1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-30 18:34:34 +01:00
imgui/examples/example_apple_metal
ocornut 1dc7d0e633 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
2022-09-26 11:08:49 +02:00
..
example_apple_metal.xcodeproj Backends: OSX, Metal: Added multi-viewports support. (#4821, #2778) 2022-05-03 18:14:07 +02:00
iOS Examples: Apple: Consolidated example_apple_metal to reduce class and file count (#1873, #3543) 2020-10-23 11:33:08 +02:00
macOS Examples: Apple: Consolidated example_apple_metal to reduce class and file count (#1873, #3543) 2020-10-23 11:33:08 +02:00
main.mm Merge branch 'master' into docking 2022-09-26 11:08:49 +02:00
README.md Examples: Added missing comments in example_apple_metal. (#3400) 2020-09-30 14:55:09 +02:00

iOS / OSX Metal example

Introduction

This example shows how to integrate Dear ImGui with Metal. It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.

Consider basing your work off the example_glfw_metal/ or example_sdl_metal/ examples. They are better supported and will be portable unlike this one.