ocornut
d378e4088f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2022-02-01 15:46:42 +01:00
ocornut
6f73dbea80
TestEngine: submit window data to item system.
2022-02-01 15:20:32 +01:00
Clownacy
422902dbda
Correct typos ( #4954 , #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
2022-01-31 11:58:33 +01:00
ocornut
27004aca70
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
...
# Conflicts:
# imgui.cpp
2022-01-28 15:53:41 +01:00
ocornut
49e38a5b32
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
2022-01-28 15:53:09 +01:00
ocornut
d5f0d45ae4
Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-01-27 17:50:31 +01:00
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
...
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
...
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
sergeyn
dd6a44abb1
Fix compiler warning for Intel compiler ( #4934 )
2022-01-24 12:09:02 +01:00
ocornut
26e59c8742
Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )
2022-01-21 14:41:34 +01:00
ocornut
3e0d6ec895
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2022-01-21 12:39:15 +01:00
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
2022-01-20 17:39:25 +01:00
ocornut
f33bb99821
IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 , #787 )
2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd
Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )
2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431
IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )
2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b
IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
2022-01-19 15:42:27 +01:00
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
2022-01-19 15:10:42 +01:00
ocornut
673f5e588d
IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )
2022-01-18 17:41:35 +01:00
ocornut
e278277d53
IO: added AddMouseViewportEvent() + used in backends.
2022-01-18 17:24:59 +01:00
ocornut
1338eb31f7
Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. ( #1542 , #4665 )
2022-01-18 17:01:55 +01:00
ocornut
8567a4cca3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui_demo.cpp
# imgui_internal.h
2022-01-17 18:19:20 +01:00
ocornut
7374b96f5c
IO: Added input queue. ( #4858 , #2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
...
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )
2022-01-17 15:42:04 +01:00
ocornut
eb823655af
Removed support for pre-C++11 compilers. We'll stop supporting VS2010. ( #4537 )
...
Build all
2022-01-17 11:54:11 +01:00
ocornut
0647ba3bad
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
2022-01-13 18:36:23 +01:00
ocornut
7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
2022-01-12 16:12:10 +01:00
ocornut
956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
2022-01-11 18:48:16 +01:00
ocornut
acfc7798fd
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
2022-01-10 17:01:07 +01:00
ocornut
e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
2022-01-10 17:00:32 +01:00
ocornut
ef681e7019
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_sdl.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
2022-01-10 15:24:21 +01:00
ocornut
790132a672
Added io.AddKeyModEvent() and updated backends accordingly. ( #2625 , #4858 )
2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 , #4858 , #2787 )
...
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
2022-01-06 14:25:56 +01:00
ocornut
704ab1114a
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea
. ( #2589 , #3113 )
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2022-01-05 14:30:20 +01:00
Liu Liu
de36ff043e
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). ( #3113 )
2022-01-05 13:47:21 +01:00
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
2022-01-05 13:47:21 +01:00
ocornut
3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
...
Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642
2022-01-05 13:47:20 +01:00
ocornut
04bc0b0bb8
Fix IdxBuffer related comments. ( #4845 , #4863 )
2022-01-05 12:20:33 +01:00
ocornut
206b9ead8f
IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
2022-01-04 13:01:30 +01:00
ocornut
c5a3cae83a
Reordered some IO fields. Misc comments. Removed beta marker from tables comments.
2022-01-04 13:01:30 +01:00
ocornut
afb1180d7d
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2022-01-03 21:52:31 +01:00
ocornut
2402958aec
Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
...
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
2022-01-03 16:37:33 +01:00
ocornut
2aa9959553
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-12-30 21:42:19 +01:00
ocornut
dbeea7220f
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
2021-12-29 12:44:12 +01:00
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
ocornut
980deb4c9e
Add missing include guard to avoid declaring ImFontAtlasGetBuilderForStbTruetype() function.
...
https://github.com/cimgui/cimgui/issues/193
https://github.com/imgui-rs/imgui-rs/pull/582
2021-12-26 19:51:10 +01:00
ocornut
15b4a064f9
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# examples/example_marmalade/main.cpp
# imgui.cpp
# imgui.h
2021-12-22 16:02:04 +01:00
ocornut
512c54bbc0
Version 1.86
2021-12-22 15:31:13 +01:00
ocornut
4a43dcb940
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
2021-12-15 16:05:15 +01:00
ocornut
06d5f9297d
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
2021-12-15 16:03:20 +01:00
ocornut
cd36acc88b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# imgui.cpp
2021-12-15 12:10:03 +01:00
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
...
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
a528398c77
Internals: support for varying _ChildWindow flag for menu windows. ( #3496 , #4797 )
2021-12-14 16:19:43 +01:00
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
2021-12-10 18:58:41 +01:00
ocornut
e31d116d37
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
2021-12-09 11:52:23 +01:00
ocornut
e03383d088
Fixes for tooltip over modals leading to incorrect modal dimming. ( #4729 )
...
Amend 23ef6c1
. Should rework tooltip to be in a consistent position in g.Windows[]
2021-12-09 11:50:38 +01:00
Rokas Kupstys
b38af0f522
Popups: Fix popups being closed by newly appearing windows. ( #4317 )
...
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
2021-12-07 15:52:13 +01:00
ocornut
c1b70e0391
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-12-06 19:17:03 +01:00
ocornut
027a7ba3eb
Clipper: use line size instead of cursor comparaison when range are large. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 17:17:43 +01:00
ocornut
a76bc52da5
Window, Clipper: store initial precision loss and apply in clipper. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 16:19:47 +01:00
ocornut
06e4f4e370
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui.h
2021-12-03 19:24:42 +01:00
ocornut
23ef6c149e
Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3
from docking)
2021-12-03 19:21:39 +01:00
ocornut
da3a36eefd
Backport from docking branch: minor stuff.
...
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
2021-12-03 19:11:58 +01:00
ocornut
78c6435dbb
Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). ( #3229 )
2021-12-03 12:38:58 +01:00
ocornut
848d21b6b5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
2021-12-01 15:37:40 +01:00
ocornut
66f0fb986c
Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). ( #4761 )
2021-11-29 16:25:45 +01:00
ocornut
65f4be1a10
InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for #4714 ) + removed unused fields.
...
The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981
.
2021-11-25 15:12:23 +01:00
ocornut
2080d12bd9
Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0. ( #3152 , #2871 )
2021-11-16 01:10:10 +01:00
ocornut
dc8c3618e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui_demo.cpp
2021-11-10 15:26:03 +01:00
Pascal Thomet
7cd3cfa58a
Demo: Add IMGUI_DEMO_MARKER (currently unused, but usage by altering GImGuiDemoMarkerCallback) ( #3689 )
...
