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Commit Graph

680 Commits

Author SHA1 Message Date
ocornut
3acb869a95 Backends: Win32: avoid skipping DefWindowProc() on WM_CLOSE.
Mostly because I don't have a trace of why I did it this way, even in viewport branch history.
2024-06-20 17:42:46 -07:00
bcsanches
64a82d73c9 Backends: SDL3: Update for introduction of SDL_GLContext from void*. (#7701, #7702) 2024-06-18 09:45:24 -07:00
ocornut
fdc084f532 Merge branch 'master' into docking 2024-06-03 19:08:37 +02:00
ocornut
f8de9fec8c Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653) 2024-06-03 18:25:58 +02:00
ocornut
5ecef2f321 Merge branch 'master' into docking
# Conflicts:
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	imgui.cpp
2024-05-23 17:25:02 +02:00
Michal Šlesár
4c3eac2c10
Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614) 2024-05-22 12:01:54 +02:00
ocornut
b39fc84f89 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2024-05-16 19:57:04 +02:00
Hubert Maier
07dbcf1f70 Fixed typos. (#7593) 2024-05-16 16:13:01 +02:00
ocornut
93daf23223 Examples: SDL3: updates for latest SDL3 API changes. 2024-05-15 14:18:48 +02:00
kuvaus
e45efa9951 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) 2024-05-15 14:11:54 +02:00
ocornut
5d973a87d4 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 2024-05-15 13:44:54 +02:00
ocornut
eabe98f6d5 Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
2024-05-14 16:29:06 +02:00
ocornut
ac90e1bd5b Backends: Win32: replace bd != nullptr assert with early out. (#6275)
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
2024-05-14 12:18:10 +02:00
ocornut
5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 2024-05-13 15:07:13 +02:00
ocornut
e391fe2e66 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h
2024-05-08 16:17:32 +02:00
ocornut
0d483a1c89 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
+ #6983
2024-05-07 18:23:29 +02:00
ocornut
92df32d339 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. 2024-05-07 17:46:36 +02:00
ocornut
1ab1af80c7 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) 2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
Rory O'Connell
8b2c6dd42f Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. (#2626, #3390, #3758, #7508, #7513) 2024-05-07 16:14:15 +02:00
Sandro Cavazzoni
ebb8d78102 Backends: Vulkan: Create a custom pipeline for secondary viewports. (#6325, #6305, #7398, #3459, #3253, #3522)
Edited from original commit: moved ImGui_ImplVulkan_CreatePipeline() call from ImGui_ImplVulkanH_CreateOrResizeWindow() to ImGui_ImplVulkan_CreateWindow().
2024-04-30 15:37:36 +02:00
ocornut
49e70e60a2 Backends: Vulkan: Stripped misleading leftover of ImGui_ImplVulkanH_Window::Pipeline (#6325, #6305, #7398, #3459, #3253, #3522)
As this is currently unused and misleading. Next commit will add a separate pipeline for secondary viewport.
2024-04-30 15:37:36 +02:00
ocornut
5717f0a33e Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
2024-04-30 10:42:46 +02:00
Lukas Lipp
a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. (#7536) 2024-04-29 19:24:17 +02:00
ocornut
b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 2024-04-19 15:47:26 +02:00
ocornut
07e8ff9a8d Backends: Win32: Fixed a warning + moved header cruft below Changelog. 2024-04-18 21:26:49 +02:00
ocornut
b555984a94 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
2024-04-18 21:18:18 +02:00
ocornut
9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 2024-04-16 16:18:51 +02:00
ocornut
4cb0fe3c7d Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdl3.h
#	docs/CHANGELOG.txt
#	imgui_internal.h
2024-04-16 14:24:13 +02:00
ocornut
7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 2024-04-16 14:16:32 +02:00
Green Sky
fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
Amend: a7703fe
2024-04-15 12:25:42 +02:00
ocornut
1db579d458 Merge branch 'master' into docking 2024-04-11 16:21:56 +02:00
Elie Michel
8be48a44f7
Backends: WebGPU: Avoid using -1u literal (#7436) 2024-03-25 11:10:38 +09:00
ocornut
085781f5ca Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2024-03-18 22:52:40 -07:00
Robert Edmonds
da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381) 2024-03-11 11:04:56 +01:00
ocornut
77dff5a735 Backends: comments. 2024-02-28 11:06:40 +01:00
ocornut
4e8c43f6b7 Backends: Win32: made it so that an appearing viewport showing up doesn't bring its parent viewport to front. (#7354) 2024-02-27 20:02:26 +01:00
