// ImGui SDL2 binding with OpenGL // https://github.com/ocornut/imgui struct SDL_Window; typedef union SDL_Event SDL_Event; bool ImGui_ImplSdl_Init(SDL_Window *window); void ImGui_ImplSdl_Shutdown(); void ImGui_ImplSdl_NewFrame(SDL_Window *window); bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event); // Use if you want to reset your rendering device without losing ImGui state. void ImGui_ImplSdl_InvalidateDeviceObjects(); bool ImGui_ImplSdl_CreateDeviceObjects();