Various amends/renames. (Amend to fix a warning)
2021-11-10 13:09:50 +01:00
ocornut
a9ea1ae854
Nav: fixing assert using Tab in a window without any tabbable element ( #4449 )
...
Amend 1a7526dc
2021-11-10 11:42:39 +01:00
ocornut
bce1ba400f
Clipper: add ForceDisplayRangeByIndices ( #3841 , #3578 )
...
This partially reverts commit 6a7e2c74fb
.
2021-11-08 17:20:30 +01:00
ocornut
b17dffffb3
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-11-04 20:52:54 +01:00
ocornut
1a7526dcd4
Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. ( #4449 )
...
Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
2021-11-04 20:48:12 +01:00
ocornut
f01a6d3e8f
InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). ( #4682 )
...
+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
2021-11-04 20:02:42 +01:00
ocornut
c1d2793580
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-11-04 15:26:01 +01:00
ocornut
64daeddf6f
Removed CalcListClipping() function. ( #3841 )
2021-11-04 14:14:16 +01:00
ocornut
6a7e2c74fb
Clipper: remove ForceDisplayRangeByIndices/ForceDisplayRangeByPositions functions until we find a need for them, since #3841 is now solved automatically.
2021-11-04 14:05:14 +01:00
ocornut
93cccd27f6
Clipper: bunch of rework. ( #3841 , #1725 )
...
- Focused/NavId now always included in display range.
- Any number of steps (while preserving zero-alloc policy).
- Non contiguous ranges for nav processing
- Moved new fields internally (+ moved StepNo away from sight so it doesn't get missused).
- Generally tweaks/refactors.
2021-11-04 14:05:14 +01:00
GamingMinds-DanielC
cd1b5f7883
Clipper: enhanced ImGuiListClipper ( #3841 )
2021-11-04 13:56:37 +01:00
ocornut
b409df34db
Clipper: Fixed content height declaration slightly mismatching the one of when not using a clipper.
2021-11-03 17:00:40 +01:00
ocornut
0b4edf4e94
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2021-11-03 11:51:37 +01:00
ocornut
a67f7dce31
Nav: relative rectangle positions are now stored relative to CursorStartPos to be independent of scrolling. Will facilitate rework of clipper ( #3841 )
...
+ Extracted code into NavUpdateCreateWrappingRequest()
+ Fix for PVS in NavUpdate() assigning g.NavMousePosDirty twice.
2021-10-27 14:18:03 +02:00
ocornut
19c72cd52a
Nav: fixed absolute mouse position (with NavEnableSetMousePos config flag) when using Home/End leads to scrolling.
2021-10-27 12:28:35 +02:00
ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
2021-10-25 14:30:20 +02:00
Chris Savoie
2318c764cf
Inputs: Mouse: Add support for tracking multiple clicks more than just double ( #3229 )
2021-10-25 14:30:17 +02:00
Rokas Kupstys
39b99072fb
ImVector: fix Clang warning (implicit conversion changes signedness: 'const ptrdiff_t' (aka 'const long long') to 'unsigned long long')
2021-10-22 14:52:26 +02:00
ocornut
9b59455184
Merge branch 'master' into docking
...
# Conflicts:
# imgui.h
2021-10-15 11:49:30 +02:00
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
2021-10-14 16:58:14 +02:00
ocornut
29653273c1
Docking: reinstate io.ConfigDockingWithShift option. ( #4643 )
...
This more or less reverts commit 3ed07a8f0b
.
2021-10-13 16:47:29 +02:00
Rokas Kupstys
be03b8ff93
Misc: Fix build with MinGW when using IMGUI_API.
2021-10-12 16:43:28 +02:00
ocornut
1b215ecb01
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-10-11 19:25:50 +02:00
ocornut
55d35d8387
Version 1.85
2021-10-11 19:24:25 +02:00
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
...
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
1780579403
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-10-06 17:57:11 +02:00
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
2021-10-06 17:47:27 +02:00
Guus Waals
30db674147
Fix printf format warnings on mingw clang ( #4626 , #4183 , #3592 )
2021-10-06 12:00:50 +02:00
ocornut
164a86d3b0
Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered().
2021-10-05 22:06:12 +02:00
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
2021-09-29 17:13:45 +02:00
ocornut
835a5344b0
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2021-09-24 15:49:28 +02:00
ocornut
65ad63de84
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
...
IsWindowFocused: fix flag usage (amend 6b1e094c
) was technically harmless because of light typing.
2021-09-24 15:41:30 +02:00
ocornut
fc4988ffb0
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
2021-09-24 15:39:38 +02:00
ocornut
bbb95a5e06
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. (merged from docking) ( #3532 )
2021-09-22 15:47:53 +02:00
Martin Ejdestig
d7260104b1
Added comments about sliders clamping and ImGuiSliderFlags_AlwaysClamp ( #4573 )
2021-09-21 19:18:21 +02:00
Rokas Kupstys
30546bc0e7
ColorEdit: Fix multiple issues. ( #4014 )
...
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
- Fixes inability to change hue when saturation is 0. (#4014 )
- Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
- Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
2021-09-21 15:10:07 +02:00
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
2021-09-17 16:30:32 +02:00
ocornut
d366694062
Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )
2021-09-15 15:26:29 +02:00
ocornut
c58fb46411
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2021-09-14 19:26:27 +02:00
ocornut
82754561e2
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
2021-09-13 15:17:54 +02:00
ocornut
17a7084b57
Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).
2021-09-10 15:37:59 +02:00
ocornut
6b1e094cfb
Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy.
2021-09-08 19:10:25 +02:00
ocornut
cfb837203c
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:45:24 +02:00
ocornut
321b84f01f
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:44:53 +02:00
ocornut
fa9fc05ac6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-09-07 18:20:12 +02:00
ocornut
bd6c9e99fc
InputText: Allow cancelling/validating input with gamepad nav events.
...
Amend 158995f2
(#2321 )
2021-09-06 18:47:12 +02:00
ocornut
3d9d3b49ae
Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
...
Bonus simplified Selectable() handling of its custom disabled flag. (#211 )
2021-09-01 14:46:08 +02:00
ocornut
dedb381c51
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
2021-08-30 20:01:16 +02:00
ocornut
4aea1c5adb
IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments
2021-08-30 19:11:47 +02:00
ocornut
66102880a3
Updated links to Discussions
2021-08-30 17:06:51 +02:00
ocornut
333807b483
Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )
...
