mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-14 19:17:48 +01:00
23 lines
1.2 KiB
C
23 lines
1.2 KiB
C
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
|
|
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
|
|
|
// Implemented features:
|
|
// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
|
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
|
// Missing features:
|
|
// [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice).
|
|
|
|
#pragma once
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
|
|
|
// Handler for Win32 messages, update mouse/keyboard data.
|
|
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
|
|
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
|
|
/*
|
|
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
*/
|