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.. | ||
DroidSans.ttf | ||
Karla-Regular.ttf | ||
ProggyClean.ttf | ||
ProggyTiny.ttf | ||
README.txt |
The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' that you can use without any external files. Those are only provided as a convenience, you can load your own .TTF files. --------------------------------- INCLUDED FONTS --------------------------------- DroidSans.ttf Copyright (c) Steve Matteson Apache License, version 2.0 http://www.google.com/fonts/specimen/Droid+Sans ProggyClean.ttf Copyright (c) 2004, 2005 Tristan Grimmer MIT License recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 ProggyTiny.ttf Copyright (c) 2004, 2005 Tristan Grimmer MIT License recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 Karla-Regular Copyright (c) 2012, Jonathan Pinhorn SIL OPEN FONT LICENSE Version 1.1 --------------------------------- OTHER FONTS --------------------------------- For Japanese: M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html For Japanese, Chinese, Korean: You can use Arial Unicode or other Unicode fonts provided with Windows (not sure of their license). Other suggestions? --------------------------------- LOADING INSTRUCTIONS --------------------------------- Load .TTF file with: ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels); Add a third parameter to bake specific font ranges: io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesDefault()); // Basic Latin, Extended Latin io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesJapanese()); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesChinese()); // Include full set of about 21000 CJK Unified Ideographs Offset font by altering the io.Font->DisplayOffset value: ImFont* font = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels); font->DisplayOffset.y += 1; // Render 1 pixel down