mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
1b6b8602c1
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
25 lines
1.5 KiB
Objective-C
25 lines
1.5 KiB
Objective-C
// dear imgui: Platform Backend for OSX / Cocoa
|
|
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
|
|
// [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
|
|
|
|
// Implemented features:
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
|
// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
|
|
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
|
// [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPressed(kVK_Space).
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
|
|
@class NSEvent;
|
|
@class NSView;
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplOSX_Init(NSView* _Nonnull view);
|
|
IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view);
|
|
IMGUI_IMPL_API bool ImGui_ImplOSX_HandleEvent(NSEvent* _Nonnull event, NSView* _Nullable view);
|