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Commit Graph

426 Commits

Author SHA1 Message Date
thedmd
746c9f76e4 Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:11:54 +01:00
ocornut
afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
ocornut
100ede5764 Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625) 2022-01-05 16:57:50 +01:00
ocornut
3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
2022-01-05 13:47:20 +01:00
ocornut
efa50f72a7 Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) 2022-01-03 22:14:19 +01:00
luigifcruz
41e39ea6e1 Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 2021-12-30 15:04:03 +01:00
ocornut
dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 2021-12-29 12:44:12 +01:00
ocornut
89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 2021-12-26 20:02:02 +01:00
Sean Ridenour
4bad852a78 Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) 2021-12-21 14:32:41 +01:00
ocornut
d9bc1e44af Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375) 2021-12-20 19:29:41 +01:00
thedmd
0cdc4a9565 Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
2021-12-16 18:16:35 +01:00
ocornut
389982eb5a Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) 2021-12-15 11:50:00 +01:00
Stuart Carnie
1b6b8602c1 Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
2021-12-13 11:56:43 +01:00
Stuart Carnie
b720f1f03c Backends: OSX: Add Game Controller support. (#4759) 2021-12-13 11:25:59 +01:00
ocornut
a19815dc6b Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 2021-12-08 16:34:57 +01:00
ocornut
c80e8b964c Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 2021-12-08 16:26:52 +01:00
Rokas Kupstys
5c388c39f4 Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 2021-12-03 12:28:03 +01:00
ocornut
440824d431 Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
2021-11-30 21:48:29 +01:00
ocornut
5ccb66794b Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766 2021-11-29 12:18:25 +01:00
ocornut
19c3773cc0 Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644) 2021-10-15 12:11:11 +02:00
ocornut
bbd5119a26 Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644) 2021-10-15 12:01:35 +02:00
ocornut
dde31030e9 Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633) 2021-10-07 15:07:58 +02:00
Basil Fierz
30a6873a44
Backends: WebGPU: Fix missing initialization of local variable (#4634) 2021-10-07 14:58:09 +02:00
Basil Fierz
25332fa5ac Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) 2021-10-06 17:51:00 +02:00
ocornut
e443ea139d Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582) 2021-10-06 13:41:39 +02:00
ocornut
677fe33990 Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) 2021-09-30 11:53:20 +02:00
ocornut
fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 2021-09-21 19:29:48 +02:00
Sylvain
62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
2021-09-21 19:29:48 +02:00
James McCartney
bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) 2021-09-21 12:36:37 +02:00
ocornut
c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) 2021-09-20 18:43:05 +02:00
ocornut
755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) 2021-09-07 14:48:26 +02:00
Jackamilio
03ce17f0a5 Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464) 2021-08-31 12:52:54 +02:00
Cort
80ed4eba87
Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475) 2021-08-24 21:53:54 +02:00
Rokas Kupstys
2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
Siarhei Fiedartsou
f8bad7e1e3 Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include 2021-08-24 15:36:44 +02:00
Corentin Wallez
e652527313 Backends: WebGPU: Update impl_wgpu for an emscripten change 2021-08-24 14:55:43 +02:00
Rokas Kupstys
4c22b3e5d9 Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445) 2021-08-24 14:33:04 +02:00
Nicolas Noble
e3e1fbcf02 Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463) 2021-08-23 15:03:27 +02:00
ocornut
d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
Rokas Kupstys
fc062e6028 Backends: OpenGL3: Update loader to include APIs used by test framework. 2021-08-20 17:22:27 +02:00
ocornut
e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 2021-08-19 16:24:59 +02:00
Rokas Kupstys