Amend 07704496
2021-08-30 13:08:41 +02:00
ocornut
780c1ee265
TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )
2021-08-24 19:30:02 +02:00
ocornut
4a7c21d330
Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. ( #4455 , #3487 )
2021-08-24 15:28:39 +02:00
ocornut
e23bee353c
Removed GetWindowContentRegionWidth() function
2021-08-23 16:15:16 +02:00
ocornut
0649f750b4
Version 1.85 WIP
2021-08-23 15:31:06 +02:00
ocornut
d79ca9b0b6
Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 , #4452 , #4453 , #4462 ) [Legulysse]
2021-08-23 14:57:54 +02:00
ocornut
e6ffc04291
Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings)
...
Shuffled low-level data types declarations and tweaked comments
2021-08-23 12:00:16 +02:00
ocornut
47fb332fb2
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
# Conflicts:
# docs/CHANGELOG.txt
2021-08-21 00:00:27 +02:00
ocornut
32d4f6c5d9
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
2021-08-20 23:59:46 +02:00
ocornut
2e01952b35
Fix BeginDisabled(false), ( #211 , #4452 )
2021-08-20 20:31:17 +02:00
ocornut
f969e68c10
Fix BeginDisabled(false), ( #211 , #4452 )
2021-08-20 20:30:51 +02:00
ocornut
5a7d18a441
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-08-20 18:15:25 +02:00
ocornut
d2ffbd9b86
Version 1.84
...
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
df2319a854
Small optimizations to BeginDisabled() to allow frequent calls ( #211 )
...
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
2021-08-20 17:19:18 +02:00
ocornut
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
2021-08-20 16:34:43 +02:00
ocornut
9c3359ef39
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. ( #3532 )
2021-08-19 17:35:27 +02:00
ocornut
0b06c4b2b0
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-19 17:25:12 +02:00
thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
...
Amend/fix #2445 , #2696 , #3751 , #4377
2021-08-17 20:10:45 +02:00
ocornut
ff428f1d2f
Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. ( #4439 , #787 )
2021-08-17 12:54:51 +02:00
ocornut
f9b5168fb3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-02 16:00:50 +02:00
ocornut
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
2021-07-29 19:37:18 +02:00
ocornut
e362c5af48
Internals: ColorEdit: renamed some internal masks to match our common coding style.
...
ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_ etc.
2021-07-26 20:44:59 +02:00
ocornut
b846969fe1
Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.
2021-07-26 12:22:48 +02:00
ocornut
7bfc379a23
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2021-07-19 21:58:06 +02:00
ocornut
6b8a059fc9
Internals: moved LastItem data to a shared structure (instead of one per window)
...
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211 )
2021-07-19 21:25:47 +02:00
ocornut
1ad153056a
Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename ( #4294 )
2021-07-19 21:24:15 +02:00
ocornut
fb4bbeb033
Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )
2021-07-12 15:43:17 +02:00
ocornut
a11f36811f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2021-07-09 20:16:19 +02:00
ocornut
0a8ab75e4b
Docking: removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass. ( #2999 , #3521 , #3633 )
...
+ extraded bits of metrics into DebugNodeDockNodeFlags()
2021-07-05 12:58:33 +02:00
Giovanni Funchal
6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )
2021-06-30 15:04:40 +02:00
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
2021-06-29 18:16:47 +02:00
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
...
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
682447306d
Merge branch 'features/backends_context' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
2021-06-29 14:53:25 +02:00
ocornut
0aeb978e61
Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. ( #4275 )
2021-06-28 11:58:37 +02:00
ocornut
9440974f66
Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31
). ( #4269 )
2021-06-25 15:47:42 +02:00
ocornut
38165f420f
Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )
2021-06-25 15:44:14 +02:00
ocornut
ac35b4bba2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2021-06-24 18:21:19 +02:00
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
2021-06-24 14:30:32 +02:00
ocornut
f0c4d609a6
Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. ( #1861 , #4242,)
...
Focus scope default value: amend 7ee623d9
a5041c88
2ebe08be
2021-06-21 17:47:45 +02:00
ocornut
0cca0d1617
Internals/experimental: BeginComboPreview(), EndComboPreview(). ( #4168 , #1658 )
...
(amended)
2021-06-15 15:27:28 +02:00
ocornut
4161a67b38
ImVector: added clear_delete(), clear_destruct() helpers.
...
# Conflicts:
# imgui.cpp
2021-06-09 18:44:02 +02:00
ocornut
865b2ca6f9
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
2021-06-09 18:43:03 +02:00
ocornut
d0c6dd9baf
ImVector: added clear_delete(), clear_destruct() helpers.
2021-06-09 16:57:47 +02:00
ocornut
61f4aec868
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
2021-06-09 15:28:59 +02:00
ocornut
a44d4da87c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
2021-06-08 18:38:51 +02:00
ocornut
6ee398ac2b
Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). ( #3935 , #3740 )
2021-06-07 15:18:20 +02:00
ocornut
689e387180
Tables: offset and shuffle flags (breaks ABI compatibility as often)
...
If you rely on ABI compatibility consider reworking how your backends are created, using cimgui metadata output. We will happily often break ABI compat.
2021-06-07 13:20:03 +02:00
ocornut
1b4323a1b4
Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. ( #4206 )
2021-06-07 09:11:53 +02:00
ocornut
16abfa5eb6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-06-04 17:28:45 +02:00
ocornut
94b680e830
Internals: fixed ImPool:: iteration, rename GetBufSize to GetMapSize. Amend c6c82b9f
2021-06-04 17:27:20 +02:00
ocornut
f53db3541a
Docking: comments ( #4189 )
2021-06-04 14:55:40 +02:00
ocornut
c6c82b9f1d
Internals: fixed iterating ImPool, fix after use of TableRemove() (was only used by TestEngine)
...
Merge metrics bits from 646c87359
2021-06-03 18:36:43 +02:00
ocornut
a640d8a6d2
Fixed printf-style format checks on non-MinGW flavors. ( #4183 , #3592 )
2021-05-31 13:03:50 +02:00
ocornut
1ad1429c6d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-05-25 18:45:54 +02:00
ocornut
e31d13fa76
Version 1.84 WIP
2021-05-25 13:36:53 +02:00
ocornut
556689591c
Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. ( #4170 , #3998 )
...
Expecting this to somehow cause another issue but we will fix it when it comes.
2021-05-24 23:46:25 +02:00
ocornut
1b435ae3e0
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-05-24 17:49:20 +02:00
ocornut
ad5d1a8429
Version 1.83
2021-05-24 17:39:25 +02:00
ocornut
029c83c73e
Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. ( #4167 )
2021-05-24 15:09:39 +02:00
ocornut
86c2b609ef
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-05-19 19:05:01 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
ocornut
41030cbfe2
Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. ( #4138 )
2021-05-16 20:37:38 +02:00
ocornut
84545dbe6f
Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
...