ocornut
2b662b1ab9 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
2024-02-20 15:33:20 +01:00
John Melas
b19a4c5f2b
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) 2024-02-15 14:57:37 +01:00
ocornut
8048b52498 Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. (#7316) 2024-02-15 14:50:45 +01:00
ocornut
c66a1e7d51 Backends: Vulkan: ImGui_ImplVulkan_CreateWindow() amend merge to take account of PipelineRenderingCreateInfo change. (#7166, #6855, #5446, #5037) 2024-02-14 14:39:26 +01:00
ocornut
d79514c407 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_vulkan.cpp
#	imgui.cpp
2024-02-14 14:32:17 +01:00
Shawn Hatori
f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 2024-02-14 13:56:46 +01:00
ocornut
829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 2024-02-14 12:06:21 +01:00
ocornut
891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 2024-02-14 11:37:18 +01:00
ocornut
262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
2024-02-14 11:30:43 +01:00
ocornut
d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 2024-02-13 18:55:14 +01:00
ocornut
f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 2024-02-13 16:31:33 +01:00
ocornut
bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 2024-02-13 16:24:44 +01:00
ocornut
fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. 2024-02-13 15:49:49 +01:00
ocornut
e0ba0d0433 Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 2024-02-12 18:46:01 +01:00
ocornut
11d73f03ee Backends: Vulkan: Fix/amend 8901931 2024-02-12 17:18:52 +01:00
Shawn Hatori
89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 2024-02-12 16:55:00 +01:00
璀境石
1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 2024-02-12 16:05:10 +01:00
ocornut
2af01baffd Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
2024-02-12 14:57:39 +01:00
ocornut
82eeafc196 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
2024-02-07 22:10:33 +01:00
Bruce Mitchener
f50ddc431e
Fixed some typos. (#7282) 2024-02-01 18:30:00 +01:00
ocornut
1509842107 Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
2024-01-24 15:21:46 +01:00
Clément Gallet
1ce41f6218 Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
Amended with (bd->GlVersion >= 210) checks.
2024-01-24 15:01:59 +01:00
actboy168
54ef4092a9 Backends: OSX: Fixed not submitting Monitors info when viewports are not enabled. (#7257) 2024-01-24 14:51:04 +01:00
ocornut
eb42e164dd Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2024-01-22 19:01:25 +01:00
rajveermalviya
9266c0d2d1 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 2024-01-22 15:37:00 +01:00
ocornut
5fc0a361b2 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) 2024-01-22 14:54:45 +01:00
ocornut
831d42c1ab Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) 2024-01-22 14:53:30 +01:00
Frank McCoy
15908502ed Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250) 2024-01-22 11:15:14 +01:00
ocornut
5ddfbb80d8 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 2024-01-19 14:52:33 +01:00
ocornut
01b99a974d Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 2024-01-19 14:50:46 +01:00
ocornut
cab7edd135 Merge branch 'master' into docking
# Conflicts:
#	imgui_internal.h
2024-01-17 18:38:03 +01:00
ocornut
03417cc77d Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232) 2024-01-17 13:26:02 +01:00
ocornut
a27f22f0e9 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	imgui.cpp
#	imgui_internal.h
2024-01-16 11:43:36 +01:00
ocornut
6228c2e1ec Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available. 2024-01-11 20:22:37 +01:00
ocornut
70bb6d1e79 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) 2024-01-11 14:57:38 +01:00
Tristan Gouge
82df7c8bf4 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) 2024-01-11 14:43:51 +01:00
ocornut
2dc85e6e43 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h
2024-01-10 18:34:23 +01:00
ocornut
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
Amend 0f50b52da
2024-01-09 23:26:05 +01:00
ocornut
8deb1007cd Backends: OSX: Fixed IME position in multi-monitor/multi-viewports setups. (#7028) 2024-01-09 22:36:01 +01:00
ocornut
a683033e49 Backends: OSX: Fixed monitor and window position by correctly transforming Y origin on multi-monitor setups. (#7028, #7101, #6009, #6432) 2024-01-09 22:21:57 +01:00
ocornut
e3d7cd665d Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_vulkan.cpp
2024-01-03 18:33:44 +01:00
ocornut
6f10cef2a1 Backends: Vulkan: moved structure declarations.
