mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-26 00:20:56 +01:00
15 lines
248 B
GLSL
15 lines
248 B
GLSL
#version 450 core
|
|
layout(location = 0) out vec4 fColor;
|
|
|
|
layout(set=0, binding=0) uniform sampler2D sTexture;
|
|
|
|
layout(location = 0) in struct{
|
|
vec4 Color;
|
|
vec2 UV;
|
|
} In;
|
|
|
|
void main()
|
|
{
|
|
fColor = In.Color * texture(sTexture, In.UV.st);
|
|
}
|