(e.g. ImVec2, ImVector) leading to a 10-20% increase of performances with MSVC "default" Debug settings.
2021-05-06 13:04:35 +02:00
ocornut
31290807dc
Merge branch 'master' into docking
...
+ fix warning fix for mingw+dx9
# Conflicts:
# backends/imgui_impl_dx9.cpp
# imgui.cpp
2021-04-30 22:52:46 +02:00
ocornut
393941ceea
Refactor focusable/tabbalbe item registration toward allowing to handle it prior to clipping (not yet the case) ( #343 , #4079 )
...
Now performed in ItemAdd(). It can't be trivially moved above clipping effectively because it would require us to scroll to be useful, meaning we'd be better off locking the bounding box a frame earlier. Still wip.
As-is this commit has no value for end-user, but it's a reengineering that moves us closer to the solution. + Internals: moved internal flags.
2021-04-30 22:40:02 +02:00
ocornut
2c3f25d2d9
Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. ( #787 )
2021-04-30 21:49:40 +02:00
ocornut
9b90639577
Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency)
2021-04-30 21:34:17 +02:00
ocornut
89162a04f4
Fixes for PVS Studio and MSVC static analyzers. Using a macro to suppress single-use MSVC false positives. ( #3938 , #4073 )
2021-04-29 21:20:32 +02:00
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
2021-04-29 17:10:27 +02:00
ocornut
b493cae8c9
Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. ( #787 )
2021-04-23 19:17:20 +02:00
ocornut
bfc4a3347a
Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag + tools in metrics.
2021-04-22 16:21:29 +02:00
ocornut
33cdbe97b8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2021-04-19 20:05:59 +02:00
ocornut
770f9daab3
Tables: Better preserve column data (mainly widths) when columns count changes. ( #4046 ) + .ini skips columns with no data.
2021-04-16 18:30:11 +02:00
ocornut
34d4bc620d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2021-04-15 19:57:52 +02:00
ocornut
5fed6bdc72
Demo: Improved popups demo and comments.
2021-04-15 15:58:12 +02:00
ocornut
b957300260
Documentation tweaks ( #4042 )
2021-04-14 15:46:55 +02:00
ocornut
00d570e280
Added OpenPopup() ImGuiID overload ( #3993 , #331 )
2021-04-01 17:18:18 +02:00
ocornut
6ddcdbe3e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2021-03-31 16:41:17 +02:00
ocornut
45c45d2506
Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID().
2021-03-30 16:44:47 +02:00
ocornut
3ed07a8f0b
Docking: removed io.ConfigDockingWithShift option. ( #2109 )
2021-03-30 15:00:16 +02:00
ocornut
951c84969b
Popups: fix comment about OpenPopupOnItemClick(). ( #3981 )
2021-03-29 15:49:40 +02:00
ocornut
5991851eb9
Docking: DockSpace() returns its node ID + adding branch changelog.
2021-03-26 18:40:19 +01:00
ocornut
e7577d570e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-03-25 16:57:01 +01:00
ocornut
aa5431fde2
Tables: Expose TableSetColumnEnabled() in public api. ( #3935 )
2021-03-24 14:36:01 +01:00
ocornut
59da01901e
Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
...
CalcNextScrollFromScrollTargetAndClamp() fixed snapping edge calculation missing ScrollbarSizes.y
2021-03-19 16:58:23 +01:00
ocornut
81e0b18e38
Merge branch 'master' into docking
2021-03-16 16:10:29 +01:00
ocornut
a1a39c632a
Version 1.83 WIP
2021-03-16 14:45:30 +01:00
Elias Daler
64aab8480a
DragScalar: Add default value for v_speed argument in DragScalar(), DragScalarN(). ( #3922 )
2021-03-16 12:54:49 +01:00
ocornut
256594575d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-03-15 20:38:34 +01:00
ocornut
35b1148efb
Version 1.82
2021-03-15 20:26:48 +01:00
ocornut
287bd9b984
InputText: renamed ImGuiInputTextFlags_AlwaysInsertMode to ImGuiInputTextFlags_AlwaysOverwrite. ( #2863 )
2021-03-12 18:23:30 +01:00
Rokas Kupstys
1bc6f82091
Misc: added imgui.gdb and imgui.natstepfilter debugger helpers for gdb and msvc.
2021-03-12 17:03:16 +01:00
ocornut
0157502eab
ImDrawFlags: rework/revert c2d6d26
+ 39432bf
in a way that is closer to old version and back to opt-in but with default 0 = all corners.
2021-03-12 16:33:29 +01:00
ocornut
033dfd9d35
ImDrawFlags: rework/revert c2d6d26
+ 39432bf
in a way that is closer to old version and back to opt-in but with default 0 = all corners.
2021-03-12 16:31:46 +01:00
ocornut
f1bf642e8f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# misc/debuggers/imgui.natvis
2021-03-11 16:32:14 +01:00
ocornut
39432bfd9c
Amend 0c93238a ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags
2021-03-11 16:03:45 +01:00
Rokas Kupstys
c2d6d26139
ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags
2021-03-11 16:03:32 +01:00
ocornut
8b9fedba28
Moved Obsolete function block lower in the file + obsoleted old SetScrollHere (->SetScrollHereY)
2021-03-11 12:16:52 +01:00
thedmd
e45847d99a
Add version of PathArcTo() and PathArcToFast() with adaptive rendering quality. ( #3491 )
2021-03-11 11:23:55 +01:00
Rokas Kupstys
01a2bac7d5
DrawList: Replace "bool close" in drawing functions with flags.
2021-03-10 12:57:01 +01:00
ocornut
4bb5a36f90
Nav: do not clear per-window NavId when window reappears. Process NavInit regardless of current highllight state. Consistently set g.NavLayer in SetNavID(). ( #787 )
2021-03-09 12:39:18 +01:00
ocornut
954b06afe2
Drag and Drop: can use BeginDragDropSource() for other than the left mouse button ( #1637 , #3885 )
...
As long as the item has an ID (for ID-less items will add new functionalities later.