459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
2021-08-19 16:24:58 +02:00
ocornut
f24abbc47d Fix various warnings (#4442) 2021-08-18 12:38:24 +02:00
thedmd
2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
2021-08-17 20:10:45 +02:00
ocornut
b380d3abe3 Backends: OpenGL3: Clarify use of GL_POLYGON_MODE. 2021-08-17 15:16:29 +02:00
ocornut
f99fe72c42 Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622) 2021-08-02 17:22:33 +02:00
ocornut
2ad912bb85 Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377) 2021-08-02 16:19:50 +02:00
ocornut
db686ad522 Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377) 2021-07-29 19:38:33 +02:00
ocornut
044fd0cd2d Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445) 2021-07-29 19:37:18 +02:00
ocornut
1cdd110eb4 Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
2021-07-29 18:47:43 +02:00
ocornut
baa4caf9e3 Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
+ Comments (#3934)
2021-07-07 14:12:48 +02:00
ocornut
327a5d8253 Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs) 2021-07-05 17:52:44 +02:00
ocornut
cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
2021-06-30 15:50:15 +02:00
Giovanni Funchal
6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 2021-06-30 15:04:40 +02:00
ocornut
23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 2021-06-29 18:16:47 +02:00
ocornut
4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut
b5a2bd1a5b Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
ocornut
95db098477 ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend. 2021-06-25 17:27:17 +02:00
Chaoya Li
2ab7f96f21 Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267) 2021-06-25 16:19:55 +02:00
Anthony
8ced41570e Backends: DX9: explicitely disable texture state stages after >= 1. (#4268)
imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
2021-06-25 12:33:38 +02:00
ocornut
20d415e939 FIx static analysers warnings and disable false positives. 2021-06-24 17:15:14 +02:00
Rokas Kupstys
0b8a247074 Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) 2021-06-23 15:25:10 +02:00
Ivan Sokolov
0905439c31 Backends: OpenGL3: Destroy shader objects right away (#4244)
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
2021-06-21 11:51:51 +02:00
ocornut
98a6292165 Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. (#4225) 2021-06-14 17:43:42 +02:00
ocornut
b66529fe3e Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. (#4200, #4191) 2021-06-08 18:38:20 +02:00
Tatsuya Yatagawa
fe24591411
Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. (#4201) 2021-06-05 16:27:31 +02:00
ocornut
838c16533d Backends: Comments. 2021-05-27 13:59:35 +02:00
ocornut
556689591c Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
Expecting this to somehow cause another issue but we will fix it when it comes.
2021-05-24 23:46:25 +02:00
Vladimir Davidovich
142c866bd9 Backends: WebGPU: Support draw_data->FramebufferScale (#4163) 2021-05-24 17:12:23 +02:00
ocornut
fd06dc511f Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [#4124] 2021-05-19 19:03:15 +02:00
ocornut
4181ccceea Backends: WebGPU: Fix build, amend 3c72e51. (#3761) 2021-05-19 18:50:31 +02:00
thedmd
3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761) 2021-05-19 18:39:18 +02:00
Basil Fierz
83bdfef8e0 Backends: WGPU: update to latest specs. (#4116, #3632)
Merged 13 commits.
2021-05-16 19:09:22 +02:00
Mertcan Davulcu
cbcd89152b
Backends: Android: Tweaks. (#4034) 2021-05-07 17:43:42 +02:00
Hattrick HttrckCldHKS
a8dcab8e2a Backends: DX9: Fix potential resource leak (#4093) 2021-05-07 15:17:24 +02:00
ocornut
d28535f351 Fixes for Visual Studio 2019 static analyzers. (#3938, #4073) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified. 2021-04-29 17:10:27 +02:00
Jarhmander
7b8932554e
Backends: Win32: Change the case of XInput.h include, so it cross-compile nicely on unices. (#4074) 2021-04-26 09:29:38 +02:00
ocornut
06545c4f2a Backends: DirectX9: explicitely setting up more graphics states to increase compatibility with unusual non-default states. (#4063)
Added D3DRS_FILLMODE, D3DRS_ZWRITEENABLE, D3DRS_RANGEFOGENABLE, D3DRS_SPECULARENABLE, D3DRS_STENCILENABLE, D3DRS_CLIPPING. Reordered some to match order in DX9 headers.
