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mirror of https://github.com/ocornut/imgui.git synced 2024-11-27 17:10:57 +01:00
imgui/backends
John Asper 6d3a980f38 Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957)
If using Vulkan backend and either vertex_size or index_size is not aligned to VkPhysicalDeviceLimits::nonCoherentAtomSize, then the call to vkFlushMappedMemoryRanges in ImGui_ImplVulkan_RenderDrawData will result to validation error.
2021-03-22 12:41:45 +01:00
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vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_allegro5.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_android.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_android.h Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_dx9.cpp Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . (#3857) 2021-03-18 18:04:52 +01:00
imgui_impl_dx9.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_dx10.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_dx10.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_dx11.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_dx11.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_dx12.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_dx12.h Backends: DX12: Fix warning (#3706). Disable obsolete Tables enums, leave them commented out. Using _MSVC_LANG to enable offsetof() and static_assert() on VS2015.3+ 2021-01-11 10:54:52 +01:00
imgui_impl_glfw.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_glfw.h Backends: GLFW: Add ImGui_ImplGlfw_InitForOther() instead of ImGui_ImplGlfw_InitForWebGPU() so it can be used for e.g. DX11. (#3632) 2021-02-10 17:27:33 +01:00
imgui_impl_glut.cpp Happy new year! 2021-01-03 15:42:32 +01:00
imgui_impl_glut.h Happy new year! 2021-01-03 15:42:32 +01:00
imgui_impl_marmalade.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_marmalade.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_metal.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_metal.mm Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_opengl2.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_opengl2.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_opengl3.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_opengl3.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_osx.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_osx.mm Backends: OSX: Fix mouse position not being reported when mouse buttons other than left one are down. (#3762) 2021-01-27 12:44:42 +01:00
imgui_impl_sdl.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_sdl.h Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
imgui_impl_vulkan.cpp Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) 2021-03-22 12:41:45 +01:00
imgui_impl_vulkan.h Backends: Vulkan: Rework support for custom function/symbol loader (#3759, #3227), add ImGui_ImplVulkan_LoadFunctions (amend 6001c54) 2021-01-27 13:43:49 +01:00
imgui_impl_wgpu.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_wgpu.h Backends, Examples: Added support for WebGPU and corresponding example. Amend 5853fbd (#3632) 2021-01-28 15:40:31 +01:00
imgui_impl_win32.cpp Fixes zealous MSVC static analyzers warnings (#3938) 2021-03-18 16:10:25 +01:00
imgui_impl_win32.h Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() helper. (#2766, #3447) 2021-02-18 16:04:11 +01:00