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mirror of https://github.com/ocornut/imgui.git synced 2024-11-27 17:10:57 +01:00
imgui/examples
2021-04-15 12:36:06 +02:00
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example_allegro5 Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis' 2021-03-11 16:21:46 +01:00
example_android_opengl3 Examples: Android: Make Android build compatible with Gradle 7.0. (#3446) 2021-04-15 12:36:06 +02:00
example_apple_metal Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
example_apple_opengl2 Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
example_emscripten_opengl3 Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
example_emscripten_wgpu Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
example_glfw_metal Update example makefiles to check the new homebrew paths (#4003) 2021-04-06 12:46:09 +02:00
example_glfw_opengl2 Update example makefiles to check the new homebrew paths (#4003) 2021-04-06 12:46:09 +02:00
example_glfw_opengl3 Update example makefiles to check the new homebrew paths (#4003) 2021-04-06 12:46:09 +02:00
example_glfw_vulkan Examples: Vulkan: Update GPU selection to pick discrete GPU if available, or use first GPU otherwise. (#4012) 2021-04-07 14:39:01 +02:00
example_glut_opengl2 Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis' 2021-03-11 16:21:46 +01:00
example_marmalade Tables: Add empty file, skeleton. 2020-12-04 19:15:19 +01:00
example_null Examples: Fix MinGW detection in makefiles. Fix example_null build due to missing IME input libs. (#2590) 2021-02-24 17:18:53 +01:00
example_sdl_directx11 Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan. 2021-03-31 16:19:44 +02:00
example_sdl_metal Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
example_sdl_opengl2 Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan. 2021-03-31 16:19:44 +02:00
example_sdl_opengl3 Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan. 2021-03-31 16:19:44 +02:00
example_sdl_vulkan Examples: Vulkan: Update GPU selection to pick discrete GPU if available, or use first GPU otherwise. (#4012) 2021-04-07 14:39:01 +02:00
example_win32_directx9 Examples: Win32: using a more explicit loop for PeekMessage polling to make the code easier to copy and paste and less error-prone. 2021-03-23 18:22:27 +01:00
example_win32_directx10 Examples: Win32: using a more explicit loop for PeekMessage polling to make the code easier to copy and paste and less error-prone. 2021-03-23 18:22:27 +01:00
example_win32_directx11 Examples: Win32: using a more explicit loop for PeekMessage polling to make the code easier to copy and paste and less error-prone. 2021-03-23 18:22:27 +01:00
example_win32_directx12 Examples: Win32: using a more explicit loop for PeekMessage polling to make the code easier to copy and paste and less error-prone. 2021-03-23 18:22:27 +01:00
libs Normalize all the line endings. 2019-11-04 15:28:31 +01:00
imgui_examples.sln Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. (#301) 2020-09-08 20:03:34 +02:00
README.txt Documentation tweaks (#4042) 2021-04-14 15:46:55 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder.

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.