Amend 2c3c5125
2021-03-08 15:50:53 +01:00
ocornut
80533ea5e1
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2021-03-05 16:04:15 +01:00
ocornut
3e6dfd3c1a
ImDrawList: AddImageRounded() compare texid from cmdheader as with other functions. + Made the ImGuiMemAllocFunc / ImGuiMemFreeFunc consistent with our other typedefs ( #3836 )
2021-03-04 14:29:01 +01:00
ocornut
8dd692c29c
Android: Amend backend and examples with minor consistency tweaks. ( #3446 )
2021-03-04 11:07:03 +01:00
ocornut
6aee4bcdc5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-03-02 18:27:07 +01:00
ocornut
23ab4978e4
ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. ( #3369 , #3844 )
2021-03-02 15:04:34 +01:00
ocornut
760c394707
Added links to Discussions. Closed Discord, yeah! ( #2748 )
2021-02-25 00:47:37 +01:00
ocornut
6f4b9c65ae
Added commentary about DLL boundaries. Added GetAllocatorFunctions(). Tidying up. ( #3836 )
2021-02-24 19:38:39 +01:00
David Maas
ece854564a
Log/Capture: Added LogTextV, a va_list variant of LogText. ( #3828 )
2021-02-22 11:58:51 +01:00
ocornut
a4e4f57cb0
Examples: DX9-DX11: Removed half-assed DPI awareness enable. Updated Docking/Viewports part of Changelog (e.g. removed bits that are now already in master, clarified some added bits)
2021-02-18 12:55:10 +01:00
ocornut
ffa863a3ba
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2021-02-18 11:41:27 +01:00
thedmd
f107693d9b
Improve on automatic circle segment count calculation. ( #3808 )
2021-02-17 12:55:39 +01:00
ocornut
b47aa46d81
Tables: TableSetupColumn() user id uses ImGuiID as intended (typedef ImU32). internals: added GetCurrentTable(), LeftMostEnabledColumn. Demo/docs tweaks.
2021-02-17 12:18:22 +01:00
ocornut
30b7545841
Version 1.82 WIP
2021-02-15 18:10:14 +01:00
Adam Kewley
7180e9ac66
Remove redundant GetMainViewport decl in imgui.h ( #3801 , #3800 )
2021-02-11 10:03:14 +01:00
ocornut
239d09804d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-02-10 21:28:16 +01:00
ocornut
4df57136e9
Version 1.81
2021-02-10 21:16:58 +01:00
ocornut
ee59d7a266
Merge branch 'features/viewport_in_master' into docking (WIP need adding code for new ImGuiViewportFlags values)
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-02-10 16:34:17 +01:00
ocornut
f14042ca78
Viewports Added ImGui::GetMainViewport() as a way to get the bounds and work area of the host display. ( #3789 , #1542 )
...
Viewports: Backport a few constructs from 'docking' branch.
Viewports: Added ImGuiViewportFlags_IsPlatformWindow, ImGuiViewportFlags_IsPlatformMonitor, ImGuiViewportFlags_OwnedByApp (none of them were in docking branch yet). ImGuiViewportFlags_IsPlatformMonitor is merely there to convey future intent, not yet used.
Reduce uses of io.DisplaySize.
MainMenuBar: Backport work area handling code from 'docking' branch.
Metrics: Backported "Viewports" debug visualizer from 'docking' branch.
Demo: Rework 'Examples->Fullscreen Window'.
Demo: 'Simple Overlay' demo now moves under main menu-bar (if any) using GetMainViewport()'s work area.
2021-02-10 16:09:53 +01:00
ocornut
2a5eaf239f
Misc tweaks - mostly toward minimizing diff in upcoming backport merge of a few viewport structures in master
2021-02-10 14:28:04 +01:00
ocornut
7a516a266d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
2021-02-09 13:17:24 +01:00
ocornut
73ccb7e4b8
Viewports: (Breaking) turned GetWorkPos(), GetWorkSize() into straight fields -> WorkPos, WorkSize before exposing in master branch.
2021-02-09 13:15:01 +01:00
ocornut
1a3af8cb4c
Viewports: trying to treat GetMainViewport() as const. Reducing unnecessary casts of ImGuiViewportP*
...
Metrics: readded root Drawlists node in metrics to match master.
The (void*) casts are implying const-casst but currently left GetMainViewport() as returning non-const.
2021-02-09 13:15:01 +01:00
ocornut
862bfc53d3
Viewports: Moved in own section of imgui.h ahead of merging a small part of viewport interface to master.
2021-02-09 11:47:55 +01:00
ocornut
56f7bdae99
ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert. Fixed PathArcToFast() handling of a_min > a_max.
2021-02-08 16:37:51 +01:00
ocornut
fa55b0cb60
Viewports: (breaking) removed ImGuiPlatformIO::MainViewport which is now pretty much unused and duplicate (and misleading as we will evolve the concept)
...
Use GetMainViewport() if stuck.
2021-02-05 16:14:47 +01:00
ocornut
b898281e3c
Demo: Added 'Examples->Fullscreen Window' demo. ( #3789 ) + repack and zero-clear ImDrawData.
2021-02-05 15:44:10 +01:00
ocornut
03d74a293d
ListBox: renamed ListBoxHeader>BeginListBox, ListBoxFooter>EndListBox. Added demo bits.
2021-02-03 16:33:22 +01:00
ocornut
e5cbf60def
ListBox: tweaked default height calculation. simplifying code internally (rework passing of full rect). Should have no visible side-effects + misc comments.
2021-02-03 14:54:56 +01:00
freddii
90a518c501
Fixed typos ( #3782 )
2021-02-03 12:37:32 +01:00
ocornut
a3f0393351
Menus: Fixed an issue with child-menu auto-sizing (issue introduced by 6af92b0
) ( #3779 )
2021-02-02 13:06:51 +01:00
ocornut
9d576a96a5
Tables: added internal TableSetColumnEnabled() helper. Comments.
2021-02-02 09:23:40 +01:00
ocornut
24be26e00e
imgui_freetype: Add support for colored glyphs. Font: add support for untinted glyphs ( #3369 )
...
Amend 9499afd
with missing static inline.
2021-02-01 16:32:26 +01:00
ocornut
577e7cb493
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-28 21:02:13 +01:00
ocornut
e28b51786e
Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. ( #3760 ) rework local stacks to facilitate modifying current value without altering the stack.
...
May consider doing the same for ItemFlags and moving to g.ItemFlags...
2021-01-27 12:35:57 +01:00
ocornut
3867c6c5f0
Fonts: (Breaking) Rename ImGuiFreeType:: flags to ImGuiFreeTypeBuilderFlags_XXX. Remove ImGuiFreeType::BuildFontAtlas() flags. Rename ImFontConfig::RasterizerFlags to FontBuilderFlags. Add ImFontBuilderIO (opaque). Amend 53d59f3 with a dozen of small fixes.
2021-01-26 17:25:09 +01:00
Louis Schnellbach
9417acc20f
Fonts: if IMGUI_ENABLE_FREETYPE, use library by default for font rasterization
...
