thedmd
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746c9f76e4
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:11:54 +01:00 |
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ocornut
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afffcd5810
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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2022-01-06 14:25:56 +01:00 |
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ocornut
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100ede5764
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Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
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2022-01-05 16:57:50 +01:00 |
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ocornut
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3a90dc3893
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Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
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2022-01-05 13:47:20 +01:00 |
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ocornut
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efa50f72a7
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Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
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2022-01-03 22:14:19 +01:00 |
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luigifcruz
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41e39ea6e1
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Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
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2021-12-30 15:04:03 +01:00 |
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ocornut
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dbeea7220f
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Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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2021-12-29 12:44:12 +01:00 |
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ocornut
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89a28209e8
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Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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2021-12-26 20:02:02 +01:00 |
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Sean Ridenour
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4bad852a78
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Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
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2021-12-21 14:32:41 +01:00 |
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ocornut
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d9bc1e44af
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Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375)
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2021-12-20 19:29:41 +01:00 |
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thedmd
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0cdc4a9565
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Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
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2021-12-16 18:16:35 +01:00 |
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ocornut
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389982eb5a
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Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
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2021-12-15 11:50:00 +01:00 |
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Stuart Carnie
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1b6b8602c1
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Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
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2021-12-13 11:56:43 +01:00 |
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Stuart Carnie
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b720f1f03c
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Backends: OSX: Add Game Controller support. (#4759)
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2021-12-13 11:25:59 +01:00 |
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ocornut
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a19815dc6b
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Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:34:57 +01:00 |
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ocornut
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c80e8b964c
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Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:26:52 +01:00 |
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Rokas Kupstys
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5c388c39f4
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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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2021-12-03 12:28:03 +01:00 |
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ocornut
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440824d431
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
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2021-11-30 21:48:29 +01:00 |
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ocornut
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5ccb66794b
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Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766
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2021-11-29 12:18:25 +01:00 |
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ocornut
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19c3773cc0
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Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644)
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2021-10-15 12:11:11 +02:00 |
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ocornut
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bbd5119a26
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Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644)
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2021-10-15 12:01:35 +02:00 |
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ocornut
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dde31030e9
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Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633)
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2021-10-07 15:07:58 +02:00 |
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Basil Fierz
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30a6873a44
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Backends: WebGPU: Fix missing initialization of local variable (#4634)
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2021-10-07 14:58:09 +02:00 |
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Basil Fierz
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25332fa5ac
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Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512)
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2021-10-06 17:51:00 +02:00 |
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ocornut
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e443ea139d
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Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582)
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2021-10-06 13:41:39 +02:00 |
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ocornut
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677fe33990
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Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594)
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2021-09-30 11:53:20 +02:00 |
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ocornut
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fba756176d
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Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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2021-09-21 19:29:48 +02:00 |
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Sylvain
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62b17f928e
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Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
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2021-09-21 19:29:48 +02:00 |
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James McCartney
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bc3d267c51
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Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563)
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2021-09-21 12:36:37 +02:00 |
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ocornut
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c6ca327fb2
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Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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2021-09-20 18:43:05 +02:00 |
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ocornut
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755bf985d2
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Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514)
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2021-09-07 14:48:26 +02:00 |
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Jackamilio
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03ce17f0a5
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Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464)
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2021-08-31 12:52:54 +02:00 |
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Cort
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80ed4eba87
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Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475)
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2021-08-24 21:53:54 +02:00 |
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Rokas Kupstys
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2b0bd40b99
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Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
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2021-08-24 18:23:13 +02:00 |
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Siarhei Fiedartsou
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f8bad7e1e3
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Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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2021-08-24 15:36:44 +02:00 |
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Corentin Wallez
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e652527313
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Backends: WebGPU: Update impl_wgpu for an emscripten change
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2021-08-24 14:55:43 +02:00 |
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Rokas Kupstys
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4c22b3e5d9
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Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445)
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2021-08-24 14:33:04 +02:00 |
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Nicolas Noble
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e3e1fbcf02
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Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
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2021-08-23 15:03:27 +02:00 |
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ocornut
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d2ffbd9b86
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Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
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2021-08-20 18:03:55 +02:00 |
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Rokas Kupstys
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fc062e6028
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Backends: OpenGL3: Update loader to include APIs used by test framework.
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2021-08-20 17:22:27 +02:00 |
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ocornut
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e3988a84db
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Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445)
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2021-08-19 16:24:59 +02:00 |
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Rokas Kupstys
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459de65477
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Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
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2021-08-19 16:24:58 +02:00 |
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ocornut
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f24abbc47d
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Fix various warnings (#4442)
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2021-08-18 12:38:24 +02:00 |
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thedmd
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2f40be638f
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IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
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2021-08-17 20:10:45 +02:00 |
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ocornut
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b380d3abe3
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Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
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2021-08-17 15:16:29 +02:00 |
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ocornut
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f99fe72c42
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Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622)
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2021-08-02 17:22:33 +02:00 |
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ocornut
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2ad912bb85
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Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
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2021-08-02 16:19:50 +02:00 |
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ocornut
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db686ad522
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Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377)
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2021-07-29 19:38:33 +02:00 |
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ocornut
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044fd0cd2d
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Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445)
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2021-07-29 19:37:18 +02:00 |
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ocornut
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1cdd110eb4
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Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
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2021-07-29 18:47:43 +02:00 |
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