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mirror of https://github.com/ocornut/imgui.git synced 2024-11-14 11:07:48 +01:00
imgui/examples
2015-07-08 12:55:40 -06:00
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allegro5_example Allegro 5 example: converted for indexed rendering. 2015-07-08 12:55:40 -06:00
directx9_example AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133) 2015-07-07 20:17:07 -06:00
directx11_example AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133) 2015-07-07 20:17:07 -06:00
ios_example Simplified to not combine vert buffers like the opengl3 example 2015-07-08 09:01:10 -07:00
libs iOS example working based on modified OpenGL3 example + Synergy 2015-07-07 21:17:48 -06:00
opengl3_example SDL example: more cleanup to match other examples (#233 #226) 2015-07-08 10:27:25 -06:00
opengl_example SDL example: more cleanup to match other examples (#233 #226) 2015-07-08 10:27:25 -06:00
sdl_opengl_example Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-08 12:49:18 -06:00
.gitignore Ignore lists 2015-01-20 01:04:34 +01:00
imgui_examples_msvc2010.sln Examples: Added 64-bit projects for MSVC 2015-03-14 10:09:53 +00:00
README.txt Allegro 5 example: main.cpp matches other examples. added window title. 2015-07-08 11:46:18 -06:00

Those are standalone ready-to-build applications to demonstrate ImGui.
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files.
I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX. 
Please let me know if they don't work with your setup!
You can probably just import the .cpp files into your own system and figure out the linkage from there.

opengl_example/
    OpenGL example, using GLFW + fixed pipeline.
    This is simple and should work for all OpenGL enabled applications.
    Prefer following this example to learn how ImGui works, because it is the simplest shortest one!

opengl3_example/
    OpenGL example, using GLFW/GL3W + programmable pipeline.
    This uses more modern calls and custom shaders.
    I don't think there is an advantage using this over the simpler example, but it is provided for reference.

directx9_example/
    DirectX9 example, Windows only.
	
directx11_example/
    DirectX11 example, Windows only.
    This is quite long and tedious, because: DirectX11.
	
ios_example/
	iOS example.
	Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky.

sdl_opengl_example/
	SDL2 + OpenGL example.

allegro5_example/
	Allegro 5 example.