2021-04-23 18:39:07 +02:00
rokups
6d53884487 Backends: OSX: Fix keys remaining stuck in pressed state when CMD-tabbing to a different application. (#3832) 2021-04-19 15:15:23 +02:00
ocornut
858ea17eba Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. (#4045) 2021-04-15 13:29:42 +02:00
Sam Jones
71dda216ef Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186) 2021-04-06 12:39:47 +02:00
ocornut
1491d2c916 Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961) 2021-03-23 16:48:10 +01:00
Nikolai Wuttke
186b734db0 Backends: SDL2: Extend global mouse pos availability check (#3950) 2021-03-22 15:08:13 +01:00
John Asper
6d3a980f38 Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957)
If using Vulkan backend and either vertex_size or index_size is not aligned to VkPhysicalDeviceLimits::nonCoherentAtomSize, then the call to vkFlushMappedMemoryRanges in ImGui_ImplVulkan_RenderDrawData will result to validation error.
2021-03-22 12:41:45 +01:00
ocornut
61a0908713 Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . (#3857) 2021-03-18 18:04:52 +01:00
ocornut
412d6f7efe Fixes zealous MSVC static analyzers warnings (#3938)
Other unfixed as I'm not happy with caving to false positives of every analyzers.
2021-03-18 16:10:25 +01:00
Rokas Kupstys
0c5b0c8b97 Internals: Add a way to request window to not process any interactions for specified number of frames. 2021-03-18 14:19:23 +01:00
ocornut
8dd692c29c Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
duddel
fb85c0341b
Add Android backend and example (#3446) 2021-03-04 10:35:44 +01:00
ocornut
662535f357 Backends: DX9: Fix handling of colored textures (#3844, #3868) 2021-03-03 18:34:07 +01:00
ocornut
4537d98d46 Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3369, #3844) 2021-03-02 15:04:34 +01:00
Xiliusha
eb57484935 Backends: DX9: add missing IMGUI_USE_BGRA_PACKED_COLOR support. Remove dinput.h headers. (#3844) 2021-03-02 15:04:34 +01:00
ocornut
c154629152 Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() helper. (#2766, #3447)
Pragma linking with dwmapi.lib (Vista-era, ~9 kb). MinGW users will need to link with -ldwmapi.
2021-02-18 16:04:11 +01:00
ocornut
bda12e5fdd Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
2021-02-18 11:38:41 +01:00
ocornut
27a5bdb916 Backends: Win32: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1.
+ Added other helpers for reference (unused currently, other features will want them)
2021-02-17 19:41:41 +01:00
ocornut
647a308ad3 Backends: GLFW: Add ImGui_ImplGlfw_InitForOther() instead of ImGui_ImplGlfw_InitForWebGPU() so it can be used for e.g. DX11. (#3632)
Amend dff0044
2021-02-10 17:27:33 +01:00
ocornut
58a0a7058c Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually. 2021-02-03 18:30:26 +01:00
Basil Fierz
82a9b599ab Backend: webgpu: Fixes blending issue on Chrome 90+ and makes backend forward compatible with Emscripten 2.0.14 (#3632, #3770) 2021-02-03 16:35:11 +01:00
ocornut
dff0044d4e Backends, Examples: Added support for WebGPU and corresponding example. Amend 5853fbd (#3632) 2021-01-28 15:40:31 +01:00
Basil Fierz
5853fbd68b Backends, Examples: Added support for WebGPU and corresponding example (#3632)
(Squashed 11 commits)
2021-01-28 11:37:46 +01:00
ocornut
6487860aae Backends: Vulkan: Rework support for custom function/symbol loader (#3759, #3227), add ImGui_ImplVulkan_LoadFunctions (amend 6001c54)
Making it a separate function allows to use/test this with our examples or any code using the VulkanH helper called before ImGui_ImplVulkan_Init()
2021-01-27 13:43:49 +01:00
Hossein Noroozpour
6001c54598 Backends: Vulkan: Support for custom function/symbol loader (#3759, #3227)
- It adds an optional feature to support dynamic linkage of Vulkan instead of using default linkage.
 - It is now possible to have several potentially working implementation and whenever the Vulkan library was available it can work.
