1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-12-01 10:47:24 +01:00
imgui/examples/vulkan_example/glsl_shader.frag

15 lines
248 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct{
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}