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Commit Graph

1029 Commits

Author SHA1 Message Date
ocornut
a7e21fb05f Moving backends code from examples/ to backends/ (step 3: fixing project files) 2020-10-14 14:41:40 +02:00
ocornut
428f4fce70 Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
ocornut
d9b2fb7338 Moving backends code from examples/ to backends/ (step 1: moving source files) 2020-10-14 14:41:40 +02:00
ocornut
124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 2020-10-12 17:54:52 +02:00
ocornut
0f13fdd177 Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc. 2020-10-12 13:17:05 +02:00
ocornut
04de5ef819 Version 1.80 WIP 2020-10-12 13:04:34 +02:00
ocornut
e5cb04b132 Version 1.79
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
2020-10-08 16:01:59 +02:00
ocornut
7b1ab5b275 ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings. 2020-10-01 14:48:19 +02:00
ocornut
179dc04d8a Examples: Added missing comments in example_apple_metal. (#3400) 2020-09-30 14:55:09 +02:00
ocornut
825f699bde Backends: OpenGL3: Amends (#3467, #1985) 2020-09-17 09:55:58 +02:00
Julian Webb
2460f2abe3 Backends: OpenGL3: Fix to avoid calling glBindSampler() with version <= 3.2 (#3467, #1985)
(nb: GLEW sets the define we previously used)
2020-09-17 09:34:11 +02:00
Pierre-Loup Pagniez
a1597cff08 Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. (#3472, #3462)
In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
2020-09-16 10:43:17 +02:00
omar
a8f409a848 Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. (#3462, #3472) + misc comments & minor fixes. 2020-09-16 10:40:06 +02:00
omar
e8447dea45 Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) 2020-09-08 22:39:53 +02:00
omar
d8d58b038e Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. (#301) 2020-09-08 20:03:34 +02:00
Michel Lesoinne
41e2aa2e7a Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459)
This is mostly for the benefit of multi-viewports.
2020-09-08 16:54:48 +02:00
omar
6461fd40ab Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting. 2020-09-07 12:23:26 +02:00
Michel Lesoinne
b25756be4a Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. (#3459) 2020-09-07 11:43:57 +02:00
ocornut
b73305be11 Examples: Vulkan: Reworked buffer resize handling, amend df89a16d (#3390, #2626) 2020-09-02 12:43:23 +02:00
ocornut
df89a16d26 Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) 2020-08-21 15:29:57 +02:00
ocornut
9262609eaf Version 1.79 WIP 2020-08-20 16:46:44 +02:00
ocornut
024993adf9 Revert leftovers from 4c201994d4 2020-08-20 11:25:05 +02:00
ocornut
4c201994d4 DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. (#3361) 2020-08-20 11:21:15 +02:00
ocornut
95c99aaa4b Version 1.78 2020-08-18 17:50:45 +02:00
omar
14539b3ed2
Update Emscripten readme about emrun (#3412) 2020-08-18 12:34:19 +02:00
omar
d3fcc37e9e
Update Emscripten readme about local XHR requests (#3412) 2020-08-18 12:27:40 +02:00
omar
009276b6cb Backends: Allegro 5: Fixed horizontal scrolling direction with mouse wheel / touch pads (#3394, #2424, #1463) [@nobody-special666]
Amend 7dea158175
+ Fix vsproj GUID
2020-08-10 15:31:48 +02:00
omar
209a6a751c Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09.
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
2020-08-10 11:33:59 +02:00
ocornut
ede8825fb2 Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833 (#3390) 2020-08-07 15:24:00 +02:00
omar
a24578ec09 Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain) 2020-08-05 15:02:30 +02:00
omar
963839373c Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call). 2020-08-03 21:31:42 +02:00
omar
fb7f6cab8c Backends: Amend, docs + extra comments. (#3330, #3245) 2020-07-10 14:36:00 +02:00
Moritz Heinemann
06f7854b16 Backends: OpenGL3: Add glad 2 to OpenGL loaders. (#3330) 2020-07-10 14:34:25 +02:00
omar
ab4ef822f0 Version 1.78 WIP 2020-06-30 16:56:09 +02:00
Rokas Kupstys