Also renamed IMGUI_DISABLE_STB_TRUETYPE to IMGUI_ENABLE_STB_TRUETYPE
2021-01-26 17:23:11 +01:00
ocornut
2ed47e5822
Version 1.81 WIP
2021-01-25 16:30:44 +01:00
ocornut
f144c67676
ImDrawList: fixed AddCircle, AddCircleFilled buffer read overflow with (rad > 0.0f && rad < 1.0f && num_segments == 0). ( #3738 )
...
Amend 051ce076
. Maximum cached count becomes 63 instead of 64.
2021-01-25 14:59:09 +01:00
ocornut
bb26751b94
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-21 20:38:42 +01:00
ocornut
58075c4414
Version 1.80
2021-01-21 20:36:18 +01:00
ocornut
5178c3ce21
Tables: added ImGuiTableFlags_NoHostExtendX instead of using outer_size.x == 0.0f. Changed default outer_size to (0.0f, 0.0f). ( #3605 )
2021-01-21 16:20:31 +01:00
ocornut
74b3b7cf58
Added experimental io.ConfigDragClickToInputText feature to enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). ( #3737 )
...
+ Offset ImGuiTableColumnFlags values.
2021-01-20 19:18:03 +01:00
ocornut
ae0d2dd614
Tables: rework submission of content size and ideal content size to outer window (now using IdealMaxPos introduced in 6af92b0
).
...
See Tests suite "table_reported_size_outer".
2021-01-20 11:38:46 +01:00
ocornut
9e4956d86b
Docking: added comments. added experimental TabItemFlagsOverrideSet to ImGuiWindowClass.
...
(Could probably do something similar with TabBarFlagsOverrideSet+Clear for #2700 later.)
2021-01-18 18:32:46 +01:00
ocornut
6af92b05bf
Internals: Layout: maintain two content sizes, optionally writing to IdealMaxPos to distinguish used from ideal size, later is used for auto-fit. Unused in this commit, should be no-op. ( #3414 )
...
# Conflicts:
# imgui.cpp
2021-01-15 22:52:42 +01:00
ocornut
388ca563db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
2021-01-15 19:20:42 +01:00
ocornut
b0db741770
Demo tweaks. Moved Tabs to Widgets section. Added to Tables demo. Increased version following 00b35c08
.
2021-01-14 11:59:33 +01:00
ocornut
00b35c081e
Tables: (breaking) removed ImGuiTableColumnFlags_WidthAuto which now can be expressed as _Fixed + _NoResize. WidthRequest gets updated when RequestOutputMaskByIndex is set rather than Visible.
2021-01-13 18:42:02 +01:00
ocornut
002ba1a69f
Tables: comments, tweak. CollapsingHeader: comments. ( #3715 )
2021-01-13 10:07:59 +01:00
ocornut
36535514d5
Backends: DX12: Fix warning ( #3706 ). Disable obsolete Tables enums, leave them commented out. Using _MSVC_LANG to enable offsetof() and static_assert() on VS2015.3+
2021-01-11 10:54:52 +01:00
ocornut
70703da782
Merge branch 'master' into docking
2021-01-08 18:55:16 +01:00
ocornut
e18abe3619
Tables: (Breaking) Added ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp. Removed ImGuiTableFlags_SameWidths.
...
Simplified some code and clariffied that currently non-resizable = always revert to default (while waiting to untangle Fixed vs Auto and programmatic override not going through TableSetupColumn)
Whereas ImGuiTableFlags_SameWidths has some unusual handling of mixed Fixed/Stretch columns, we know treat them separately.
2021-01-08 18:40:52 +01:00
ocornut
414f82254b
Tables: (Breaking) rename ImGuiTableFlags_SizingPolicyFixed > ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingPolicyStretch > ImGuiTableFlags_SizingStretchSame in prevision for new policies.
2021-01-08 18:10:55 +01:00
ocornut
8b5f3798e0
Tables: Moved demo chunks. Made right-most non-resizable same-width column hidden to alleviate the issue where they are off by 1 pixel.
2021-01-07 17:11:18 +01:00
ocornut
b11518d7d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-01-05 16:46:38 +01:00
thedmd
94a432275b
ImDrawList: Internals: Add ability to scale anti-alias fringe. This enable users to keep geometry sharp while scaling vertex buffer content.
2021-01-05 16:34:11 +01:00
ocornut
9bcf77eb81
Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). ( #2034 ) + fix some PVS warnings, fix typo, blanks.
...
Amend e28b1078
2021-01-04 19:15:20 +01:00
ocornut
fa963b9aaf
Inputs: Internal: added SetItemUsingMouseWheel() and mechanism to request mouse wheel for both HoveredId and ActiveId. ( #2891 )
...
Based on @kudaba PR.
2020-12-25 18:22:34 +01:00
ocornut
eb88fee052
Tables: internal tidying up, calculate WidthAuto in first loop of layout + TableSetupColumn() with unspecified stretch weight leaves it at -1.0f (unset) rather than overrding default. Amend 3b3503e
.
...
Both changes are intended to have no side-effects. Committed separately from upcoming commit for easier future bissecting.
Small demo fix.
2020-12-25 16:30:44 +01:00
ocornut
3573195112
Tables: (breaking) rename ImGuiTableFlags_ColumnsWidthStretch > ImGuiTableFlags_SizingPolicyStretch, ImGuiTableFlags_ColumnsWidthFixed > ImGuiTableFlags_SizingPolicyFixed in prevision for other policies.
2020-12-24 18:32:27 +01:00
ocornut
b015ea93fd
Style tweaks, disabled default window rounding by default, reduced size of resize grip, made less prominent, increased WindowBg alpha in classic style.
...
TestEngine: Fixed Checkbox() not reporting its checkable state when clipped.
2020-12-24 18:31:51 +01:00
ocornut
3fbb928c9f
Tables: explicit/custom width in TableSetupColumn() is reapplied when table or column becomes not resizable. Comments.
2020-12-23 12:14:55 +01:00
ocornut
956435768f
Tables: (breaking) renamed ImGuiTableColumnFlags_WidthAutoResize to _WidthAuto., default to WidthFixed policy when host window has auto-resize.
...
Fix edge case with TableSetColumnWidth on small windows (amend 972ca816
)
2020-12-23 11:39:15 +01:00
ocornut
7b53551032
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2020-12-22 17:17:49 +01:00
ocornut
d497f112e7
Tables: simplified and tidying up TableSetColumnWidth(), fixes resizing a fixed column surrounded by stretch column (manually or via auto-fit menu). TableHeader() showing highlighted when held.
