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mirror of https://github.com/ocornut/imgui.git synced 2024-11-27 17:10:57 +01:00
imgui/examples/example_apple_metal
Alzathar 25ac85f15d Examples: Downgrading projects to xcode 9.2 (maybe 8.0) (#2134)
* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
2019-01-03 14:01:14 +01:00
..
example_apple_metal.xcodeproj Examples: Downgrading projects to xcode 9.2 (maybe 8.0) (#2134) 2019-01-03 14:01:14 +01:00
iOS Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873) 2018-07-05 21:58:15 +09:00
macOS Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873) 2018-07-05 21:58:15 +09:00
Shared Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 2018-12-20 22:58:34 +01:00
README.md Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx 2018-07-08 11:16:11 +02:00

iOS / OSX Metal example

Introduction

This example shows how to integrate Dear ImGui with Metal. It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.

(NB: you may still want to use GLFW or SDL which will also support Windows, Linux along with OSX.)