This is mostly to facilitate maintainance of #6616.
2024-01-03 16:19:03 +01:00
ocornut
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them. 2024-01-03 14:11:40 +01:00
Tristan Gouge
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238) 2024-01-03 12:17:08 +01:00
Axel Paris
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
Amend 2b0bd40b9
2024-01-03 12:05:37 +01:00
kida22
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
Similar to #6785, #6782, #5725, #5961 for for GLFW backend.
2023-12-29 18:21:21 +01:00
Kai Wang
20e1caec85 Backends: DX12: Changed swapchain scaling mode to DXGI_SCALING_NONE. (#7152, #7153) 2023-12-21 14:18:43 +01:00
ocornut
4aa81116a5 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	imgui.cpp
2023-12-20 23:57:19 +01:00
ocornut
33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618) 2023-12-19 18:25:09 +01:00
ocornut
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
2023-12-19 16:09:44 +01:00
Pello Rao
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751) 2023-12-19 15:56:31 +01:00
ocornut
8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104) 2023-12-19 10:51:15 +01:00
ocornut
8add6bcb9f Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
2023-12-14 17:21:15 +01:00
Anılcan Gülkaya
9a2985611c
Backend: Android: Remove Redundant Check (#7093) 2023-12-06 04:29:40 +01:00
ocornut
96b5b1724b Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	imgui_internal.h
2023-12-05 12:20:16 +01:00
ocornut
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075) 2023-11-29 14:24:25 +01:00
ocornut
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) 2023-11-28 19:29:17 +01:00
ocornut
888834c636 Backends: Android: Fixed build breaking typo. (#7060)
Amend 86891b0. My bad for not testing this.
2023-11-28 15:23:45 +01:00
ocornut
f6253b87d0 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2023-11-28 14:39:46 +01:00
ocornut
86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060) 2023-11-28 12:08:05 +01:00
ocornut
3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000) 2023-11-17 12:28:25 +01:00
codefrog2002
c5c1c4134b
Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018) 2023-11-16 01:38:47 +01:00
Oliver Eriksson
6695006bea Backends: Vulkan: use specified ColorAttachmentFormat when creating a secondary window when enabling UseDynamicRendering. (#6999, #5446, #5037) 2023-11-15 14:53:32 +01:00
ocornut
0941adc931 Backends: SDL3: Updates for recent API changes. (#7000) (w/ multi-viewports version)
# Conflicts:
#	backends/imgui_impl_sdl3.cpp
2023-11-13 16:24:50 +01:00
ocornut
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000) 2023-11-13 16:21:18 +01:00
ocornut
9d950444a2 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES (docking merge + reorder docking only bits)
Amend for 6e7b43b,79a9e2f
2023-11-10 15:40:41 +01:00
ocornut
44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
Amend for 6e7b43b,79a9e2f
2023-11-10 15:10:27 +01:00
ocornut
450f1d7e7b Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_vulkan.cpp
#	imgui.cpp
2023-11-10 14:56:10 +01:00
ocornut
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
See changes in example_glfw_vulkan/main.cpp and example_sdl2_vulkan/main.cpp for reference.
2023-11-10 14:53:34 +01:00
ocornut
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618) 2023-11-10 14:53:06 +01:00
ocornut
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 2023-11-09 16:44:39 +01:00
ocornut
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983) 2023-11-09 12:38:56 +01:00
Luca Lolli
04e9a2fac1
Backends: SDL3: rename SDL_EVENT_DISPLAY (#6974)
SDL3 display events have been renamed
2023-11-01 13:53:30 +01:00
ocornut
f7fc186408 Merge branch 'master' into docking
+ 2 comments
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_win32.cpp
2023-10-12 19:22:36 +02:00
ocornut
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) 2023-10-05 21:26:07 +02:00
ocornut
7bbd758681 Backends: Win32: revert oops chunk.
