// dear imgui: Renderer Backend for SDL_gpu for SDL3 // (Requires: SDL 3.0.0+) // (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN AS SDL3 CHANGES.**) // Implemented features: // [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! // [ ] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. // Missing features: // [ ] Renderer: Multi-viewport support (multiple windows). // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Learn about Dear ImGui: // - FAQ https://dearimgui.com/faq // - Getting Started https://dearimgui.com/getting-started // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). // - Introduction, links and more at the top of imgui.cpp #pragma once #include "imgui.h" // IMGUI_IMPL_API #ifndef IMGUI_DISABLE struct SDL_GPUDevice; struct SDL_Window; struct SDL_GPUCommandBuffer; struct SDL_GPUTexture; // Follow "Getting Started" link and check examples/ folder to learn about using backends! IMGUI_IMPL_API bool ImGui_ImplSDLGPU3_Init(SDL_GPUDevice* device, SDL_Window* window); IMGUI_IMPL_API void ImGui_ImplSDLGPU3_Shutdown(); IMGUI_IMPL_API void ImGui_ImplSDLGPU3_NewFrame(); IMGUI_IMPL_API void ImGui_ImplSDLGPU3_RenderDrawData(ImDrawData* draw_data, SDL_GPUCommandBuffer* cmd, SDL_GPUTexture* render_target); // Called by Init/NewFrame/Shutdown IMGUI_IMPL_API bool ImGui_ImplSDLGPU3_CreateFontsTexture(); IMGUI_IMPL_API void ImGui_ImplSDLGPU3_DestroyFontsTexture(); IMGUI_IMPL_API bool ImGui_ImplSDLGPU3_CreateDeviceObjects(); IMGUI_IMPL_API void ImGui_ImplSDLGPU3_DestroyDeviceObjects(); #endif // #ifndef IMGUI_DISABLE