2021-01-27 12:54:51 +01:00
Rokas Kupstys
066406b9be Backends: OSX: Fix mouse position not being reported when mouse buttons other than left one are down. (#3762)
# Conflicts:
#	docs/CHANGELOG.txt
2021-01-27 12:44:42 +01:00
ocornut
f139846750 Backends: Win32: dynamically load XInput library (amends) (#3646, #3645, #3248, #2716) 2021-01-25 16:30:44 +01:00
Kuanlan
633d1033af Backends: Win32: dynamically load XInput library (#3646, #3645, #3248, #2716) 2021-01-25 16:30:44 +01:00
Belinsky-L-V
695a4bd1a9 Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748) 2021-01-25 15:11:43 +01:00
Matthijs Lavrijsen
e485d451d1 Backends: DX12: improve Windows 7 compatibility (#3696)
- Attempt to load d3d12.dll from local D3D12On7 paths before falling back to System32
- Do not statically import D3D12SerializeRootSignature
2021-01-11 11:07:43 +01:00
ocornut
36535514d5 Backends: DX12: Fix warning (#3706). Disable obsolete Tables enums, leave them commented out. Using _MSVC_LANG to enable offsetof() and static_assert() on VS2015.3+ 2021-01-11 10:54:52 +01:00
ocornut
9bcf77eb81 Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034) + fix some PVS warnings, fix typo, blanks.
Amend e28b1078
2021-01-04 19:15:20 +01:00
ocornut
7d5d5711c2 Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., (#3671, #3668) 2021-01-03 17:01:54 +01:00
ocornut
8ec5daf35d Happy new year! 2021-01-03 15:42:32 +01:00
ocornut
3346544cf5 Examples: Fix batch files (amend b1a18d82, #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe. 2020-12-09 18:28:02 +01:00
ocornut
f9b873662b Backends: Win32: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed.
GetClientRect() fails on closed hwnd which left the rectangle uninitialized and copied to DisplaySize. Ensure it is zero + similar failsafe in io.WantSetMousePos path.
2020-12-04 11:48:17 +01:00
Brandon DeRosier
6a0e85c561 Backends: Vulkan: Add override for the subpass to reference during VkPipeline creation. (#3579)
This allows for binding the pipeline/sending draw commands
(via `ImGui_ImplVulkan_RenderDrawData`) against any subpass, rather than
being restricted to only the first subpass.

Without this, attempting to bind the pipeline against a subpass other than
the first one results in validation layer errors and, at worst, some drivers
failing if the subpass attachments differ.
2020-11-11 15:20:43 +01:00
Albin Odervall
b934b9bb86 Backends: OSX, Metal: Fix -Wshadow, -Wimplicit-float-conversion, and -Wsign-conversion warnings. (#3555) 2020-11-03 15:38:59 +01:00
Rokas Kupstys
6f57d58e82 Backends: OSX: Fix KeyPadEnter on MacOS. (#3554) 2020-10-28 12:31:10 +01:00
ocornut
5292320110 Amend ffe8f0177f (#3544) + readme fixes 2020-10-23 11:25:26 +02:00
Louis Schnellbach
ffe8f0177f Backends: OpenGL3: Backup/restore GL_PRIMITIVE_RESTART state (#3544) 2020-10-23 11:17:56 +02:00
xndcn
127f132447 Backends: OpenGL3: Add compatibility of GL_VERSION for GL 2.x (#3530)
GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
2020-10-15 19:48:45 +02:00
ocornut
b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
ocornut
a2a3d80f04 Moving backends code from examples/ to backends/ (step 5: move documentation to MD files) 2020-10-14 14:41:40 +02:00
ocornut
a2d845f9dd Moving backends code from examples/ to backends/ (step 4: update documentation, much improvement) 2020-10-14 14:41:40 +02:00
ocornut
a7e21fb05f Moving backends code from examples/ to backends/ (step 3: fixing project files) 2020-10-14 14:41:40 +02:00
ocornut
428f4fce70 Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
ocornut
d9b2fb7338 Moving backends code from examples/ to backends/ (step 1: moving source files) 2020-10-14 14:41:40 +02:00