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mirror of https://github.com/ocornut/imgui.git synced 2024-11-24 07:40:22 +01:00
imgui/examples
2015-03-14 10:24:35 +00:00
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directx9_example Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK 2015-03-14 10:24:35 +00:00
directx11_example Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK 2015-03-14 10:24:35 +00:00
libs Examples: Added 64-bit projects for MSVC 2015-03-14 10:09:53 +00:00
opengl3_example Examples: Added 64-bit projects for MSVC 2015-03-14 10:09:53 +00:00
opengl_example Examples: Added 64-bit projects for MSVC 2015-03-14 10:09:53 +00:00
.gitignore Ignore lists 2015-01-20 01:04:34 +01:00
imgui_examples_msvc2010.sln Examples: Added 64-bit projects for MSVC 2015-03-14 10:09:53 +00:00
README.txt Examples: README direct the user to the opengl_example 2015-03-09 15:09:24 +00:00

opengl_example/
    OpenGL example, using GLFW + fixed pipeline.
    This is simple and should work for all OpenGL enabled applications.
    Prefer following this example since it is the shortest one!

opengl3_example/
    OpenGL exemple, using GLFW/GL3W + programmable pipeline.
    This uses more modern calls and custom shaders.
    I don't think there is an advantage using this over the simpler example, but it is provided for reference.

directx9_example/
    DirectX9 example, Windows only.
	
directx11_example/
    DirectX11 example, Windows only.
    This is quite long and tedious, because: DirectX11.