Amend b0758c8
2023-10-05 20:58:25 +02:00
ocornut
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) 2023-10-05 20:39:49 +02:00
ocornut
72ebd91567 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.h
2023-10-05 15:10:45 +02:00
Nicolas "Pixel" Noble
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445) 2023-10-05 11:03:28 +02:00
ocornut
9064dbd404 Backends: DX9: Fixed incorrect assert triggering on reopening session with minimized windows. (#3424) 2023-10-02 15:28:22 +02:00
ocornut
d27b4ad366 Backends: GLFW: support for case where secondary viewport WndProc is not the same as main viewport one. (#6889) 2023-10-02 12:09:13 +02:00
ocornut
17bfafda55 Backends: GLFW: moved WndProc hook to bottom of file + rename a field. (#6889)
No functional change in this commit.
2023-10-02 12:09:08 +02:00
ocornut
bb2fb74645 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
2023-09-26 11:42:49 +02:00
ocornut
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859) 2023-09-25 10:58:29 +02:00
ocornut
7e246a7bb9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2023-09-16 13:51:51 +02:00
ocornut
357f752bed Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
ocornut
72dbe45adc Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
2023-09-08 18:02:06 +02:00
sneakyevil
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725) 2023-09-07 14:08:58 +02:00
Deal
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) 2023-09-06 11:49:23 +02:00
ocornut
475453668d Backends: SDL2/SDL3: Fixed bad merge in docking branch (#6735) 2023-08-26 11:45:21 +02:00
ocornut
676497fe05 Merge branch 'master' into docking
ac64b65 on master seemed incorrect.

# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
2023-08-25 14:20:51 +02:00
ocornut
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735) 2023-08-21 13:12:50 +02:00
ocornut
1161301386 Backends: amend "Missing features" sections for multi-viewports support. 2023-08-15 13:02:56 +02:00
ocornut
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
2023-08-15 12:48:46 +02:00
ocornut
f8f805f046 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
2023-07-20 23:18:47 +02:00
scorpion-26
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609) 2023-07-18 11:49:43 +02:00
williamhCode
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188) 2023-07-13 12:42:08 +02:00
ocornut
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
Our codebase requires VS2012+ since a while.
2023-07-13 12:38:16 +02:00
ocornut
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 2023-07-13 11:27:52 +02:00
ohthesetrees
8566fec661
Backends: SDL3: Changing SDL_WINDOW_SKIP_TASKBAR to SDL_WINDOW_UTILITY for SDL3 (#6573) 2023-07-05 11:01:56 +02:00
sean
ac8573884d Backends: Vulkan: Amends for docking branch. (#5446, #5037) 2023-07-04 15:02:21 +02:00
ocornut
677c7b2258 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	docs/CHANGELOG.txt
#	docs/TODO.txt
2023-07-04 14:58:03 +02:00
ocornut
121072cfe6 Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037)
Simplified for master branch.

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2023-07-04 14:16:28 +02:00
sean
7812e836e4 Backends: Vulkan: Support for dynamic_rendering (#5446, #5037)
Co-authored-by: Caio Oliveira <cmarcelo@gmail.com>
Simplified for master branch.

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2023-07-04 14:01:27 +02:00
ocornut
6b01114057 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
2023-06-23 16:04:13 +02:00
ocornut
cb5542bce5 Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) 2023-06-20 15:30:52 +02:00
ocornut
1450d23b60 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
b9db5c566b Backends: Win32: Added support for updating ParentViewportID after viewport creation.
This tends to be desirable for applicaton manipulating this value via ImGuiWindowClass::ParentViewportID.
I thought it would be a simple call to SetParent(), it's only slightly more complicated but added comments about it.
2023-06-15 11:26:27 +02:00
ocornut
884e3fd21f Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114) 2023-06-12 11:58:17 +02:00
ocornut
dec082ff97 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
Amend dd9db5e8 + 39f7248d4
2023-06-12 11:45:11 +02:00
Luca Lolli
8fd0a04135
Backends: SDL3: Fix backend in docking/multi-viewports branch. (#6483)
The definition has been renamed to SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED.
Display scale is no longer available in SDL_DisplayMode but can be retrieved using SDL_GetDisplayContentScale.
2023-06-01 11:30:26 +02:00
ocornut
823a1385a2 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdlrenderer.h
#	docs/CHANGELOG.txt
#	imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 2023-05-30 20:36:07 +02:00