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# Conflicts: # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx10.h # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx11.h # examples/imgui_impl_dx9.cpp # examples/imgui_impl_dx9.h # examples/imgui_impl_glfw.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl2.h # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_opengl3.h # imgui.cpp
19 lines
993 B
Objective-C
19 lines
993 B
Objective-C
// dear imgui: Platform Binding for OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// [ALPHA] Early bindings, not well tested. If you want a portable application, prefer using the GLFW or SDL platform bindings on Mac.
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// Implemented features:
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this back-end).
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// Issues:
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
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// [ ] Platform: Multi-viewport / platform windows.
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@class NSEvent;
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@class NSView;
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IMGUI_API bool ImGui_ImplOSX_Init();
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IMGUI_API void ImGui_ImplOSX_Shutdown();
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IMGUI_API void ImGui_ImplOSX_NewFrame(NSView *_Nullable view);
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IMGUI_API bool ImGui_ImplOSX_HandleEvent(NSEvent *_Nonnull event, NSView *_Nullable view);
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