mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-30 18:34:34 +01:00
22 lines
1.1 KiB
C
22 lines
1.1 KiB
C
// ImGui Renderer for: DirectX10
|
|
// This needs to be used along with a Platform Binding (e.g. Win32)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
struct ID3D10Device;
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
|
|
IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
|