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mirror of https://github.com/ocornut/imgui.git synced 2024-09-24 19:48:34 +02:00
imgui/extra_fonts
2015-07-15 14:56:29 -06:00
..
binary_to_compressed_c.cpp Added ImFontAtlas::AddFontFromCompressedTTF() helper + binary_to_compressed_c.cpp tool 2015-04-11 18:00:09 +01:00
Cousine-Regular.ttf Fonts: added Cousine-Regular.ttf 2015-07-15 14:56:29 -06:00
DroidSans.ttf Added DroidSans.ttf font in repository 2015-02-01 13:06:56 +00:00
Karla-Regular.ttf Cleanup extra_fonts/ folder 2015-01-08 23:49:17 +00:00
ProggyClean.ttf Cleanup extra_fonts/ folder 2015-01-08 23:49:17 +00:00
ProggyTiny.ttf Cleanup extra_fonts/ folder 2015-01-08 23:49:17 +00:00
README.txt Fonts: added Cousine-Regular.ttf 2015-07-15 14:56:29 -06:00

 The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' that you can use without any external files.
 Those are only provided as a convenience, you can load your own .TTF files.

---------------------------------
 LINKS
---------------------------------

 Typefaces for source code beautification
   https://github.com/chrissimpkins/codeface

 Proggy Programming Fonts
   http://upperbounds.net
   
 Inconsolata
   http://www.levien.com/type/myfonts/inconsolata.html

 Adobe Source Code Pro: Monospaced font family for user interface and coding environments
   https://github.com/adobe-fonts/source-code-pro

 Monospace/Fixed Width Programmer's Fonts
   http://www.lowing.org/fonts/

 (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need.
   http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html

 Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing).

---------------------------------
 INCLUDED FONTS
---------------------------------

 Cousine-Regular.ttf
   Digitized data copyright (c) 2010 Google Corporation.
   Licensed under the SIL Open Font License, Version 1.1   

 DroidSans.ttf
   Copyright (c) Steve Matteson
   Apache License, version 2.0
   http://www.google.com/fonts/specimen/Droid+Sans

 ProggyClean.ttf
   Copyright (c) 2004, 2005 Tristan Grimmer
   MIT License
   recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1

 ProggyTiny.ttf
   Copyright (c) 2004, 2005 Tristan Grimmer
   MIT License
   recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1

 Karla-Regular
   Copyright (c) 2012, Jonathan Pinhorn
   SIL OPEN FONT LICENSE Version 1.1

---------------------------------
 LOADING INSTRUCTIONS
---------------------------------

 Load default font with:

   ImGuiIO& io = ImGui::GetIO();
   io.Fonts->AddFontDefault();

 Load .TTF file with:

   ImGuiIO& io = ImGui::GetIO();
   io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
  
 Detailed options:

   ImFontConfig config;
   config.OversampleH = 3;
   config.OversampleV = 3;
   config.GlyphExtraSpacing.x = 1.0f;
   io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config);

 Merge two fonts:

   // Load main font
   io.Fonts->AddFontDefault();

   // Add character ranges and merge into main font
   ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
   ImFontConfig config;
   config.MergeMode = true;
   io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges);
   io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config, io.Fonts->GetGlyphRangesJapanese());

 Add a fourth parameter to bake specific font ranges only:

   io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault());   // Basic Latin, Extended Latin 
   io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese());  // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
   io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese());   // Include full set of about 21000 CJK Unified Ideographs

 Offset font vertically by altering the io.Font->DisplayOffset value:

   ImFont* font = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
   font->DisplayOffset.y += 1;   // Render 1 pixel down

 If you want to embed the font in source code (e.g. in your engine, so it doesn't have file-system dependencies);
 Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array. Then load the font with:
 
   ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...);