornut
|
d15e4100b8
|
Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
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2024-02-13 18:55:14 +01:00 |
|
ocornut
|
f966da1f8f
|
Backends: SDL2: Gamepad handlng: amend bf1c96d . (#3884, #6559, #6890)
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2024-02-13 16:31:33 +01:00 |
|
ocornut
|
bf1c96d4fa
|
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
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2024-02-13 16:24:44 +01:00 |
|
ocornut
|
fd8d6dc5d1
|
Backends: SDL2,SDL3: tidying up.
|
2024-02-13 15:49:49 +01:00 |
|
ocornut
|
f7fc186408
|
Merge branch 'master' into docking
+ 2 comments
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
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2023-10-12 19:22:36 +02:00 |
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ocornut
|
001f102f38
|
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
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2023-10-05 21:26:07 +02:00 |
|
ocornut
|
b0758c86d8
|
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
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2023-10-05 20:39:49 +02:00 |
|
ocornut
|
7e246a7bb9
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
|
2023-09-16 13:51:51 +02:00 |
|
ocornut
|
357f752bed
|
Docs: add more links to the top of every examples and backends files.
|
2023-09-11 14:01:40 +02:00 |
|
ocornut
|
475453668d
|
Backends: SDL2/SDL3: Fixed bad merge in docking branch (#6735)
|
2023-08-26 11:45:21 +02:00 |
|
ocornut
|
676497fe05
|
Merge branch 'master' into docking
ac64b65 on master seemed incorrect.
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
2023-08-25 14:20:51 +02:00 |
|
ocornut
|
1e17d59965
|
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
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2023-08-15 12:48:46 +02:00 |
|
ocornut
|
f8f805f046
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
|
2023-07-20 23:18:47 +02:00 |
|
ocornut
|
33e13c85e1
|
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
|
2023-07-13 11:27:52 +02:00 |
|
ocornut
|
c11128891e
|
Backends: SDL2/SDL3: Update monitor list when receiving a display event. (#6348)
|
2023-04-21 15:40:14 +02:00 |
|
ocornut
|
adf693c061
|
Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
|
2023-04-21 15:31:14 +02:00 |
|
ocornut
|
1f2b84a654
|
Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). (#6334)
Amend 055e715
|
2023-04-19 16:40:18 +02:00 |
|
ocornut
|
4f692ba840
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
|
2023-04-19 16:35:50 +02:00 |
|
Gereon V
|
055e71518e
|
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
|
2023-04-17 14:57:12 +02:00 |
|
ocornut
|
bed11b35d1
|
Fix typos and use nullptr in backends. Amend 506f7e0
|
2023-04-11 16:20:17 +02:00 |
|
ocornut
|
aec062a8a5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# examples/example_win32_directx9/main.cpp
# imgui_internal.h
|
2023-04-11 16:16:17 +02:00 |
|
Michael Martz
|
506f7e0074
|
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
|
2023-04-11 11:33:50 +02:00 |
|
ocornut
|
9203883bbe
|
Comments + Metal using SetTexID(0) for consistency.
|
2023-04-11 11:22:42 +02:00 |
|
ocornut
|
1668693bcf
|
Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. (#6071, #1953)
|
2023-04-06 19:18:15 +02:00 |
|
ocornut
|
ec461c6ccb
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui_demo.cpp
|
2023-04-06 19:16:08 +02:00 |
|
ocornut
|
a7703fe6f7
|
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
Amend 734c6af187
|
2023-04-06 19:12:10 +02:00 |
|
ocornut
|
ee5ce36745
|
Merge branch 'master' into docking, including specific merge for imgui_impl_glfw.cpp for f070497
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2023-04-04 21:17:47 +02:00 |
|
ocornut
|
f070497cbd
|
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
|
2023-04-04 20:19:01 +02:00 |
|
ocornut
|
4fdafef54f
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui_widgets.cpp
|
2023-03-29 18:41:41 +02:00 |
|
ocornut
|
8a6911b894
|
Backends: Fixes zealous warnings (#5760)
|
2023-03-23 18:18:52 +01:00 |
|
ocornut
|
4078abe14c
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
|
2023-03-06 17:03:55 +01:00 |
|
Adam Kewley
|
2496b973f9
|
Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644)
|
2023-02-23 15:07:15 +01:00 |
|