2020-12-22 17:13:11 +01:00
ocornut
972ca8166f
Tables: extracted code for TableGetMaxColumnWidth(), fixing "stuck" resize being lossy as it used an older calculation for it and didn't honor e.g. _NoKeepColumnsVisible
2020-12-22 16:40:52 +01:00
ocornut
1aa59f90d0
Minor API comments and tweaks, standardize index used in imgui.h. Tables: tweaked TableSetupColumn() assert to use IM_ASSERT_USER_ERROR().
2020-12-22 15:30:26 +01:00
ocornut
2e48c2da81
Removed redirecting functions/enums names that were marked obsolete in 1.63 (August 2018) + tables tweaks.
2020-12-21 19:42:37 +01:00
ocornut
4d8e839ddf
Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(), ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). ( #3127 , #3664 , #3665 )
...
Renamed corresponding internal functions as well.
2020-12-21 17:13:36 +01:00
ocornut
550bfcfc59
Amend defce31
Add ImDrawList::AddQuadBezierCurve(), ImDrawList::PathQuadBezierCurveTo() ( #3127 , #3664 , #3665 )
2020-12-21 16:30:10 +01:00
Aiekick
defce31c2e
Add ImDrawList::AddQuadBezierCurve(), ImDrawList::PathQuadBezierCurveTo() ( #3127 , #3664 , #3665 )
2020-12-21 16:25:14 +01:00
ocornut
ae63d56426
Tables: remove ImGuiTableFlags_NoHeadersWidth since it is so rarely used and can be specified on a per-column basis.
2020-12-18 19:03:47 +01:00
ocornut
532aa5a69b
Tables: (breaking) change outer_size.x default value to -FLT_MIN, make outer_size.x == 0.0f act as ImGuiTableFlags_NoHostExtendX ( #3605 , ad83976b
) when no scrolling and no stretch column. Which is more consistent.
...
Demo: moved "Compact table" to "Padding" section, makes more sense. Tweaked demo.
2020-12-18 17:51:50 +01:00
ocornut
ad83976b35
Tables: Added ImGuiTableFlags_NoHostExtendX ( #3605 ) marked as WIP, will probably rename.
...
Moved some code from BeginTable() to TableUpdateLayout() to late latch some of the required data.
2020-12-18 14:32:51 +01:00
ocornut
892b48e2d6
Tables: Lock contents width while resizing down an horizontal scrolling table. Headers declare ideal width regardless of clipping. Misc comments.
2020-12-16 13:04:49 +01:00
ocornut
06e87014f2
Merge branch 'master' into docking
...
# Conflicts:
# imgui.h
# imgui_internal.h
2020-12-11 23:10:06 +01:00
ocornut
738606a294
Tables: added ImGuiTableFlags_SortTristate. Renamed ImGuiTableFlags_MultiSortable to ImGuiTableFlags_SortMulti. Removed now unused FlagsIn storage.
2020-12-11 23:01:09 +01:00
ocornut
17536f9add
Tables: more consistent use of CellPadding.x*2 and clip-rect on right-most side of non-bordered column + fix cellbg for standalone TableHeader call.
...
Using CellPadding.x on both sides when BorderV is off, generally most consistent and with default value (4,2) promotes at-glance visible spacing between non-bordered columns. Effectively double horizontal padding on non-bordered columns.
Made ClipRect.Max.x matches WorkMaxX which is where we'd like to go for windows themselves.
TableHeader() submit single cell bg color if not already submitted as a full header row.
Misc comments/docs updates.
2020-12-09 15:13:09 +01:00
ocornut
dd4ca70b0d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
2020-12-04 19:22:15 +01:00
ocornut
6e38026627
Tables: changelog. removed TableGetHoveredColumn() from public API in favor of using TableGetColumnFlags(). renamed ImGuiTableSortSpecsColumn to ImGuiTableColumnSortSpecs.
2020-12-04 19:15:27 +01:00
ocornut
b194df413c
Tables: exposed status flags via TableGetColumnFlags(), removed TableGetColumnIsSorted()
...
Scoped width auto calc.
2020-12-04 19:15:27 +01:00
ocornut
984c4cb5f8
Tables: distinguishing per-column IsVisible from IsRequestOutput which is returned to user. Clarified clipping rules/requirements. Comments.
2020-12-04 19:15:27 +01:00
ocornut
f70bf69e3b
Tables: comments and tweaks on TableUpdateLayout(). changed "apply final width" loop to use natural column order.
2020-12-04 19:15:26 +01:00
ocornut
155b8bb816
Tables: Shared menu item id for "Size all" variations. Avoid allocation on single sort specs. Fix TableGetColumnIsEnabled(). Massage TableHeaderRows().
2020-12-04 19:15:26 +01:00
ocornut
e126a64782
Tables: using a typedef in internal code to specify column/draw channel index storage.
2020-12-04 19:15:26 +01:00
ocornut
6aa8388e9f
Tables: index tweaks, fixed some inconsistent spacings.
2020-12-04 19:15:26 +01:00
ocornut
5ef7b831c2
Tables: removed ImGuiTableSortSpecs::ColumnsMask because it needlessly exposes our 64-columns limitation which we'd eventually would like to lift
...
+ shuffle declarations in internals
2020-12-04 19:15:26 +01:00
ocornut
e09454aec4
Tables: removed TableGetColumnIsVisible from public api, re-specced as TableGetColumnIsHidden() returning same flag as setter, clipper increase CurrentRow.
2020-12-04 19:15:26 +01:00
ocornut
0c9ab0acdd
Tables: setup and maintain ItemWidth per column.
2020-12-04 19:15:26 +01:00
ocornut
8f126d5d95
Tables: rename ImGuiTableFlags_SizingPolicyStretchX to ImGuiTableFlags_ColumnsWidthStretch, ImGuiTableFlags_SizingPolicyFixedX to ImGuiTableFlags_ColumnsWidthFixed.
2020-12-04 19:15:26 +01:00
ocornut
41f89e0f59
Tables: added ImGuiTableFlags_SameWidths, used in demo. Reordered columns flags and exposed them all in Columns Flags section.
2020-12-04 19:15:26 +01:00
ocornut
3a2f0bfc04
Tables: demo inner_size + scrollx + stretch, added TableGetRowIndex(), renamed _WidthAlwaysAutoResize to _WidthAutoResize.
2020-12-04 19:15:25 +01:00
ocornut
5465d30d67
Tables: added ImGuiTableFlags_PreciseStretchWidths.
2020-12-04 19:15:25 +01:00
ocornut
10db896813
Tables: store RawData in a simple void* pointer, rename ContentMinX > WorkMinX, misc tidying up.
...
Removed unnecessary casts when using CheckboxFlags().
2020-12-04 19:15:25 +01:00
ocornut
fe6131168a
Tables: Additionally commentary about clipper in the demo + minor padding tweak.