0738611559 Misc: Bunch of code formatting changes suggested by a pass running 'astyle' 2020-06-30 16:37:21 +02:00
omar
9418dcb693 Version 1.77
+ fix minor clang-tidy warnings which seems reasonable
2020-06-29 15:54:28 +02:00
omar
99f68d7958 Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks. 2020-06-19 11:34:04 +02:00
ocornut
40b799023b Docs: Update fonts.md (#2861) + update all references to FONTS.txt 2020-06-09 16:56:48 +02:00
Rokas Kupstys
5af8a8c7e8 CI: Extra warnings for builds with Clang. Backends: OpenGL3: Fix sign conversion warnings. 2020-06-05 15:50:12 +02:00
Rokas Kupstys
dc49b14e29 Misc: Fix examples of using other OpenGL3 bindings in Makefiles. 2020-06-05 14:05:39 +02:00
Mark Jansen
6eb66fbef3
Backends: Win32: Cache the result of a windows version check. (#3283)
This is not expected to change while the application is running :)
2020-06-05 01:23:18 +02:00
Giovanni Funchal
3f26a07ee1 Backends: OpenGL: Fixed loader auto-detection to not interfere with ES2/ES3 defines. (#3246) 2020-05-25 18:57:23 +02:00
ocornut
a06eb83359 Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259) 2020-05-25 18:15:59 +02:00
ocornut
bb2529dd48 Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends. 2020-05-25 12:26:59 +02:00
ocornut
a056603d8b Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow 2020-05-25 12:12:02 +02:00
ocornut
9c209d5a90 Minor amend 9028088 (#3261) 2020-05-25 11:42:45 +02:00
Nicolas Burrus
43f79aa210 Backends: OSX: import the glfw workaround to avoid missing mouse clicks. (#3261) 2020-05-25 11:42:45 +02:00
Nicolas Burrus
39d17ca07f Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. (#3260) 2020-05-25 11:29:41 +02:00
Espyo
f44962c01a
Backends: Allegro: Don't call AddInputCharacter if the pressed key has no character. (#3252) 2020-05-20 17:48:21 +02:00
omar
75bbbda645 Examples: Update comments to get SDL2 package with msys2's pacman (#3251) 2020-05-20 11:44:00 +02:00
Albert Vaca
685ca27d84 Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. (#3199) 2020-05-08 17:32:34 +02:00
omar
11a3e75f47 Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183) 2020-05-04 20:46:20 +02:00
omar
099091280f Backends: DX10/DX11: Minor tweaks. 2020-05-04 11:40:31 +02:00
Silent
1e9abf60d1 Backends: Keep shader blobs as local variables. (#3176) 2020-05-04 11:22:43 +02:00
omar
d5ce3b43ae Backends: Vulkan: Fixed error in if initial frame has no vertices. (#3177) 2020-05-04 11:03:41 +02:00
Chris Savoie
73c30aa085 Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed. 2020-04-26 20:26:06 +02:00
Matt Haynie
d3212482fe
Fix multiple macro definitions of GLFW_INCLUDE_NONE (#3157) 2020-04-23 22:58:45 +02:00
u3shit
528b12eb7a Fix glClipControl(GL_UPPER_LEFT) handling in opengl3. 2020-04-22 10:10:51 +02:00
omar
37f665b619 Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327) 2020-04-19 17:52:09 +02:00
omar
e8c986b34e Version 1.77 WIP 2020-04-14 14:55:50 +02:00
omar
5503c0a12e Version 1.76
+ fixed PVS warning, update demo binaries, update readme image
2020-04-12 20:18:47 +02:00
omar
ec7294d890 Backends: OpenGL3: Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. (#3119, #2866, #2852) 2020-04-12 18:01:10 +02:00
SergeyN
977ac53dd8 Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. (#3087, #3115) 2020-04-12 09:55:56 +02:00
omar
e9366b4c73 Regretfully moved .gitignore file from examples/ into root directory because OSX keeps pooping its DS_Store/ artifacts everywhere. (#3088) 2020-04-07 11:56:51 +02:00
omar
cc0e43e631 Backends: Comments next to include, misc minor comments/tweaks, fix imgui_impl_osx.h using IMGUI_API instead of IMGUI_IMPL_API. (#3105) 2020-04-07 11:02:43 +02:00
OmarEmaraDev
00927105ba Backends: Include imgui.h in implementation headers. (#3105)
Currently, the implementation headers don't include the imgui.h header.
Which means that the compilation will fail if the implementation header
was included before the imgui.h header in the compilation unit. For
instance, a compilation unit with the following will work:

  #include "imgui.h"
  #include "imgui_impl_glfw.h"
  #include "imgui_impl_opengl3.h"

But a compilation unit with the following will fail because IMGUI_IMPL_API
and possibly other symbols will not be defined:

  #include "imgui_impl_glfw.h"
  #include "imgui_impl_opengl3.h"
  #include "imgui.h"

This patch includes imgui.h in the implementation headers to make
inclusions order-invariant, which is a recommended practice.
2020-04-07 11:01:37 +02:00
omar
cc0d4e346a Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users to a solution + fixed our stb wrappers.
+ Nav: Use nav layer enum, comments.
2020-04-03 12:41:33 +02:00
omar
f2b01c3436 Changelog, tweak OpenGL3 backends. (#3061), update Gallery thread links. 2020-03-24 18:45:05 +01:00
David Kalnischkies
ac4262ad01 Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 (#3061)
This removes the unversioned definition IMGUI_IMPL_OPENGL_LOADER_GLBINDING in favor of two versioned ones to choose explicitly.
References: #2870, 5e2329b98e
2020-03-24 18:36:34 +01:00
omar
d8824f9a9a CI: Clarify purpose of example_null, Changelog 2020-03-19 11:13:52 +01:00
Rokas Kupstys
ac5ffffc23 CI: Test builds with freetype on linux. 2020-03-19 11:05:53 +01:00
ocornut
b016f1ad70 Examples: SDL+DX11: Fixed resizing main window. Amend (#3057) 2020-03-11 21:22:52 +01:00
joeslay
a0f01d2290 Improve resizing in dx11 example (#3057)
Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
2020-03-11 21:22:52 +01:00
ocornut
aef057e975 Internals: Added GetInputTextState() + comments. 2020-03-07 15:55:05 +01:00
ocornut
a41332453e Unicode: Changelog, comments, minimum CI integration. (#2541, #2538, #2815) 2020-03-03 18:53:29 +01:00
Cloud Wu
6d59653e82 Unicode: full Unicode Support (6 squashed commits) (#2541, #2538)
fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
2020-03-03 18:53:29 +01:00
ocornut
0345324646 Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71] 2020-02-20 12:28:06 +01:00
Omar
b62f1ea8e9 Fix zealous PVS studio warnings. Minor tweaks. 2020-02-17 16:17:46 +01:00
Omar
ceec3cd3fd Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions.
(backported from the docking branch)
2020-02-17 11:15:40 +01:00
Omar
8601187fee Backends: Win32: Clarify how the WndProc handler requires a forward declaration. 2020-02-17 10:22:39 +01:00
omar
ccaec1a270 Version 1.76 WIP 2020-02-11 16:56:56 +01:00
Rokas Kupstys
21b9e42964 Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.

Closes #3017.
2020-02-10 16:53:37 +01:00
coding_jackalope
f346b4b302 Examples: SDL+Metal example. 2020-02-10 16:53:27 +01:00
omar
58b3e02b95 Version 1.75
Comments
2020-02-10 14:02:41 +01:00
omar
05a49f0413 Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. (#2953) [@Oipo] 2020-01-30 17:15:15 +01:00
omar
0a23582718 Examples: VS projects: Removed inconsistent/extraneous explicit linkage to imm32. 2020-01-29 20:11:42 +01:00
omar
4d4e3b97f4 TODO, Readme
(dropped TreeNode_NoIndent flag from todo, as it feels unnecessary)
2020-01-27 12:37:06 +01:00
Konstantin Podsvirov
b887259974 Bindings: Improved FreeGLUT support for MinGW (#3004) 2020-01-27 12:11:29 +01:00
omar
f6da5000bf Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. (#3000) 2020-01-23 16:20:37 +01:00
Rokas Kupstys
7a22767483 CI: Add MSVC extra warnings build and correct labels of other extra warnings builds. 2020-01-22 14:17:03 +01:00
omar
3fe6ae9732 Internals: Move some Nav functions and members around (no functional change) + Misc comments 2020-01-20 18:19:03 +01:00
omar
8bcac7d95c Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976)
2020-01-17 15:18:33 +01:00
omar
e499497ec5 Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. (#2976)
Even if realistically it is difficult to make good use of under Windows.
+ Style editor: Use a more explicit form of RadioButton() to avoid being depending on underlying flags type. (#2983)
2020-01-17 15:06:22 +01:00
omar
aa34681652 Backends: GLFW: inhibit error callback when creating cursors because X11 setups may be missing them + comment (#2980) 2020-01-17 11:36:56 +01:00
omar
4f7bf7e96a Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. (#2716) 2020-01-14 14:58:36 +01:00
omar
ff5299e0e0 Docs: FAQ, Comments. 2020-01-12 22:09:18 +01:00
Rokas Kupstys
f03c00bc89 Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
2020-01-10 19:04:35 +01:00
Rokas Kupstys
00c515f51a Add glbinding build sample to Makefiles of GL3 examples. (#2870) 2020-01-09 16:26:42 +01:00
Rokas Kupstys
5e2329b98e Backends: GL3: Implement glbinding opengl loader support. (#2870) 2020-01-07 21:06:37 +01:00
omar
d581939387 Removed trailing spaces. 2020-01-06 15:24:16 +01:00