2020-12-04 19:15:25 +01:00
ocornut
d9ca3939e1
Tables: Tidy up comments. Replaced some Columns by Tables in demo. Removed ImGuiTableFlags_Scroll (combining ScrollX/ScrollY) because each axis inccur different requirements/constraints.
2020-12-04 19:15:24 +01:00
ocornut
1731ae5a09
Tables: Reworked padding/spacing/width.
...
All widths are stored without padding.
Decorelate padding from presence of border.
Added ImGuiTableFlags_Pad/NoPad flags.
Added demo.
Merge StartXHeaders and StartXRows into StartX.
Distinguish CellSpacingX1 and CellSpacingX2 for clarity and to avoid loss of width on non-even spacing values.
2020-12-04 19:15:24 +01:00
ocornut
75c5f534e8
Tables: Avoid allocating into ColumnsName for empty strings, changed TableGetColumnName() to return "" on missing name, generally more friendly.
2020-12-04 19:15:24 +01:00
ocornut
ac5b1648e6
Tables: Various internal renaming + merge StartXHeaders/StartXRows into StartX.
2020-12-04 19:15:24 +01:00
ocornut
02b27b75a4
Tables: Added ImGuiTableFlags_NoBordersInBody, ImGuiTableFlags_NoBordersInBodyUntilResize, removed ImGuiTableFlags_BordersFullHeightV.
2020-12-04 19:15:24 +01:00
ocornut
172704c079
Tables: Add demo code. Remove dead code + seemingly duplicate border in TableDrawBorders().
2020-12-04 19:15:24 +01:00
ocornut
e66b28693a
Tables: Added ImGuiTableFlags_ContextMenuInBody flag.
...
Worked to get TableOpenContextMenu() in public API but kept it internal.
2020-12-04 19:15:24 +01:00
ocornut
6182973bde
Tables: (Breaking) Rename TableNextCell() to TableNextColumn(), made TableNextRow() NOT enter into first column.
2020-12-04 19:15:24 +01:00
omar
25b5cc2f95
Tables: Fixes to support any number of frozen rows (over modifications to clipper code in master) + make clipper run eval after clipect update
2020-12-04 19:15:23 +01:00
ocornut
cc12ea084b
Tables: Added TableSetColumnSortDirection() + added in default context menu code (disabled, feels unnecessary, but work is done to ensure programmatic access)
2020-12-04 19:15:23 +01:00
ocornut
9b37087fbe
Tables: (Breaking) Rename TableAutoHeaders() to TableHeadersRow() + added TableGetColumnCount().
2020-12-04 19:15:23 +01:00
ocornut
3021608392
Tables: (Breaking) Add TableSetupScrollFreeze() api, remove ImGuiTableFlags_ScrollFreezeXXX flags, tweak comments, move columns block.
...
Avoid awkwardly named ScrollFreeze flags, raise limit over 3, and will allow for future api maybe freezing bottom/right side.
2020-12-04 19:15:23 +01:00
ocornut
36b2f3b4f1
Tables: renamed ImGuiTableFlags_NoClipX to ImGuiTableFlags_NoClip, clarified purpose, moved lower in the list as it doesn't need to be so prominent.
2020-12-04 19:15:23 +01:00
omar
931829f701
Tables: (Breaking change) Sorting: Made it users responsability to clear SpecsDirty back to false, so TableGetSortSpecs() doesn't have side-effect any more. + comments
2020-12-04 19:15:23 +01:00
omar
8e97cdf8e8
Tables: Fix for calling TableSetBgColor(ImGuiTableBgTarget_CellBg) multiple times on the same cell.
2020-12-04 19:15:23 +01:00
omar
9d8b40414a
Tables: Added TableSetBgColor() api with color for RowBg and CellBg colors.
2020-12-04 19:15:23 +01:00
omar
0847373b98
Tables: Comments on Sizing Policies + Rename border V/H flags HInner -> InnerH + offset every flags by two.
2020-12-04 19:15:23 +01:00
omar
a0e6aa1766
Tables: Fix calculation of auto-fit (remove padding). Demo setting a width in columns setup + ImGuiTableFlags_NoKeepColumnsVisible.
2020-12-04 19:15:22 +01:00
ocornut
798aed729a
Tables: Added TableGetHoveredColumn(), extracted some context menu code out, simplifying TableAutoHeaders() toward aim of it being a user-land function.
2020-12-04 19:15:22 +01:00
omar
8530b6af3d
Tables: Not flagging whole column as SkipItems based on clipping visibility (breaks layout)
2020-12-04 19:15:22 +01:00
omar
363eae94e6
Tables: Further fix #3293 , #3163 + fixed for row unfreezing border not always showing due to unset clip rect.
2020-12-04 19:15:22 +01:00
omar
23c60b2814
Tables: Renamed internal fields: Active->Visible, Visible->VisibleUnclipped to be less misleading.
2020-12-04 19:15:21 +01:00
omar
8eb1c925f0
Tables: Internals: Added FindTableByID(), removing trailing spaces.
...
# Conflicts:
# imgui_internal.h
2020-12-04 19:15:21 +01:00
omar
104b11051f
Tables: Added ImGuiTableColumnFlags_NoReorder.
2020-12-04 19:15:21 +01:00
Omar
ae6fc48f60
Tables: Fix sort direction (issue 3023). Remove SortOrder from ImGuiTableSortSpecsColumn. Made sort arrow smaller. Added debug stuff in metrics.
2020-12-04 19:15:20 +01:00
omar
643cf6fc8c
Tables: Added ImGuiTableFlags_NoKeepColumnsVisible wip flag useful for layout purpose. (WIP)
2020-12-04 19:15:20 +01:00
omar
104ec408a8
Tables: Fixed content size calculation creating feedback loops. Fixed handling of _DefaultSort with _PreferSortXXXflags (@parbo). Comments.
2020-12-04 19:15:20 +01:00
omar
0e7b3f2f2f
Tables: Made only first column honor Indent by default (like Columns api) and exposed flags. Added simple Tree demo.
2020-12-04 19:15:20 +01:00
omar
2958e37310
Tables: Storing per-column SkipItems as a shortcut. Comments, Spacings.
...
# Conflicts:
# imgui_internal.h
2020-12-04 19:15:20 +01:00
omar
164caa2db7
Tables: Support for multi-line columns name. Renaming of some fields from BackupXXX to HostXXX. Comments.
2020-12-04 19:15:20 +01:00
omar
416e9bb38d
Tables: Clarify internal calculations of row height so that TableGetCellRect() include expected paddings. Add demo code. Comments.
...
Remove misleading commented-out flags for now.
2020-12-04 19:15:20 +01:00